Beta 12

That's also sound nice, but we shouldn't have both permanent stability boost from GA, and no anarchy (thus no stability loss) under GA

3Miro, does every turn in anarchy gives -3 permanent stability (or number of cities / 3) for the player?
Code:
if ( pPlayer.isHuman() ):
     pPlayer.changeStabilityBase( iCathegoryCivics, max( -3, -iNumCities / 3 ) )

Yes. This is how it works.

Giving Anarchy-free Civic changes for Golden Age would be very beneficial.
 
Agreed, I also prefer to boost golden ages in this way
Will look into it
 
More emphasis on GA's will make the early Religious Law/Organized Religion switch even less of a choice .. AI already pumps a lot of GP and is very aggressive in using them for GA's.
If they give permanent stability you may run into late starters being unable to collapse the civs they need dead in time for the UHVs.

Better option as far as I am concerned is anarchy free switches during GA's
 
Hey Merijn, just saw your latest update
Why did you reverted my changes in the civilizations and leaders.xml files?
I know you are getting rid of every unnecessary xml entries, and that's great
But the leaders and civs from vanilla CIV were added there, because they don't have russian tags otherwise
 
More emphasis on GA's will make the early Religious Law/Organized Religion switch even less of a choice .. AI already pumps a lot of GP and is very aggressive in using them for GA's.
If they give permanent stability you may run into late starters being unable to collapse the civs they need dead in time for the UHVs.

Better option as far as I am concerned is anarchy free switches during GA's

Yep
My only concern is that the AI is unaware of this.
I'm not sure if it realize that switching through golden ages won't cause anarchy, and certainly won't know it spares a couple stability points
 
Hey Merijn, just saw your latest update
Why did you reverted my changes in the civilizations and leaders.xml files?
I know you are getting rid of every unnecessary xml entries, and that's great
But the leaders and civs from vanilla CIV were added there, because they don't have russian tags otherwise

Oh, I see. But if we want russian tags for all texts, we need to add them to ALL vanilla wonders, ALL vanilla buildings, ALL vanilla units, ALL vanilla RFC text, ALL vanilla resources, etc.. And still then they have to be translated and I don't think that will happen soon, if it will ever happen at all.

BTW, only a few did realy have a text in it. And I don't think anyone will translate the remaning texts into Russian. (At least, I don't get any sign some will) If they played the game as it was before my revision, they would get an English text, because there was no "text" in the tag. Now, they also get the English text, but then we save a lot of space. And most of the russian translations are outdated.

I think we should remove all text that haven't a translated tag in it, and keep (=readd) the ones that have a russian translation.

I'm also concerning removing the Russian tags completely. It will make fixing all problems with the fonts al lost easier. And most all neccesary things (Features like the UHV, concepts, Crusades, custom bonus' for civics etc.) aren't translated, so the game would even with the russian tags be impossible to play. E.g. when the popup for the Crusades come, they can't understand it because it is or in English, or no text at all. And they have this problem all over the game.
 
Lithuania's unique unit is a god. I used a stack of ten of them to repel the mongols and then get the UHV. However, the AI never builds them, and gets steamrolled by keshiks.
Could it be that the AI had no acces to iron? At least in my games they often did not settle near the iron.
 
Is it supposed to be possible for the pope to convert to Protestantism? Because that's what he did in my last game.

He converted back one turn later, but it was still fun to see a mostly Catholic Europe, with a Protestant Pope :lol:
 
Is it supposed to be possible for the pope to convert to Protestantism? Because that's what he did in my last game.

He converted back one turn later, but it was still fun to see a mostly Catholic Europe, with a Protestant Pope :lol:

This is a bug. Do you have a savegame?
 
Could it be that the AI had no acces to iron? At least in my games they often did not settle near the iron.

That must be it; they never hook up iron in my games either. On that subject, the Lithuanian core area seems rather sparse in natural resources for such a historically contested area for just that reason. They deserve a buff- it seems like they have only just spawned when genghis arrives with >20 keshiks and annhilates them. Adding a few pikes to the spawn might solve this without creating problems in the long run.
 
Viking Points can easily be increased to 50. My biggest beef with them is that the UHV is over before its begun .. its feels like the Egyptian blitz UHV from RFC, would love for a more open one but nothing really fits so don't know.
The power they can achieve makes them ideal for seeding just about any later civ though so not all bad (use them to give Lithuania/England/Austria/Moscow/Portugal developed land to work with and watch the mayhem :))

Lithuania are around at SWE spawn more often than not and from the replays it seems like it is Polish who stomp them and not the barbarians. Poland almost always takes Minsk when they beeline Chivalry which means a declaration on Lithuania on spawn .. unsettled/unimproved land does not lend itself well to a defensive war against Knights even if they manage to get the Iron and spam their maces.
Looking forward to Lithuania getting fleshed out though; interesting and open UHV, challenging area and awesome UU/UB will make them quite fun to play me'thinks.

Edit: Ouch! Genoan game just got trashed, settled Cumae (Crimea) in late 13th century and dead Kievan cities start flipping tanking my stability .. something is amiss!
 
Argh, I forgot that GAs don't allow free civic change in RFCE. I'll have to postpone my conquest of Jerusalem for a couple of turns.

I've also seen Lithuania underperforming, and often because Poland conquered part of it. Lithuania's land definitely needs a boost, but is there any way to make sure the AI hooks up iron? It really shouldn't be necessary to point such a thing out, but I guess such is the case.

Also, do countries that were historically quite friendly (Poland/Hungary or Poland/Lithuania for instance) get some sort of diplomacy boost? I'm not sure how much of an effect a +2 would have, but it might help, and would certainly be realistic.
 
@ 3Miro

Since we have the new DNC, do we still need the "Placeholder Error" names or can those be removed?

Some of the placeholder names are still referenced in the XML (I think). I used a lot of copy/paste. We need to first set the correct names in the CivilizationInfos and then we can remove the unnecessary Text entries.
 
Added a couple new hints (on load):
  • You cannot prosecute a religion from cities where this religion is tied to one or more wonders/shrines. So if you play with Spain and want to win by UHVs, don't feel bad if you raze cities with such wonders
  • Watch out for minor civs. Their national identity is very high, so you can expect revolts if conquering them!
  • You cannot proclaim a state religion while you are at Paganism. You have to change your civics first, then declare a state religion.
  • Watch out for changing civics. Combining the right ones have huge advantages, but do not switch too often. Every turn of anarchy can permanently cause up to 3 stability points loss!
  • Golden Ages have an additional benefit in RFCE (compared to vanilla RFC): there is no anarchy when you change your civics
  • You can easily keep track of the progress of your UHVs in the Victory Screen (F8).
  • Don't let another civ keep a couple cities in your core territory. It will seriously hurt your stability.
  • If you hold down the "Ctrl" key while hovering over the map, you can check out the Provinces.
  • Check out the progress on the colonies as the game advances in the new Colony Information Screen. You can easily find out which colonies are already completed, and what parts of the world is still waiting for you. It's under the 5th tab in the Info Screen (F9).
Anything else I miss from the recent changes?
 
:goodjob: on the hints. Just couple of questions:

Golden Ages have an additional benefit in RFCE (compared to vanilla RFC): there is no anarchy when you change your civics
Did you already code that or do I have to look it up. I cannot remember if it was in C++ or XML.

Don't let another civ keep a couple cities in your core territory. It will seriously hurt your stability.
This should probably be:
Don't let another civ keep cities in your core territory. It will seriously hurt your stability.
You lose considerable stability even for one city.
 
Do we need the CIV4GameText_Events_BTS_fixed.xml ? I think it's better to remove it for a while (and put in in a backup folder), until we have working events.
 
Do we need the CIV4GameText_Events_BTS_fixed.xml ? I think it's better to remove it for a while (and put in in a backup folder), until we have working events.

I don't think we will ever have events and even if we do, those tags wold be useless. You can just delete it, I don't think any of the tags inside are being used.
 
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