AbsintheRed
Deity
Finally, we are releasing the (hopefully) last Beta version of RFCE!
So, you can get Beta 12 here: http://sourceforge.net/projects/rfceurope/files/
We got quite a few changes for this one, with huge help from all the RFCE players here in CFC
The biggest thing is the Minor nation mechanics/revolts, which will be further expanded for the next version
Also check out the new art added - especially Isabella
Here is the detailed changelog:
Still many things to do:
- revise the whole mercenary system
- finalize map changes
- update all civs city name, settler and war maps
- keep improving dynamic civ names and leader personalities
- adding western accent to the names, instead of the russian characters
- further art updates, while releasing a computer friendly version of the mod (using vanilla art)
- and of course countless smaller changes, bug fixes and balancing
Anyway, we are closing
So, you can get Beta 12 here: http://sourceforge.net/projects/rfceurope/files/
We got quite a few changes for this one, with huge help from all the RFCE players here in CFC
The biggest thing is the Minor nation mechanics/revolts, which will be further expanded for the next version
Also check out the new art added - especially Isabella
Here is the detailed changelog:
Spoiler :
General changes and UHV updates:
- Adjusted the spawn time for the Russian cities to historically accurate times
- Adjusted the AI flags for the various units, hopefully the AI would be more adequate now
- The Dutch now spawn with contact with England, Spain, France, Germany, Norse and Sweden
- Norse UHV 1 now requires the conquest of Novgorod instead of Crimea (use Berserkers and it is a better representation of the Varangians)
- Norse UHV 2 now requires accumulation of Viking points from conquering cities, sinking ships and pillaging improvements
- Missile (light) Cavalries can recieve the Drill promotions
- Norse now needs 30 Viking Points for their 2nd UHV, but sinking ships add 2 points instead of 1
- Hungarian Huszar upgradeable to Knight too (it's an Armored Lancer replacement after all)
- Religious buildings give half culture if using the "wrong" religion
- Carinthia is OK for Germany, Bavaria is Solid for Austria, Iceland is unstable for England, Sicily is OK for Spain, Brest is OK for Lithuania
- Cyprus, Crete and Rhodes are OK, Transylvania and Moldova are unstable for the Ottomans
- Arabia starts with Islam selected as State Religion and Islam is founded as soon as Arabia builds a city
- The AI now highly values the Atlantic Access resource and will not be willing to trade it so easily
- Swedish 2nd and 3rd UHV updated (added Lithuania to the 2nd, 10 cities on 2 more provinces for the 3rd)
- New 1st UHV for Genoa: Control Corsica, Sardinia, Crete, Rhodes and Crimea in 1566AD
- Shrine of Uppsala has double production speed with Amber
- The city of Rome starts with 2000 culture, to make the 1st Byzantine UHV harder
- New Wonder: La Lanterna. Gives extra production on water tiles.
- The new bonus for the Shrine of Uppsala is not coded yet. Temporary bonus is +3 happiness in the city where it is built
- Shrine of Uppsala doesn't have to be coastal, prereq tech is Architecture, obsolete tech is Divine Right
- Adjusted all buildings probability to stay on conquest:
--- All world wonders, corporations (and plague) have 100% chance to stay
--- All national wonders, religious buildings, military buildings, stability/culture/defense giving buildings have 0% chance to stay
--- All other buildings have 66% chance to stay
--- Exceptions: Jewish Quarter with 100% (because of the judaism spread mechanics), Pagan Temple with 66% (to increase the probability of the Shrine of Uppsala wonder)
- French 1st UHV expanded with Picardy and Lorraine
- Calais now spawns in 800AD (for the french UHV)
- Hungarian respawn chance in 1686 - reconquest of Buda from the Ottomans
- Reduced wild animal spawn in the mod. Also, animals can only defend
- Moved Pressburg Castle to Siege Engines
- Updated ALL leader personalities based on Caliom's changes (thx again!) - will keep everything here improved
- Updated city name maps: Venezia, Genoa, France, Burgundy, Germany, Poland, Lithuania, Norse, Sweden - thx for everyone who helped in these!
- Spawning of Indy cities cannot be blocked by units any longer
Map and province changes:
- Added new French province Picardy to split Normandy
- Isles of Man moved to Mercia not Northumbria, makes the English UHV easier
- Moved the River near York one tile South (more geographically accurate)
- Expanded Franconia into Bavaria
- Bavaria merged with Tyrol and Salzburg (effectively moving Bavaria South-East)
- Added more resources to Gemany (mostly food for Bavaria and Saxony)
- Adjusted the borders of Saxony and Brandenburg so Luebek is in Brandenburg (French UHV now requires to build a city in Saxony, may change that)
- Readjusted Swedish provinces as per Beta 11 thread post 68
- Removed the land bridge between Sweden and Finland (no more Norse building strange roads)
- Removed some of the northern most islands above England
- Updated German city name map
- Updated the resources near Alexandria
- Ephesus replaced with Smyrna for a starting city of the Byzantines
- Rearranged a couple resources on the northern Atlantic
- Adjusted province borders within Estonia-Livonia-Lithuania
- Small changes near the Augsburg-Salzburg area
- Moved Madeira a few tiles SE
- Improved the Neman area (Lithuania)
- Removed and rearranged a couple resources in Anatolia, thus making it less fertile
- Changed the northern coast of Anatolia
- Revised all the rivers in Kiev, Lithuania, Poland
- Updated North Africa based on Morholt's suggestions (still not final)
- Adjusted the provinces to these last few changes
- French and German rivers improved
- New island-provinces: Madeira, Isle of Man (better for the English UHV with a separate province)
XML/text updates:
- UHV name for some UHVs
- New texts for some leaders
- XML Cleanup
- Updated the UHV condition text in accordance with the new/different provinces
- Added names to some of the Barbarian from some of the invasions
- Arabian UHV reads: "The House of Islam"
- The text for the Norse UHV is now correct
- Wonders got the "requires state religion" line in Civilopedia
- Removed unusable unit classes from Drill 2, 3, 4 in Civilopedia
- Byzantine preplaced cities now Constantinopolis (was Constantinople), Thessalonica (was Thessaloniki)
- Spanish 1st and 3rd, French 2nd, Genoan 1st and Polish 3rd UHV text update
- UHV name update for Byzantium, Hungary, England and Austria
- Updated civilopedia entry for Free Religion (Religious Tolerance)
- Added the dot for some civic texts
- Some general citynames are fixed
- Pedia entry for the remaining leaders
- Arabia UP text updated
- Moved Druzhina and Konnik to correct position in the XML code
- Added russian tags to all the leaders
Python/C++ updates:
- Speedup on the code for Independent city spawn (not all cities are checked every turn)
- We can now add names to spawning Barbarians
- ADDED MINOR NATION MECHANICS:
--- Cities in some provinces try to revolt, you can do several things to prevent them.
--- The result is either independent cities and/or spawning barbarians and/or loss of gold and/or nothing.
--- Current "Minor Nations" include Serbia, Scotland and Catalonia
- Moved Protestantism icon to Printing Press (needed C++ code to prevent non-Catholics from founding Protestantism)
Art updates:
- New art for Isabella
- Background for the button of Vytautas
- Removed unused wondermovie (to reduce the size of the mod)
- New/Better ethnic unit art for Russian civs, Muslim civs
Balance:
- Crossbowman city defense bonus reduced to 25%. They are still better than Archers, but it makes the Arbalestier more valuable
- Calais no longer flips to England
- Luebeck no longer flips to Germany
- Germany gets back the second starting settler (probably for a city in Saxony)
- Some large indy and barb cities spawn with Workers
- Removed the walls of Alexandria
- Removed free priest from protestant cathedral
- Austria starts with Arbalestiers instead of Archers
- Theatre (Opera House, Hippodrome) cost increased to 80, Inn reduced to 120
- +10% great person birth rate to Coffee House
- Notre Dame now gives +2 happiness in all cities (instead of all cities in the continent)
- Palazzo San Giorgio now gives +1 free specialist in all cities (instead of all cities in the continent)
- La Lanterna's cost increased to 400, Pressburg Castle cost decreased to 500
Bugfixes:
- Fixed: Moscow UHV 2 should work now (used to be that it required 2% land only)
- Fixed: Colonea now Stable/OK for Byzantium
- Fixed: The player can no longer prosecute religion from foreign cities (unless the player is the Pope)
- Fixed: Trading Companies no longer count towards the build colonies for the UHV conditions (except for Spain)
- Fixed: A bug with the pre-defined wars causing strange wars (bad array permutation when the civs were changed)
- Fixed: Viking points don't count roads and improvements inside own culture borders, also points count against Byzantium
- Fixed: The player wasn't able to prosecute even from own cities
- Fixed: the Round Church abliity is now lost upon change of religion, thus we will not have unintended hostility between non-Orthodox players
- Fixed: the Jewish part of the Polish UHV is counted as successful if you build/conquer the Temple Mount (it prevented you from building quarters)
- Adjusted the spawn time for the Russian cities to historically accurate times
- Adjusted the AI flags for the various units, hopefully the AI would be more adequate now
- The Dutch now spawn with contact with England, Spain, France, Germany, Norse and Sweden
- Norse UHV 1 now requires the conquest of Novgorod instead of Crimea (use Berserkers and it is a better representation of the Varangians)
- Norse UHV 2 now requires accumulation of Viking points from conquering cities, sinking ships and pillaging improvements
- Missile (light) Cavalries can recieve the Drill promotions
- Norse now needs 30 Viking Points for their 2nd UHV, but sinking ships add 2 points instead of 1
- Hungarian Huszar upgradeable to Knight too (it's an Armored Lancer replacement after all)
- Religious buildings give half culture if using the "wrong" religion
- Carinthia is OK for Germany, Bavaria is Solid for Austria, Iceland is unstable for England, Sicily is OK for Spain, Brest is OK for Lithuania
- Cyprus, Crete and Rhodes are OK, Transylvania and Moldova are unstable for the Ottomans
- Arabia starts with Islam selected as State Religion and Islam is founded as soon as Arabia builds a city
- The AI now highly values the Atlantic Access resource and will not be willing to trade it so easily
- Swedish 2nd and 3rd UHV updated (added Lithuania to the 2nd, 10 cities on 2 more provinces for the 3rd)
- New 1st UHV for Genoa: Control Corsica, Sardinia, Crete, Rhodes and Crimea in 1566AD
- Shrine of Uppsala has double production speed with Amber
- The city of Rome starts with 2000 culture, to make the 1st Byzantine UHV harder
- New Wonder: La Lanterna. Gives extra production on water tiles.
- The new bonus for the Shrine of Uppsala is not coded yet. Temporary bonus is +3 happiness in the city where it is built
- Shrine of Uppsala doesn't have to be coastal, prereq tech is Architecture, obsolete tech is Divine Right
- Adjusted all buildings probability to stay on conquest:
--- All world wonders, corporations (and plague) have 100% chance to stay
--- All national wonders, religious buildings, military buildings, stability/culture/defense giving buildings have 0% chance to stay
--- All other buildings have 66% chance to stay
--- Exceptions: Jewish Quarter with 100% (because of the judaism spread mechanics), Pagan Temple with 66% (to increase the probability of the Shrine of Uppsala wonder)
- French 1st UHV expanded with Picardy and Lorraine
- Calais now spawns in 800AD (for the french UHV)
- Hungarian respawn chance in 1686 - reconquest of Buda from the Ottomans
- Reduced wild animal spawn in the mod. Also, animals can only defend
- Moved Pressburg Castle to Siege Engines
- Updated ALL leader personalities based on Caliom's changes (thx again!) - will keep everything here improved
- Updated city name maps: Venezia, Genoa, France, Burgundy, Germany, Poland, Lithuania, Norse, Sweden - thx for everyone who helped in these!
- Spawning of Indy cities cannot be blocked by units any longer
Map and province changes:
- Added new French province Picardy to split Normandy
- Isles of Man moved to Mercia not Northumbria, makes the English UHV easier
- Moved the River near York one tile South (more geographically accurate)
- Expanded Franconia into Bavaria
- Bavaria merged with Tyrol and Salzburg (effectively moving Bavaria South-East)
- Added more resources to Gemany (mostly food for Bavaria and Saxony)
- Adjusted the borders of Saxony and Brandenburg so Luebek is in Brandenburg (French UHV now requires to build a city in Saxony, may change that)
- Readjusted Swedish provinces as per Beta 11 thread post 68
- Removed the land bridge between Sweden and Finland (no more Norse building strange roads)
- Removed some of the northern most islands above England
- Updated German city name map
- Updated the resources near Alexandria
- Ephesus replaced with Smyrna for a starting city of the Byzantines
- Rearranged a couple resources on the northern Atlantic
- Adjusted province borders within Estonia-Livonia-Lithuania
- Small changes near the Augsburg-Salzburg area
- Moved Madeira a few tiles SE
- Improved the Neman area (Lithuania)
- Removed and rearranged a couple resources in Anatolia, thus making it less fertile
- Changed the northern coast of Anatolia
- Revised all the rivers in Kiev, Lithuania, Poland
- Updated North Africa based on Morholt's suggestions (still not final)
- Adjusted the provinces to these last few changes
- French and German rivers improved
- New island-provinces: Madeira, Isle of Man (better for the English UHV with a separate province)
XML/text updates:
- UHV name for some UHVs
- New texts for some leaders
- XML Cleanup
- Updated the UHV condition text in accordance with the new/different provinces
- Added names to some of the Barbarian from some of the invasions
- Arabian UHV reads: "The House of Islam"
- The text for the Norse UHV is now correct
- Wonders got the "requires state religion" line in Civilopedia
- Removed unusable unit classes from Drill 2, 3, 4 in Civilopedia
- Byzantine preplaced cities now Constantinopolis (was Constantinople), Thessalonica (was Thessaloniki)
- Spanish 1st and 3rd, French 2nd, Genoan 1st and Polish 3rd UHV text update
- UHV name update for Byzantium, Hungary, England and Austria
- Updated civilopedia entry for Free Religion (Religious Tolerance)
- Added the dot for some civic texts
- Some general citynames are fixed
- Pedia entry for the remaining leaders
- Arabia UP text updated
- Moved Druzhina and Konnik to correct position in the XML code
- Added russian tags to all the leaders
Python/C++ updates:
- Speedup on the code for Independent city spawn (not all cities are checked every turn)
- We can now add names to spawning Barbarians
- ADDED MINOR NATION MECHANICS:
--- Cities in some provinces try to revolt, you can do several things to prevent them.
--- The result is either independent cities and/or spawning barbarians and/or loss of gold and/or nothing.
--- Current "Minor Nations" include Serbia, Scotland and Catalonia
- Moved Protestantism icon to Printing Press (needed C++ code to prevent non-Catholics from founding Protestantism)
Art updates:
- New art for Isabella
- Background for the button of Vytautas
- Removed unused wondermovie (to reduce the size of the mod)
- New/Better ethnic unit art for Russian civs, Muslim civs
Balance:
- Crossbowman city defense bonus reduced to 25%. They are still better than Archers, but it makes the Arbalestier more valuable
- Calais no longer flips to England
- Luebeck no longer flips to Germany
- Germany gets back the second starting settler (probably for a city in Saxony)
- Some large indy and barb cities spawn with Workers
- Removed the walls of Alexandria
- Removed free priest from protestant cathedral
- Austria starts with Arbalestiers instead of Archers
- Theatre (Opera House, Hippodrome) cost increased to 80, Inn reduced to 120
- +10% great person birth rate to Coffee House
- Notre Dame now gives +2 happiness in all cities (instead of all cities in the continent)
- Palazzo San Giorgio now gives +1 free specialist in all cities (instead of all cities in the continent)
- La Lanterna's cost increased to 400, Pressburg Castle cost decreased to 500
Bugfixes:
- Fixed: Moscow UHV 2 should work now (used to be that it required 2% land only)
- Fixed: Colonea now Stable/OK for Byzantium
- Fixed: The player can no longer prosecute religion from foreign cities (unless the player is the Pope)
- Fixed: Trading Companies no longer count towards the build colonies for the UHV conditions (except for Spain)
- Fixed: A bug with the pre-defined wars causing strange wars (bad array permutation when the civs were changed)
- Fixed: Viking points don't count roads and improvements inside own culture borders, also points count against Byzantium
- Fixed: The player wasn't able to prosecute even from own cities
- Fixed: the Round Church abliity is now lost upon change of religion, thus we will not have unintended hostility between non-Orthodox players
- Fixed: the Jewish part of the Polish UHV is counted as successful if you build/conquer the Temple Mount (it prevented you from building quarters)
Still many things to do:
- revise the whole mercenary system
- finalize map changes
- update all civs city name, settler and war maps
- keep improving dynamic civ names and leader personalities
- adding western accent to the names, instead of the russian characters
- further art updates, while releasing a computer friendly version of the mod (using vanilla art)
- and of course countless smaller changes, bug fixes and balancing
Anyway, we are closing