I'm sure this has been discussed before, but I didn't see it.
My very tentative impressions:
Best
Hammam -- an Aqueduct that gives +2 happiness. 100 hammers for two smilies? By way of comparison, a Temple costs 80 for just +1 happiness. You'd build these even if you didn't need the Health boost.
Salon -- an Observatory that gives you a free artist specialist. Damn! Even if you're not going for a Culture win, _free specialist_. Money, sometimes research, and GP points. The only downside is that your science city may start popping Great Artists, and that's a small price to pay.
Seowon -- a University that gives 50% extra research instead of 25%. Rrowr.
Terrace -- a granary that gives +2 culture. Since granaries are an early build in most cities, this is almost like being Creative for free.
Worst
Citadel -- replaces Castle, gives +2 experience points to siege units. This is worth 150 production?
Cothon -- +1 trade route sounds great, but you can only get it in coastal cities. Almost useless in the midgame when the AI civs tend to switch to Mercantilism, reducing your trade routes to very low values. Also, why is this more expensive than the Harbor it replaces?
Research institute -- 2 free scientists sounds great, but it comes very late, and replaces a building (Laboratory) that many players never bother with.
Shopping mall -- Replaces Supermarket, one of the least popular improvements. Gives +10% wealth... the Malinese got this two thousand years ago with their Mint. Happiness bonus with certain resources, which probably won't be meaningful by this point unless you're playing at Deity+.
These are first impressions, so I could be completely wrong! What think you?
Waldo
My very tentative impressions:
Best
Hammam -- an Aqueduct that gives +2 happiness. 100 hammers for two smilies? By way of comparison, a Temple costs 80 for just +1 happiness. You'd build these even if you didn't need the Health boost.
Salon -- an Observatory that gives you a free artist specialist. Damn! Even if you're not going for a Culture win, _free specialist_. Money, sometimes research, and GP points. The only downside is that your science city may start popping Great Artists, and that's a small price to pay.
Seowon -- a University that gives 50% extra research instead of 25%. Rrowr.
Terrace -- a granary that gives +2 culture. Since granaries are an early build in most cities, this is almost like being Creative for free.
Worst
Citadel -- replaces Castle, gives +2 experience points to siege units. This is worth 150 production?
Cothon -- +1 trade route sounds great, but you can only get it in coastal cities. Almost useless in the midgame when the AI civs tend to switch to Mercantilism, reducing your trade routes to very low values. Also, why is this more expensive than the Harbor it replaces?
Research institute -- 2 free scientists sounds great, but it comes very late, and replaces a building (Laboratory) that many players never bother with.
Shopping mall -- Replaces Supermarket, one of the least popular improvements. Gives +10% wealth... the Malinese got this two thousand years ago with their Mint. Happiness bonus with certain resources, which probably won't be meaningful by this point unless you're playing at Deity+.
These are first impressions, so I could be completely wrong! What think you?
Waldo