best random event

There are so many broken ones it's hard to pick. All gunpowder gets march...all of a kind of melee get cover...insta-golden age while at war...diplo events that give you the + needed to win...the one that gives you a bunch of tanks and pretends the AI declared on you...etc etc.

Of course, none of that has any place in the game.

Well that's why there's the option to turn them off. I still think they're a blast though.

Has anyone ever completed the holy mountain one? That one has to be one of the worst.
 
Well that's why there's the option to turn them off. I still think they're a blast though.

Has anyone ever completed the holy mountain one? That one has to be one of the worst.

:gripe:

That was my first-ever quest, playing as England on a Europe map. 22 temples and monasteries later, I discovered the peak was in the Atlas Mountains, with no other civs within 50 tiles or so. Ooh, goody! Sent a Galley down the coast, made an extremely useless city with very high maintenance, waited for the borders to pop, and... ooh, what do I get what do I get what do I get?

+1:) in each city.

...kay...

...and? That's it? Shoot, I already got that for building the temples! I mean, raising the pop cap in every city is nothing to sneeze at, but that was an awful lot of work. Made me skittish of quests for a long time after that.

Then again, like the Blacksmith one I got by default, there was another time when I popped Holy Mountain and ignored it, only to find out 30-40 turns later that the peak was three tiles away from the city I had just made right before I got the quest. I wasn't even thinking about it but when the culture hit 100 it told me I had finished the quest. :cool:
 
I one time got 3 slave revolts in my capitol city within 20 turns and it had the lowest pop of all cities
 
I like quests and random events, although some (Vedic Aryans) are just crazy. For fun I'd leave them on but if you're testing yourself, turn them off. Admittedly I cheat if I get Vedic Aryans too early.

Tower Shields on Rome (or Germany or Greece) is a great, specific random event. I like the Herbal Remedies best in general.

Holy Mountain I just ignore. Like a lot of the quests you shouldn't kill your game going for it.
 
On a recent OCC game I had no uranium and was pulling my hair out trying to figure out how to acquire some. Then I got the random event about the meteor strike. For some trivial amount of gold I got mined and roaded uranium.

As much fun as that was, it was way too overpowered. I normally keep events off unless I'm messing around and forget it.
 
Since pretty much every random event screws me over, the best random event is one that never happens. :p

Well I guess the artist one getting a contract is good...
 
The Economists Inflation event
 
I love that Federal Reserve event late game, -25% inflation. Cha.... CHING. We're now teching like aliens, people!!!
 
Quests are fun; they give you a reason to change your gameplay.

I like the event(s) which cuts inflation the best, but I also greatly enjoy events which give me Golden Ages or free promos for my units.
 
I just got one I never saw before. Naval technologists suggested we build our aircraft carriers with steel decks instead of wooden decks. All carriers got Drill III promotion. I almost never build carriers, but I needed two in this game. And voila, they each upgraded immediately with Drill IV right out of the shipyard. I have no idea how that helps a carrier, but it was neat. Don't think I've ever seen a ship with that promotion.

A bit off topic for the thread, since this is certainly not the best random event I ever got, but it's worth mentioning as a weird one.
 
1. Scout opens all Oil before 3000 BC
2. Free Academy at cost of 2 unhappiness (available only with Theocracy)
3. 10 swordsmen with drill 1
 
1. Scout opens all Oil before 3000 BC
Maybe I'm missing something (so please enlighten me), but I thought that you still needed to tech to Combustion or Plastics before you connect-up the Oil.

By that point in the game, I'll almost always have Oil within my borders--since getting that far in the tech tree means that I am playing for a Space Victory and I tend to grab a lot of land in my Space games.

So, what's the big deal about knowing where Oil is located if you still can't harvest it? Sure, you could put a Fort on it in preparation for learning Combustion, but you could do the same if you'd researched Scientific Method first.

Or is the point that you can delay researching the tech-rate killing Scientific Method tech and still know where your Oil is? Okay, let's say that this point is the case... will you be able to build any units which require Oil without first researching Scientific Method? I can't say that the situation has come up for me, but I let's think about if it is possible... Flight requires Physics, which requires Scientific Method... Industrialism requires Electricity, which requires Scientific Method... I suppose that Combustion itself enables Destroyers and Transports and Combustion can be researched prior to learning Scientific Method...

So, yes, there's at least one use: you can rule the seas with an Oil-based navy without needing to research Scientific Method. Are there any other important benefits? +1 Hammer per Oil square (if you even bother to settle with any of them in your fat crosses)? Anything else?
 
2 Dhoomstriker

I've scouted Ice when such event occured) Maybe this will make scouting tundra-ice more appealing
I often had games without land Oil. Such random event secures you from oil-lacking
 
The one that gives -inflation is probably one of the best really common ones which is just generically good in every situation.... But honestly, I don't play with events on unless I'm just messing around and I really don't care about the outcome. People may complain about the Vedic Aryans event ruining a freshly-started game, but you'll stop playing with events the first time the Bermuda Triange eats over 100 of your units.
 
Don't know if it's my favorite, but once, on a MP, I attacked a enemy with HA intending to secure a iron source. 2 turns before I launched it, a quest appeared telling me if I captured it I would be rewarded with 4-5 swordsman!

Oh my, he had 4 cities that time. I was intending to take only the iron source.... the game ended earlier for him! :D

After that, we removed random events because it can be unfair. Really.

ps: that was before I came here to civfanatics and was convinced that random events are broken.
 
...you'll stop playing with events the first time the Bermuda Triange eats over 100 of your units.

:eek:

Was it an invasion-force SoD that all disappeared at once or did the same event happen 100 times?
 
A big naval invasion stack. That event destroys everything in the single tile it hits.
 
A big naval invasion stack. That event destroys everything in the single tile it hits.

I lost 2 subs fully loaded with tactical nukes to the Bermuda Triangle event. They were sitting under the polar ice, and they were my only two such nuke-equipped subs, and I had just voted for nuclear disarmament. That completely changed that game.

Re the oil event @Dhoomstriker, just because you can't use it doesn't mean the knowledge of where it's at isn't valuable. That kind of knowledge would inform my expansion and acquisition strategy, and would certainly influence the way I dealt with the AI's. If oil was plentiful, probably not so big a deal, but if land oil was scarce, I think it would be a game changer.
 
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