Sarge85
Multiplayer Noob
Not enough love for Expansive imo.
Quicker Worker = Quicker Rush
Sarge
Quicker Worker = Quicker Rush
Sarge
Not enough love for Expansive imo.
Quicker Worker = Quicker Rush
Sarge
(better than hammurabi hehe for sure)
You have never try, or you're terrible with Hammurabi in my opinion.
Bowman are plain bad for rush. Hammurabi is not bad at all, and can definitely push some rush very quickly. The simple fact that barrack is half priced and that you need less axe make him better than an expansive non aggressive leader (think to it another way : since you need less chopping for the same army, it's exactly the same advantage than being able to chop more by being expansive),Gilgamesh and Joao is surely better for rushing than Hammurabi. d-e-f-e-n-i-t-e-l-y
(i did tried and that ended with simply axe flow. Bowmans are not-so-great units)
You can say i am terrible, but i think more like Ivan, Иван Грозный.
I just can answer you that some post ^^^ of yours is just weak.
More units > Combat I bonuses on fewer units.
If I understand TMIT's HA strategy correctly (especially with Kheshiks) a key is to get Flanking II and attack only with the first move, reserving the 2nd for a possible withdrawal; even against spears, 50% retreat probability helps a lot. I've never tried it, but plan to, One Of These Days.I know TMIT has said elsewhere that he has been able to conquer a whole continent with HAs. Unfortunately, now that I have some HAs, I'm not sure I'll be able to put them to use against the 2 remaining AIs.
Wrong. A rush is not about making as much unit as possible, but to conquer one or more neighbor with as few unit as possible.
Because the more unit you make, the more problem you will have after the war, because of upkeep, because what is chopped in unit cannot be chopped for other goal, etc...
So, expansive still help, and tremendously, because it allow faster rush. But agressive help a lot too, and as somebody already say, it help in the post rush phase. That's the strength of Hammurabi : he 's good at rushing, and good at recovering. By the way, Gilgamesh had the same strength, but by virtue of UU and UB instead of trait. That's why Hammurabi of sumerian can really be nasty, maybe the better unrestricted early rusher.
but to make enough units as efficiently and as fast as possible, you're going to want Expansive.
There is absolutely NOTHING as an required trait for rushing.
Expansive help you to rush because it basically allow faster building, and the faster you go the less unit you need. Aggressive help you too, both by speeding you up (half price barrack) and making you need less unit.
But of the two, aggressive tend to help a lot more than you say. Because it allow you to use less hammer to conquer the same opponent. That mean more hammer for other thing, including courthouse, settler, whatever you want. more health toon, since you chop less. It make the post war phase a lot easier.
In short, expansive does help. But it's not the best trait for that, and it does not dwarf aggressive. You think it's better than aggressive, but I don't see why, and I believe that's because you don't look at the recovery phase and/or fail at build a smaller army. And you absolutely overestimate health, it's really a secondary thing until late in the game. One of my citizen eat 3 food ? I can't care less in the BC !
in any case, circonstance trump trait by a large margin. I'd better rush with gandi if circonstance are good than rush with Gengis when it's not the case.
I would prefer 6 units unpromoted to 4 units promoted when going up against 2 hill fortified archers in a city. Ideally, I'll get the barracks, too, typically by whipping. It's not just the health, its the faster granary (which ALSO has bonus health).
But as pointed out ad nauseam, traits are meaningless compared to many other factors.
Not true, necessarily. Depending on how effectively I want to wage war or how close/far my target is, granaries are essential for production and recovery, at least for me. I'm not sure what "classical war" refers to, but if you are talking about the civilization equivalent to a six zergling rush, I'll have to concede that Agg wins for that rush. If I am rolling horse archers or axeman or chariots, in the end, I do prefer the added flexibility of granaries/expansive.A rush with granaries? Whoa. New concept for me. (Granaries don't really even help since you can whip way enough for a rush without them)
EXP doesn't really even give you any more units for a fast rush over AGG, as the hammers gained from Workers (quite minuscule tbh, especially the first one - overall the EXP worker bonus is way overrated) are lost because the Barracks takes double time. A rush without Barracks is ludicrous without a very good UU or low difficulty level.