TheDS
Regular Riot
When I build Siege units like Catapults, Trebuchets, Cannons, Artillery, and Mobile Artillery, I almost always choose to use the Barrage promotions to increase collateral damage to enemy stacks. These units can be used under any circumstance, not just attacking cities, and they cause damage to several enemy units at once, allowing me to obliterate large stacks quickly.
On occasion, when I know a target city is going to be a tough nut to crack, I may use the Accuracy promotion to reduce the number of units needed to beat down the defenses. Also, on occasion I've tried other promotions, but I don't see a whole lot of benefit. I see more benefit in causing 20% damage to 5 units with one, than in causing 100% damage to one with that same unit. The remaining units in my stack will have a considerably easier time defeating units at 80% strength than those at 100%.
However, the Trebuchet has this huge city-attack bonus, and I can't help but wonder if giving these units further such promotions does anything useful. It occurs to me that such units might be much more likely to survive a combat, but if they're unable to cause significant collateral damage, then they've not done their job to make it easier for successive forces to wipe out the defenders of the stack.
So, I'm putting it to you to tell me what I'm missing out on.
(And yes, I tend to lose a lot of siege units, but they're generally cheap enough that it's better to lose one of them than to lose an infantry unit.)
On occasion, when I know a target city is going to be a tough nut to crack, I may use the Accuracy promotion to reduce the number of units needed to beat down the defenses. Also, on occasion I've tried other promotions, but I don't see a whole lot of benefit. I see more benefit in causing 20% damage to 5 units with one, than in causing 100% damage to one with that same unit. The remaining units in my stack will have a considerably easier time defeating units at 80% strength than those at 100%.
However, the Trebuchet has this huge city-attack bonus, and I can't help but wonder if giving these units further such promotions does anything useful. It occurs to me that such units might be much more likely to survive a combat, but if they're unable to cause significant collateral damage, then they've not done their job to make it easier for successive forces to wipe out the defenders of the stack.
So, I'm putting it to you to tell me what I'm missing out on.
(And yes, I tend to lose a lot of siege units, but they're generally cheap enough that it's better to lose one of them than to lose an infantry unit.)