Beta 12

Alpav's save crashes for me too. On loading the savegame
What version do you use?
Can't it be that you started your game with an earlier version, and updated your RFCE since?
 
It is really nice to see Cordoba build its wonders. I think a few more of the obviously religious wonders should require state religion. This makes it a little bit more likely for the wonder to be built in its homeland or at least a similar society. Imo, the following religions should be necessary for the following wonders:

Catholicism- San Marco Basilica, Sistine Chapel
Orthodoxy- St. Basil's Cathedral
Paganism- Shrine of Uppsala

Muslim wonders are handled pretty well since most of them require Arabic Knowledge. Unfortunately, the Dome of the Rock is the only Muslim wonder that actually requires Islam. I can totally see why realism-wise, but it would be very nice to have the +50% GA length available on an accessible wonder.

Every civ can have modifier for each wonder, which of them they prefer to build (for the AI)
So, we can make it more likely that a wonder is built in it's homeland or a similar society, but I don't think we should restrict it to those
Too much wonders associated with state religion won't do good for gameplay IMO, we should leave as much freedom as possible to the players

Btw, the Shrine of Uppsala needs Pagan Shrine, so some sort of paganism is already required for it
The other wonders you mention could have been built by any of the religions, if medieval europen history works out differently

I agree on the other thing, the +50% Golden Age length wonder would be nice to be availeable to all civs.
Any suggestions on how to change the wonder bonuses?
Keep in mind that we have plenty wonders. So I don't really want to add a new one, only if it's necessary...
 
Every civ can have modifier for each wonder, which of them they prefer to build (for the AI)
So, we can make it more likely that a wonder is built in it's homeland or a similar society, but I don't think we should restrict it to those
Too much wonders associated with state religion won't do good for gameplay IMO, we should leave as much freedom as possible to the players

Btw, the Shrine of Uppsala needs Pagan Shrine, so some sort of paganism is already required for it
The other wonders you mention could have been built by any of the religions, if medieval europen history works out differently

I agree on the other thing, the +50% Golden Age length wonder would be nice to be availeable to all civs.
Any suggestions on how to change the wonder bonuses?
Keep in mind that we have plenty wonders. So I don't really want to add a new one, only if it's necessary...

Okay, I suppose that's fair.

I guess it is just uncanny coincidence, but in two of my last three games, Bulgaria built the Shrine of Uppsala in Preslav after they had converted to Orthodoxy. My guess is it took long enough for Orthodoxy to spread to one of their cities for them to build a Pagan Shrine, and from there they could build SoU anytime.

I'm not too sure what wonder the +50% GA length should go to, but Palacio del Escorial's current effect seems a bit unimpressive. If the switch is made, perhaps Dome of the Rock should have something like +50% faith point gains instead?
 
Alpav's save crashes for me too. On loading the savegame
What version do you use?
Can't it be that you started your game with an earlier version, and updated your RFCE since?

Are you using Beta12. Beta12 and the latest SVN have incompatible savegames. You need to test this on Beta 12.

Here is the screenshot from a few turns later, I have no idea why it would crash for you and not me.
 

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Possible bug/oversight:
Trying a Moscovite game and grabbed a city with HQ for one of the orders.
The -50% discount appears to apply to corporate maintenance as well as it only runs a deficit of 6 when it should be 10-11 .. this can't be intentional or am I missing something?
 
just so you guys know, I was using beta 12 and i started the game on beta 12. Any ideas?

If I cannot replicate the bug I cannot possibly fix it. Two possibilities:

- What is your video card, it may be a hardware issue.
- Can you post a savegame after you have made all the moves in the turn. I just hit end-turn without playing. You can also try to end the turn without moving units to see if it crashes.
 
Are you using Beta12. Beta12 and the latest SVN have incompatible savegames. You need to test this on Beta 12.

Here is the screenshot from a few turns later, I have no idea why it would crash for you and not me.

Indeed, it only crashes with the svn version
It works perfectly with vanilla Beta 12, I also played a couple turns to try it out (with moving units and everything)
So alpav, you didn't updated your RFCE to a newer version from the svn?
 
video card is hd radeon 4650 and I downloaded beta 12 from the link on this thread. Also when I flip to a civilization how do I stop turns from automatically ending.
 
You mean courthouses -50%? That applies to orders too!
City just came out of anarchy when I noticed it, so no CH present.
Moscows unique ability: -50% decrease in all maintenance associated with number of cities.
If that applies to corporate costs as well then screw Germany's super-courts .. the cash potential of the eastern bloat empire outstrips it by a huge margin :lol:
Also when I flip to a civilization how do I stop turns from automatically ending.
Load the game to reset the .ini file. I usually just quicksave/quickload as the first thing when taking over a new Civ (used to close client and load manual save *sigh*, such a noob I was :))
 
video card is hd radeon 4650 and I downloaded beta 12 from the link on this thread. Also when I flip to a civilization how do I stop turns from automatically ending.

There is an option "Always wait at the end of the turn". I think you should always have it enabled.

The Video Card should be enough.
 
Just noticed some oddness while playing the Netherlands :)

Maastricht(Burgundy) was renamed to Antwerpen upon flip. It's at least 2 tiles inland.

I start at war with Spain, who has Portugal as Vassal.
Met Portugal upon city flip and opened borders with them while still being at war with their master(Spain)
 
Just noticed some oddness while playing the Netherlands :)

Maastricht(Burgundy) was renamed to Antwerpen upon flip. It's at least 2 tiles inland.

I start at war with Spain, who has Portugal as Vassal.
Met Portugal upon city flip and opened borders with them while still being at war with their master(Spain)

A simple question of the Netherlands name map needing updating to link in with the Burgundian.
 
City just came out of anarchy when I noticed it, so no CH present.
I guess sometimes courthouses can survive a conquest.

Load the game to reset the .ini file. I usually just quicksave/quickload as the first thing when taking over a new Civ (used to close client and load manual save *sigh*, such a noob I was :))
Or simply go into the options, uncheck then check again the "Wait at the end of turn" option and you're done.
 
City just came out of anarchy when I noticed it, so no CH present.
Moscows unique ability: -50% decrease in all maintenance associated with number of cities.
If that applies to corporate costs as well then screw Germany's super-courts .. the cash potential of the eastern bloat empire outstrips it by a huge margin :lol:

If Moscow UP halves corporate maintinenance cost as well (and not just the city distance and city number maintenace cost) that's definitely a bug.
3Miro, can you look into this?

I guess sometimes courthouses can survive a conquest.

Actually, no
In Beta 12 all stability giving buildings have 0 chance to stay on conquest.
 
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