bassist2119
Warlord
- Joined
- Jul 19, 2006
- Messages
- 218
My first and foremost concern with UB's, as with UU's but to a significantly higher degree, is when you get them. All UB's provide a distinct advantage to their host civ, so naturally, the earlier you get them the greater the percentage of the game you're playing with an edge.
A distant second concern is which buildings they replace and how likely I am to construct said building. So, for example, as EVERY city in my empire usually start with a granary and forge with very few exceptions, whereas few games have ever built walls and castles, Terraces and mints are quite desirable whereas duns and citadels are not.
Illogically enough, what the building actually does falls to my third priority. Malls certainly aren't favored by me as they fail miserably with the first two requirements, but the quantity of stuff they do prevents me from disdaining them: an extra 10% wealth PLUS an extra 0-3 happy all while adding 0-4 health is about as good as it gets. Likewise, a terrace performs great with my first two concerns but only adding a +2 culture lowers it's value considerably - compare that to a Greek Odeon that gives 150% of the Terrace's COMPLETE bonus, PLUS an extra happy, PLUS ability to support two more artists (admittedly situational) and an extra happy late game... Not much of a comparison there.
So, fav's are Ikhanda, Ger and Odeon. Less desirable are Assembly Plant, Research Institute, and Citadel
A distant second concern is which buildings they replace and how likely I am to construct said building. So, for example, as EVERY city in my empire usually start with a granary and forge with very few exceptions, whereas few games have ever built walls and castles, Terraces and mints are quite desirable whereas duns and citadels are not.
Illogically enough, what the building actually does falls to my third priority. Malls certainly aren't favored by me as they fail miserably with the first two requirements, but the quantity of stuff they do prevents me from disdaining them: an extra 10% wealth PLUS an extra 0-3 happy all while adding 0-4 health is about as good as it gets. Likewise, a terrace performs great with my first two concerns but only adding a +2 culture lowers it's value considerably - compare that to a Greek Odeon that gives 150% of the Terrace's COMPLETE bonus, PLUS an extra happy, PLUS ability to support two more artists (admittedly situational) and an extra happy late game... Not much of a comparison there.
So, fav's are Ikhanda, Ger and Odeon. Less desirable are Assembly Plant, Research Institute, and Citadel