Beta 12

EDIT: I don't know what I was looking for. It is in getCivicAnarchyLength(), I will add the changes to the svn.

That's what I said: it's in the getCivicAnarchyLength() and getReligionAnarchyLength() functions
Or am I mistaken here somehow?
 
After we have anarchy-free Golden Ages, this will be a feature, not a bug.
I think you should leave it this way

I am not going to touch that for us, it is just that Rhye's anarchy-free Golden Ages prevention hack was incomplete.

EDIT: you said it was getCivicAnarchyLength(), but then I was looking at the wrong thing and I thought that it wasn't, but then I figured it.
 
I am not going to touch that for us, it is just that Rhye's anarchy-free Golden Ages prevention hack was incomplete.

EDIT: you said it was getCivicAnarchyLength(), but then I was looking at the wrong thing and I thought that it wasn't, but then I figured it.

Oh, no problems then. Cool :)
I see you already updated it to the svn too :goodjob:
 
Speaking of hints, I had a hint screen popup informing me I could track my spaceship progress by visiting the space race screen - I can only conclude you were referring to Lagâri Hasan Çelebi's rocket, but I haven't seen it featured in RFCE yet. :D

(This was in Beta 11, though, so my guess is you've removed this hint from the loading screen by now? If not, you might want to check the files, because this one is hiding in there somewhere . . . unless you're planning to add medieval Turkish spaceships to the mod, of course.)
 
Speaking of hints, I had a hint screen popup informing me I could track my spaceship progress by visiting the space race screen - I can only conclude you were referring to Lagâri Hasan Çelebi's rocket, but I haven't seen it featured in RFCE yet. :D

(This was in Beta 11, though, so my guess is you've removed this hint from the loading screen by now? If not, you might want to check the files, because this one is hiding in there somewhere . . . unless you're planning to add medieval Turkish spaceships to the mod, of course.)

No actually we decided to remove this strict historic tech rate and just add new techs to the tree. Now it is possible to build the Apollo Project before 1700AD, which gives you plenty of time for a spaceship. :crazyeye:

Seriously now. Here is a good point, is the hint list exclusive, i.e. are those all the hints we can see or would there be more hints from regular BtS.
 
Yikes, do the Byzantines do this well in all the Ottoman starts nowadays? I've been playing the western civs of late, so I don't know if they're always this big. Should the Seljuq invasions be beefed up a bit?

Also interesting is how big Bulgaria got despite not managing to hold any Byzantine land.
 

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Yikes, do the Byzantines do this well in all the Ottoman starts nowadays? I've been playing the western civs of late, so I don't know if they're always this big. Should the Seljuq invasions be beefed up a bit?

Also interesting is how big Bulgaria got despite not managing to hold any Byzantine land.

With the new leader personalities we will have to rebalance some of the civs
Personally I have never seen Bulgaria conquering Hungarian land before
It can happen in a few cases, but shouldn't be the default situation
Byzantium is also too strong
 
Speaking of hints, I had a hint screen popup informing me I could track my spaceship progress by visiting the space race screen - I can only conclude you were referring to Lagâri Hasan Çelebi's rocket, but I haven't seen it featured in RFCE yet. :D

(This was in Beta 11, though, so my guess is you've removed this hint from the loading screen by now? If not, you might want to check the files, because this one is hiding in there somewhere . . . unless you're planning to add medieval Turkish spaceships to the mod, of course.)

Actually that hint was there all along, at least since Beta 1 :crazyeye:
Now I removed it, all the hints you get on load should be connected to RFC Europe (or some general interface hints)
 
Yikes, do the Byzantines do this well in all the Ottoman starts nowadays? I've been playing the western civs of late, so I don't know if they're always this big. Should the Seljuq invasions be beefed up a bit?

Also interesting is how big Bulgaria got despite not managing to hold any Byzantine land.

Seljuks are strong, it is just that the Byz have enough time to recover before the Ottomans come. I don't think the Seljuk invasion is the solution to the strong Byz problem.
 
Seljuks are strong, it is just that the Byz have enough time to recover before the Ottomans come. I don't think the Seljuk invasion is the solution to the strong Byz problem.

I guess in the 300 years between Seljuqs and Byzantines, the latter's culture makes the barbarian cities flip back to them, which is bad for both realism and gameplay. Is there any easy way to code Seljuqs that destroy all pre-existing culture in the cities they conquer?

Also, do the Byzantines already have reduced tech/production rates in the high/late middle ages? Maybe this malus should be amplified.
 
Maybe culture flipping should be deactivated (of if it already is, even for barbs).
 
I guess in the 300 years between Seljuqs and Byzantines, the latter's culture makes the barbarian cities flip back to them, which is bad for both realism and gameplay. Is there any easy way to code Seljuqs that destroy all pre-existing culture in the cities they conquer?

Also, do the Byzantines already have reduced tech/production rates in the high/late middle ages? Maybe this malus should be amplified.

Isn't the default setting that cities CAN'T flip back after being conquered? :confused:
 
Isn't the default setting that cities CAN'T flip back after being conquered? :confused:

I'm pretty sure barbarian cities can flip back to non-barbarians. I've got messages informing me that barbarians have conquered most of the cities in Anatolia, but if I check a decade or two later with WB, I find that some cities are back in Byzantine hands with plenty of culture, but not necessarily the westernmost Seljuq cities.

And if that happens in a couple of decades, then I'm guessing a century or more may be enough time for all of the cities in Anatolia to flip back to the Byzantines.

And yeah, deactivating culture flips even for barbarians should fix this.
 
Just playtested Vikings on Monarch to see if harder UHV conditions were possible. Built Vinland AND Shrine of Uppsala by around 900AD (built Reykjavik with one of the starting settlers, hooked up the amber when Roskilde expanded). The territory UHV was easy, although I got it in 1059 I could have done it earlier, just I wanted to play it safe and not give France a chance to take it back before I won. I ended up getting 58 Viking Points, although had I pillaged improvements or sank ships, I could have easily gotten 20 or so more. All the same, I think 60 is the most balanced yet challenging number. Stability was my biggest issue, but that was because I expanded fast at the beginning and lost stability when I razed cities. I think that as the Norse were a civilization of raiders, this should not affect their stability. Here are my suggestions for the UHV:

UHV 1: Build Vinland and the Shrine of Uppsala by 1009 AD (easily doable as long as you build Reykjavik early, get the amber, and remember to build your pagan shrines before getting monasticism).

UHV 2: current required provinces + Skaneland, Norway, and Brandenburg (forces you to build important historical cities like Lund and Stavanger, and conquer Lubeck, which was also important to Viking history).

UHV 3: 60 VP (for reasons stated above).
 

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Just playtested Vikings on Monarch to see if harder UHV conditions were possible. Built Vinland AND Shrine of Uppsala by around 900AD (built Reykjavik with one of the starting settlers, hooked up the amber when Roskilde expanded). The territory UHV was easy, although I got it in 1059 I could have done it earlier, just I wanted to play it safe and not give France a chance to take it back before I won. I ended up getting 58 Viking Points, although had I pillaged improvements or sank ships, I could have easily gotten 20 or so more. All the same, I think 60 is the most balanced yet challenging number. Stability was my biggest issue, but that was because I expanded fast at the beginning and lost stability when I razed cities. I think that as the Norse were a civilization of raiders, this should not affect their stability. Here are my suggestions for the UHV:

UHV 1: Build Vinland and the Shrine of Uppsala by 1009 AD (easily doable as long as you build Reykjavik early, get the amber, and remember to build your pagan shrines before getting monasticism).

UHV 2: current required provinces + Skaneland, Norway, and Brandenburg (forces you to build important historical cities like Lund and Stavanger, and conquer Lubeck, which was also important to Viking history).

UHV 3: 60 VP (for reasons stated above).

Good job.

New players would scream. We can add the Shrine of Uppsala and maybe one/two more provinces, but lets keep the points to 50. I want to make sure this is not too dependent on random events (like early French collapse).
 
I have a problem. Every time when I try to end my turn in the year 1612 the games crashes. I'm playing as the Austrians on monarch. Here's the save

I played 5 turns after the save and I got no crashes. Does it happen for you every time?
 
I tried out alpak's save, and it crashed twice in a row for me too.

Also, I don't know if any of the developers saw this post from a few days ago.

It is really nice to see Cordoba build its wonders. I think a few more of the obviously religious wonders should require state religion. This makes it a little bit more likely for the wonder to be built in its homeland or at least a similar society. Imo, the following religions should be necessary for the following wonders:

Catholicism- San Marco Basilica, Sistine Chapel
Orthodoxy- St. Basil's Cathedral
Paganism- Shrine of Uppsala

Muslim wonders are handled pretty well since most of them require Arabic Knowledge. Unfortunately, the Dome of the Rock is the only Muslim wonder that actually requires Islam. I can totally see why realism-wise, but it would be very nice to have the +50% GA length available on a universally accessible wonder.
 
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