dr_s
Prince
- Joined
- Dec 27, 2006
- Messages
- 539
I said well rounded. To me that means giving the most useful stats. I do not see gold as useful. I think we've exhausted this dicussion quite well by now however.
I think gold is more useful in the early game than you think. Pre-currency, the only [1] way to produce gold (which is required to support cities and units) is by turning down the science slider. This is effectively a 1:1 conversion of raw beakers into gold. So that early settled GP is effectively producing 5 beakers per turn (plus the two hammers), because he's allowing you to run the science slider at 100% for longer.
Post-currency is a different story, of course, because there are a lot more ways to generate gold.
[1] Edit: I should have said the most common way, not the only way. Pre-currency you could run priests or if you have COL switch to caste system and run merchants or artists.