Best Hero

Best religious hero aside from late ac

  • Sphener

    Votes: 18 15.5%
  • Mardero

    Votes: 7 6.0%
  • Arthedain

    Votes: 3 2.6%
  • Yvain

    Votes: 24 20.7%
  • Gibbon

    Votes: 3 2.6%
  • Chalid

    Votes: 61 52.6%

  • Total voters
    116
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Chalid can make a really tough unit like a highly promoted hero/tier 4 unit/longbowman on a hilled city reliably beatable with no losses. No other unit - not mages, not other religious heroes, can do that. Well, except for some of the Illian units, but they can't adopt religions anyway. So Chalid's the best.

Yvain can do exactly the same thing. both of them can get insanely high strength levels from their respective mana nodes making pretty much any unit "reliably beatable".
 
I really wish Pillar of Fire was the Fire 3 spell, even though it would "ruin" the elemental symmetry.

Kael hated how a unit that (almost) every civ could get without sacrificing anything could use anti-stack spells with no drawback. He decided all those spells should either belong to units that are unique to something, or have some sort of risk or penalty (see Maelstrom, Wither)

Yvain can do exactly the same thing. both of them can get insanely high strength levels from their respective mana nodes making pretty much any unit "reliably beatable".

Nothing can reliably beat an entrenched, highly promoted, unhurt unit at a decent tech level with raw strength alone. A CG3 guerilla 2 longbowman on a hill fortified in a mature city has a non-negligible chance of beating Auric Ascended in a straight fight, for chrissakes.

Powerful direct damage spells that don't risk the caster are the necessary equalizer if you want to be sure to beat a unit like that without losing anyone. Chalid has those, Yvain does not.
 
Huh, a casting time could be kind of cool. Sure you can crush that mighty stack of doom, but you have to hold it back for 3 turns first.
That limits the usefulness to holding a city though, not the best.
Perhaps an awesome effect, then a "recovery" period where the caster can't move or cast for a few turns after
 
tbh, i recon the discussion between chalid and yvian is getting kinda silly. Remember, they don't come in a stand-alone package, they are and are intended to be a part of a complete package. Chalid also means overcouncil and ratha's (which can be upgraded to war chariots, keeping the blinding light!), yvian means GoN, and all the other FoL goodies. Basically, Chalid (=emp) is better in open area's (think great plains) where the movement really makes a difference (you're going in the mounted line, remember), while yvian (=FoL) is better in a forested area (i.e. arborea).

other, non-religious or non-hero units don't belong in this area, so don't start with the dwarven druids or shadows (ignoring the ridiculous dwarven+FoL combo for now, which is just silly compared to RoK+CoE (or possibly AV for the Ljuch))
 
In repsonse to Monkeyfinger:

unless its the Mercurians or some unit that is immune to holy damage, since crown of brilliance deals out holy damage.
 
Nothing can reliably beat an entrenched, highly promoted, unhurt unit at a decent tech level with raw strength alone. A CG3 guerilla 2 longbowman on a hill fortified in a mature city has a non-negligible chance of beating Auric Ascended in a straight fight, for chrissakes.

Powerful direct damage spells that don't risk the caster are the necessary equalizer if you want to be sure to beat a unit like that without losing anyone. Chalid has those, Yvain does not.


Have you played with Yvain when he's pretty much maxed out with 7+ nature mana nodes? I've yet to encounter an entrenched unit that I didn't have at least an 80% chance of winning against. 80% is pretty reliable in my book.
 
so you're telling me that chalid wins for the simple fact that he has crown of brilliance? that's all he's got over yvain? I'll take heal, resurrect, and vitalize over one damage spell anyday!
 
so you're telling me that chalid wins for the simple fact that he has crown of brilliance?

Yeah, pretty much.
 
that, and pillar of fire lol... there aren't many direct damage spells around, and others like maelstrom have a far higher damage % cap than that of pillar
 
You guys keep forgeting the most major factor

Yvain looks like a tree stump, tree stumps = pure awesomeness

Chalid always remind me of a lamp thingy

Lamp thingys do not = pure awesomeness
 
Have you played with Yvain when he's pretty much maxed out with 7+ nature mana nodes? I've yet to encounter an entrenched unit that I didn't have at least an 80% chance of winning against. 80% is pretty reliable in my book.

Until you do it 5 times and die?

7 Nature nodes gets you your 'massive' 80% win chance. 1 Chalid = those kind of odds for your ENTIRE INVADING FORCE.

I don't get it. Yvain is a toy that lets you polish your lands. Chalid lets you win the game about 30 turns after you build him. These are just not comparable feats.
 
Until you do it 5 times and die?

1 Chalid = those kind of odds for your ENTIRE INVADING FORCE.

I don't get it. Yvain is a toy that lets you polish your lands. Chalid lets you win the game about 30 turns after you build him. These are just not comparable feats.

so chalid gives a strength bonus to the people with him?

and you do realize that yvain has the exact same mana affinity as chalid right? and on top of that...like you said, he upgrades your entire realm. I musta missed the 30 turn win rule. does that have something to do with the overcouncil?
 
Until you do it 5 times and die?

7 Nature nodes gets you your 'massive' 80% win chance. 1 Chalid = those kind of odds for your ENTIRE INVADING FORCE.

I don't get it. Yvain is a toy that lets you polish your lands. Chalid lets you win the game about 30 turns after you build him. These are just not comparable feats.

I'm saying 80% chance is the LEAST of the percentages encountered. And he can heal himself every turn. And we're not just talking the value of the hero based on their attacking prowess. Yvain can "polish your lands", resurrect other fallen heroes, while still being one of the most powerful units in the game. Sure Chalid is a warmongering beast, but the versatility that Yvain demonstrates gives him the slight advantage over Chalid.
 
80% is pretty reliable in my book.

what

no

that's a 1 in 5 chance of losing

that's fine for a grunt but way too much for a hero



so you're telling me that chalid wins for the simple fact that he has crown of brilliance? that's all he's got over yvain? I'll take heal, resurrect, and vitalize over one damage spell anyday!

Chalid has heal too (and yes, I do find it quite useful), vitalize is sort of overrated because spring and sanitation take care of the most common kinds of junk terrain, and ressurect... come on. Don't lose your heroes.
 
so chalid gives a strength bonus to the people with him?

and you do realize that yvain has the exact same mana affinity as chalid right? and on top of that...like you said, he upgrades your entire realm. I musta missed the 30 turn win rule. does that have something to do with the overcouncil?

chalid doesn't boost your units strength, it minimises the strength every opponent that gets close to him.
The 30 turn win rule basically means you've conquered your first major opponent 30 turns after you've build chalid, no matter how big that opponent's military is, or you're doing something seriously wrong.
Yes, Yvian can vitalize (just like every other druid if I recall correctly), but while vitalizing, he won't be doing any fighting, causing him to be either an economical hero or a pretty decent combat hero.
1 on 1, Chalid would still beat Yvian hands down. Not to mention the fact that he comes earlier, with more economy techs on the way.
 
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