Beta 12

AbsintheRed

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Finally, we are releasing the (hopefully) last Beta version of RFCE!
So, you can get Beta 12 here: http://sourceforge.net/projects/rfceurope/files/

We got quite a few changes for this one, with huge help from all the RFCE players here in CFC :goodjob:
The biggest thing is the Minor nation mechanics/revolts, which will be further expanded for the next version
Also check out the new art added - especially Isabella ;)
Here is the detailed changelog:
Spoiler :
General changes and UHV updates:
- Adjusted the spawn time for the Russian cities to historically accurate times
- Adjusted the AI flags for the various units, hopefully the AI would be more adequate now
- The Dutch now spawn with contact with England, Spain, France, Germany, Norse and Sweden
- Norse UHV 1 now requires the conquest of Novgorod instead of Crimea (use Berserkers and it is a better representation of the Varangians)
- Norse UHV 2 now requires accumulation of Viking points from conquering cities, sinking ships and pillaging improvements
- Missile (light) Cavalries can recieve the Drill promotions
- Norse now needs 30 Viking Points for their 2nd UHV, but sinking ships add 2 points instead of 1
- Hungarian Huszar upgradeable to Knight too (it's an Armored Lancer replacement after all)
- Religious buildings give half culture if using the "wrong" religion
- Carinthia is OK for Germany, Bavaria is Solid for Austria, Iceland is unstable for England, Sicily is OK for Spain, Brest is OK for Lithuania
- Cyprus, Crete and Rhodes are OK, Transylvania and Moldova are unstable for the Ottomans
- Arabia starts with Islam selected as State Religion and Islam is founded as soon as Arabia builds a city
- The AI now highly values the Atlantic Access resource and will not be willing to trade it so easily
- Swedish 2nd and 3rd UHV updated (added Lithuania to the 2nd, 10 cities on 2 more provinces for the 3rd)
- New 1st UHV for Genoa: Control Corsica, Sardinia, Crete, Rhodes and Crimea in 1566AD
- Shrine of Uppsala has double production speed with Amber
- The city of Rome starts with 2000 culture, to make the 1st Byzantine UHV harder
- New Wonder: La Lanterna. Gives extra production on water tiles.
- The new bonus for the Shrine of Uppsala is not coded yet. Temporary bonus is +3 happiness in the city where it is built
- Shrine of Uppsala doesn't have to be coastal, prereq tech is Architecture, obsolete tech is Divine Right
- Adjusted all buildings probability to stay on conquest:
--- All world wonders, corporations (and plague) have 100% chance to stay
--- All national wonders, religious buildings, military buildings, stability/culture/defense giving buildings have 0% chance to stay
--- All other buildings have 66% chance to stay
--- Exceptions: Jewish Quarter with 100% (because of the judaism spread mechanics), Pagan Temple with 66% (to increase the probability of the Shrine of Uppsala wonder)
- French 1st UHV expanded with Picardy and Lorraine
- Calais now spawns in 800AD (for the french UHV)
- Hungarian respawn chance in 1686 - reconquest of Buda from the Ottomans
- Reduced wild animal spawn in the mod. Also, animals can only defend
- Moved Pressburg Castle to Siege Engines
- Updated ALL leader personalities based on Caliom's changes (thx again!) - will keep everything here improved
- Updated city name maps: Venezia, Genoa, France, Burgundy, Germany, Poland, Lithuania, Norse, Sweden - thx for everyone who helped in these!
- Spawning of Indy cities cannot be blocked by units any longer

Map and province changes:
- Added new French province Picardy to split Normandy
- Isles of Man moved to Mercia not Northumbria, makes the English UHV easier
- Moved the River near York one tile South (more geographically accurate)
- Expanded Franconia into Bavaria
- Bavaria merged with Tyrol and Salzburg (effectively moving Bavaria South-East)
- Added more resources to Gemany (mostly food for Bavaria and Saxony)
- Adjusted the borders of Saxony and Brandenburg so Luebek is in Brandenburg (French UHV now requires to build a city in Saxony, may change that)
- Readjusted Swedish provinces as per Beta 11 thread post 68
- Removed the land bridge between Sweden and Finland (no more Norse building strange roads)
- Removed some of the northern most islands above England
- Updated German city name map
- Updated the resources near Alexandria
- Ephesus replaced with Smyrna for a starting city of the Byzantines
- Rearranged a couple resources on the northern Atlantic
- Adjusted province borders within Estonia-Livonia-Lithuania
- Small changes near the Augsburg-Salzburg area
- Moved Madeira a few tiles SE
- Improved the Neman area (Lithuania)
- Removed and rearranged a couple resources in Anatolia, thus making it less fertile
- Changed the northern coast of Anatolia
- Revised all the rivers in Kiev, Lithuania, Poland
- Updated North Africa based on Morholt's suggestions (still not final)
- Adjusted the provinces to these last few changes
- French and German rivers improved
- New island-provinces: Madeira, Isle of Man (better for the English UHV with a separate province)

XML/text updates:
- UHV name for some UHVs
- New texts for some leaders
- XML Cleanup
- Updated the UHV condition text in accordance with the new/different provinces
- Added names to some of the Barbarian from some of the invasions
- Arabian UHV reads: "The House of Islam"
- The text for the Norse UHV is now correct
- Wonders got the "requires state religion" line in Civilopedia
- Removed unusable unit classes from Drill 2, 3, 4 in Civilopedia
- Byzantine preplaced cities now Constantinopolis (was Constantinople), Thessalonica (was Thessaloniki)
- Spanish 1st and 3rd, French 2nd, Genoan 1st and Polish 3rd UHV text update
- UHV name update for Byzantium, Hungary, England and Austria
- Updated civilopedia entry for Free Religion (Religious Tolerance)
- Added the dot for some civic texts
- Some general citynames are fixed
- Pedia entry for the remaining leaders
- Arabia UP text updated
- Moved Druzhina and Konnik to correct position in the XML code
- Added russian tags to all the leaders

Python/C++ updates:
- Speedup on the code for Independent city spawn (not all cities are checked every turn)
- We can now add names to spawning Barbarians
- ADDED MINOR NATION MECHANICS:
--- Cities in some provinces try to revolt, you can do several things to prevent them.
--- The result is either independent cities and/or spawning barbarians and/or loss of gold and/or nothing.
--- Current "Minor Nations" include Serbia, Scotland and Catalonia
- Moved Protestantism icon to Printing Press (needed C++ code to prevent non-Catholics from founding Protestantism)

Art updates:
- New art for Isabella
- Background for the button of Vytautas
- Removed unused wondermovie (to reduce the size of the mod)
- New/Better ethnic unit art for Russian civs, Muslim civs

Balance:
- Crossbowman city defense bonus reduced to 25%. They are still better than Archers, but it makes the Arbalestier more valuable
- Calais no longer flips to England
- Luebeck no longer flips to Germany
- Germany gets back the second starting settler (probably for a city in Saxony)
- Some large indy and barb cities spawn with Workers
- Removed the walls of Alexandria
- Removed free priest from protestant cathedral
- Austria starts with Arbalestiers instead of Archers
- Theatre (Opera House, Hippodrome) cost increased to 80, Inn reduced to 120
- +10% great person birth rate to Coffee House
- Notre Dame now gives +2 happiness in all cities (instead of all cities in the continent)
- Palazzo San Giorgio now gives +1 free specialist in all cities (instead of all cities in the continent)
- La Lanterna's cost increased to 400, Pressburg Castle cost decreased to 500

Bugfixes:
- Fixed: Moscow UHV 2 should work now (used to be that it required 2% land only)
- Fixed: Colonea now Stable/OK for Byzantium
- Fixed: The player can no longer prosecute religion from foreign cities (unless the player is the Pope)
- Fixed: Trading Companies no longer count towards the build colonies for the UHV conditions (except for Spain)
- Fixed: A bug with the pre-defined wars causing strange wars (bad array permutation when the civs were changed)
- Fixed: Viking points don't count roads and improvements inside own culture borders, also points count against Byzantium
- Fixed: The player wasn't able to prosecute even from own cities
- Fixed: the Round Church abliity is now lost upon change of religion, thus we will not have unintended hostility between non-Orthodox players
- Fixed: the Jewish part of the Polish UHV is counted as successful if you build/conquer the Temple Mount (it prevented you from building quarters)

Still many things to do:
- revise the whole mercenary system
- finalize map changes
- update all civs city name, settler and war maps
- keep improving dynamic civ names and leader personalities
- adding western accent to the names, instead of the russian characters
- further art updates, while releasing a computer friendly version of the mod (using vanilla art)
- and of course countless smaller changes, bug fixes and balancing
Anyway, we are closing :)
 
since there have been quite some talk about it, and its not in the changelog ...

have the provinces in Sweden been tweeked as well adding Scandia?
 
Just ran a couple of games, 200 years as Norse and Calais never spawned .. think you broke it :D

If the Shrine is to be a culture wonder, why does it have prophet GP points and not artist?

Sicily seems to have been fed a lot a performance enhancing drugs .. getting it with anything but a full invasion fleet is pure dumb luck now. Sent my zerks over York and directly through Gibraltar and Palermo already had 2 archers, 2 workers, 4 skirmishers and 4 spears .. landing on that rock turned out to be suicide (even on the hill) :D

Thirty Viking points is too low, make it fifty (or higher, still testing). Sack York, Dublin and Palermo and pillaged Tunis for thirty so very low indeed.
Edit (Norse complete): Scotland Settler ready in 1041 for UHV. 59 Viking Points (this can go very, very high if persued aggressively :)). Pressburg built in on English stone, Vinland in Lund, Shrine in York). 6 cities in Scandinavia. 24785 points.
 
attack Sicily from the sea and sail them back outside the borders for healing
 
Perhaps Isle of Man province can be renamed "The Isles" (as in the Kingdom of the Isles) and include hebrides and orkney.
 
Aaaargh, the evil developers threw me a curve-ball!!

"The Scots are revolting!" .. what the hell? Just smashed a French resurgence and now this .. life as an Englishman sure isn't as easy as the tales let on :lol:

La Lanterna is gorgeous. Great job.
Isabella is a right proper minx! Would totally hit that! .. hahahaha.
- Awesome graphics lads.

PS: Am I the only that experiences a slight pause/hiccup when Frederick comes to court? takes 2-3 times as long opening his image than all the others, very odd (has been so for me since Beta 9 I think).
 
Downloading now, did the third Spanish UHV get changed to something possible?
 
Downloading now, did the third Spanish UHV get changed to something possible?

Why do you consider the old version "impossible". I haven't thought much about it, but it should be doable if you have an army ready and you beeline to the Printing Press (right after you complete your "conversion" UHV).
 
Just downloaded and played this, as the Venetians, but the game crashed as soon as I met the Pope... at about the second turn.
 
Hey, are those cities supposed to have these names?
Spoiler :
 

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The reason that the third Spanish UHV may be impossible is if the world converts to Protestantism in 1584-1586. There is no time accomplish the third goal. IMO, founding printing press first should NOT be allowed as Spain, as they are a catholic country.

As i posted in the UHV thread:

"The 3rd Spanish UHV can be quite simple (Protestant faith not founded) or IMPOSSIBLE: founded in 1584 with immediate conversion.

In my current game Poland founded printing press in 1582 and Germany and Poland converted. There is no way I can get my armies over there in time to take three cities."

To me if the correct civ discovers printing press (Germany) right before 1588, there is very little chance the Spanish can get their armies over there in time. If we are going for Historical accuracy as much as possible, it is unrealistic to park a huge army near the German lines anticipating the event. I actually like the goal, just wish it were more based on turns after founding, rather than a hard date.

Example: Allow no Protestant nations by 1588 OR Conquer three Protestant cities within XXX turns of founding of Protestantism.
 
Hey, are those cities supposed to have these names?

Indeed it seems that burgondy dosn't spawn in Dijon, but in Beaune, and that Lyon is replaced by Vienne.
Tolosa and Burdigala are the roman names for Bordeaux and Toulouse, so that's fine, and for Chatelleraux and Auxerre well... The AI has a really poor city placement, but these are the real names of cities in the area.
 
I was actually only wondering about the Burgundian names (and Chatelleraux and Auxerre)... because in the other betas they were different. And then i remembered my Norse game when Lund had another name, and i asked myself if the citynames are buggy.
 
Spain is fairly simple, just be the first to discover Printing Press and mobilise immediately afterwards.
I usually have time to spare and stop PP at 1 turn and pop it as soon as 1/3 is achieved .. the beauty of it is the EP bonus that allows you beeline PP and still 'keep up' through spies, my biggest beef with Isabella is that the UU comes too late to have any significant impact.
 
Indeed it seems that burgondy dosn't spawn in Dijon, but in Beaune, and that Lyon is replaced by Vienne.
Tolosa and Burdigala are the roman names for Bordeaux and Toulouse, so that's fine, and for Chatelleraux and Auxerre well... The AI has a really poor city placement, but these are the real names of cities in the area.


The French and Burgundian name maps have been revised, as detailed in the City Names thread.

Beaune for Dijon and Vienne for Lyon are errors which will be corrected. (in the current beta Dijon and Lyon are actually 1 north of Beaune and Vienne.

Chateauroux, Auxerre and others are sizeable cities with proud medieval histories, they make fine additions.
 
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