best promotions for cats?

Totally OT, but the thread title suddenly inspired this question in my mind:

Q: What do you say when you're attacked by a large stack of catapults and Dog Warriors?

Spoiler :
A: It's raining cats and dogs!
 
I like the one that guarantees they'll land on their feet when you drop them.

Oh wait, SlobberinBear and Aelf seem to have beat me to the punch....


@ Voice of Unreason

Does that mean giving your siege weapons a Combat promotion will allow them to do exactly the same amount of collateral as giving them a Barrage promotion?
 
Does that mean giving your siege weapons a Combat promotion will allow them to do exactly the same amount of collateral as giving them a Barrage promotion?

No. Combat promotions don't change the base strength of the unit, nor do they change the collateral multipliers. Therefore, Combat promotions do not improve your collateral damage. It's a completely different calculation.

Phrederick said:
That's very interesting. In light of that, do you think there are any situations where barrage will be more useful than Combat/CR/Drill? What would you do if you had a single siege unit with a stack attacking a city? What about if the odds are 0.1% with Barrage and 0.2% with CR? The difference is so low that it seems like it would make sense to go with Barrage, if you knew that the roundoff wouldn't mean it made zero difference (Like a treb with Barrage I)

Here's a graph I posted when last looking into this (catapults vs longbows):
catapult.curve.png


On the right hand edge of the graph, where things are really flat - yeah, I think Barrage is better. One way of thinking about this is that the Barrage promotion makes your catapult about 11% better (under the specific assumptions of that experiment - cats vs strength 6 defenders). So if City Raider isn't giving you that kind of improvement, you should go with Barrage. That doesn't necessarily mean 9% improved survival chances, though - you'd want to be looking at damage done as well, and possibly some other factors.

Where Barrage gets potentially complicated to evaluate is the impact that it has on subsequent attacks. Again - integer math. If the Barrage promotion allows you to catch a jump point, then you are getting a much better return on the investment than if you missed it.

You also want to consider how many units are vulnerable to a collateral attack. Barrage is more effective against a city with seven defenders than it is against a city with two.

But what's the opportunity cost of the Barrage promotion? There are two ways I see to look at this. One is to consider that you a city that contributes only catapults to the war effort (they are, after all, a decent size for whipping). Should you invest one catapult of hammers to first get a barracks? How many catapults do you need to attack with to see a profit on that investment?

Likewise, in a city that has a barracks, are you better off training three catapults, or two swords/crossbows/pikes/elephants? My hunch is that you'd rather distribute the promotions to the latter group, but I'd be happy to find out that I'm wrong if somebody else wants to do the experiment....
 
But what's the opportunity cost of the Barrage promotion? There are two ways I see to look at this. One is to consider that you a city that contributes only catapults to the war effort (they are, after all, a decent size for whipping). Should you invest one catapult of hammers to first get a barracks? How many catapults do you need to attack with to see a profit on that investment?

Likewise, in a city that has a barracks, are you better off training three catapults, or two swords/crossbows/pikes/elephants? My hunch is that you'd rather distribute the promotions to the latter group, but I'd be happy to find out that I'm wrong if somebody else wants to do the experiment....

First of all, thanks for the in-depth analysis. I tend to always build barracks for my military-producing cities, because I tend to war a lot and it pays off for me. For me, the question is always what to build in the 5xp cities? I tend to use those for melee CR units, and build cats in the 3xp cities, except for a couple of early Accuracy cats from the 5cp cities.

I think after the discussion in this thread, I'm going to move towards more CR promotions for my cats. When cracking a hard city with 6+ defenders I'll start off with a couple Barrage cats until the survival odds with CR hit 10%ish, then send in CR cats. Otherwise, CR probably. I think the biggest argument on the side of CR is that in most cities there's a few super defenders and a bunch of fluff; increasing damage to those few super defenders is more important than making the fluff a bit easier, so CR is more important.

VoU, what are your thoughts on the order of attacking with cats? Barrage cats followed by CR cats, or vice versa. For argument's sake, assume two CG3 longbows, three CG1 longbows, and 4 pikes/maces/knights. Earlier in the thread I was arguing Barrage followed by CR, but since it's unlikely the Barrage cats will cause any damage to the unit that's defending, CR first might cause enough damage that the Barrage cats could actually inflict a little damage on the defending unit. I think I'm still leaning towards Barrage followed by CR, but it's complex.
 
OK in this example I would assume the role of the suicide units is to damage BOTH CG3 longbows down to an extent that the CG1 longbows defend. It is likely that the attacker has enough CR promoted melee units to finish off the weaker and weakened defenders at acceptable odds and with minimal losses.

As there are 9 defenders and a catapult is attacking there is a 6/8 = 75% chance that the second CG3 longbow takes collateral damage. If it does then each barrage promotion will inflict a few extra hits.

Alternatively if the cat has CR promotions then this will increase both the chance of inflicting damage on the first CG3 longbow and the amount of damage should the catapult be lucky enough to hit.

Giving the cat drill promotions will also increase the change of inflicting damage on the first CG3 longbow.

The breakeven point is when the damage to the first and second defenders is equal. I'll try and calculate that.
 
Back
Top Bottom