Assuming rush means early attack with numerous troops based on early strategic resource (copper -> axe, horse -> chariot), then all that matters is that you have as effective (axe/chariot) as possible, as numerous as possible troops as early as possible taking out the nearest enemy capitol.
If you're concerned about long term goals, it's different of course. But for the rush itself, seems that expansive (cheap worker, but granary even at half price is worth one axe), imperialistic (cheap settler to settle that required resource), aggressive (for cheap barracks & free promo to axes) are the only ones that really matter.
Charismatic promotions don't really enter the equation in the rush, as most units attack just once or twice during it, depending on if you have one or more secondary cities to clean up.
Economic traits are economic traits. They're irrelevant in the rush. Overall I still think only aggressive is really a rushing trait as it has immediate direct benefit in an axe rush, while exp/imp are both more of rexing traits.
Other concerns far outweigh the traits. Copper in capitol instead of needing to settle second city for copper (and to get that online) is easy one. UU and resource for it in capitol another easy one - mainly for persia and egypt (I consider war chariots the best rushing unit). Suitable rush target (preferably one that has extra benefits like holy cities or wonders to give) is required. Only once you have opportunity to rush do traits matter, and then it comes down to agg giving slight edge.
If you're concerned about long term goals, it's different of course. But for the rush itself, seems that expansive (cheap worker, but granary even at half price is worth one axe), imperialistic (cheap settler to settle that required resource), aggressive (for cheap barracks & free promo to axes) are the only ones that really matter.
Charismatic promotions don't really enter the equation in the rush, as most units attack just once or twice during it, depending on if you have one or more secondary cities to clean up.
Economic traits are economic traits. They're irrelevant in the rush. Overall I still think only aggressive is really a rushing trait as it has immediate direct benefit in an axe rush, while exp/imp are both more of rexing traits.
Other concerns far outweigh the traits. Copper in capitol instead of needing to settle second city for copper (and to get that online) is easy one. UU and resource for it in capitol another easy one - mainly for persia and egypt (I consider war chariots the best rushing unit). Suitable rush target (preferably one that has extra benefits like holy cities or wonders to give) is required. Only once you have opportunity to rush do traits matter, and then it comes down to agg giving slight edge.