MAS
Deity
you could conceivably get an SGL for Flight, one for your free tech, one one each for your two free techs!
You can get a SGL from the philosophy free tech, but not from reaching-next-age free tech.
you could conceivably get an SGL for Flight, one for your free tech, one one each for your two free techs!
1. Lux slider is at 10%. Why? Set it to 0 and stop wasting money
2. Science slider can be dropped from 70% to 30% and still be at "1 turn left"
3. Your capital is not growing!!! Get rid of that entertainer!!
4. All cities making Wealth should switch to making workers to add back into cities so when you switch to Republic you won't be financially crushed.
5. Switch to Republic asap.
6. Better to keep expanding until you run out of room before starting a war. You've still got room NE of your capital.
First, thanks for the review; it's helpful. Next, um, lessee--this is from memory, as I don't have the game in front of me. Re:
1. Tried that, had some disorder problems. I can tinker with it some more, though. It was on 0% most of the game up till recently.
As stated before, the F1 check should be done EVERY turn - for both sliders.2. IIRC, I haven't moved/finished moving for this turn yet; turning down the slider is on the agenda. (Although the last moves last night were kinda late & I was kinda sleepy--may just have overlooked the thing )
3. Don't remember where the clown crept in, but you're right, he's gotta go. And I was going to join a worker or two as I recall to bump the cap even further up, but haven't gotten to it yet.
4. Lessee if I understand this one: make workers now, use them, then join back to avoid maintenance after the switch? Or join them to more productive candidates at the switch, perhaps--that sounds better to me, build those core cities up at the expense of a relatively unproductive periphery. Get more unit support, too, if they get to 7, IIRC.
Yes, take that last city, but hold off on Persia. BTW, nice use of artillery. I didn't learn their value until I hit emperor level. You're ahead of most players, in this area.5. Ok, sounds good, but after Egypt is toast? Shouldn't be but a turn or two more. Or I could leave it as a one-city wonder, I suppose. In any case--postpone taking out the Persians?
6. Ok, so this is still the rapid expansion phase?
Actually, #6 is my main question: at what point do you (the Civ community) consider doing a rapid takeout of your nearest/most annoying neighbor vs continued peaceful expansion? And in this game, do you think that time has passed or not yet come?
My second question would be the FP: when, where, & how (if you don't have a friendly L to help things along)?
You can sell em off after as well. Up to you. No rush. Might want to wait till its actually built so you get one more turn of double growth.I peeked at this thread when I got home & opted for Pyramids (selling off the 3 existing granaries I had first!).
Techs cost more beakers on larger maps, so they can take longer to research in the early game. This is done because on larger maps you will have room for more cities, and more cities means more cash to put into research. Otherwise late game techs could be researched too quickly if the number of beakers was the same on larger maps as on smaller ones. I think this is how it works, but I could be wrong.
Is there any information about how much beaker every tech cost?i wanted to know the value for each tech so i can take the advantage of my current tech for trading.