ezzlar
Emperor
- Joined
- Dec 21, 2001
- Messages
- 1,844
A few ideas before we hit v1.0:
- Happiness needs a serious nerf, there are far too many lux resources. We could make the resources more concentrated, meaning that instead of one olive, one coffee, one wine you get 4 olives within your "natural" land.
- Some happiness buildings like brewery could give +1 happiness with barley, +10% gold, -1 health. Inn +10% gold, +1 happiness with wine, -1 health. Notre Dame, +1 happiness all cities.
- 2 unhappiness for fighting brothers of the faith
- 2 unhappiness for non-state religion in city with religious law. 1 unhappiness for non-state religion with state religion, theocracy or organized religion.
- Add sewer to compensate for health penalty, +2 health?
- Reduce bank to +25% gold
- Increase unit maintenance
- Add colloseum?
And generally I think we should move more techs to the earlier period of the mod. There are so many techs you never reach in most games since the game is already decided when you get near them. Remove some modern techs and add more medieval ones. And increase cost of late techs to compensate that year turns become shorter.
- Happiness needs a serious nerf, there are far too many lux resources. We could make the resources more concentrated, meaning that instead of one olive, one coffee, one wine you get 4 olives within your "natural" land.
- Some happiness buildings like brewery could give +1 happiness with barley, +10% gold, -1 health. Inn +10% gold, +1 happiness with wine, -1 health. Notre Dame, +1 happiness all cities.
- 2 unhappiness for fighting brothers of the faith
- 2 unhappiness for non-state religion in city with religious law. 1 unhappiness for non-state religion with state religion, theocracy or organized religion.
- Add sewer to compensate for health penalty, +2 health?
- Reduce bank to +25% gold
- Increase unit maintenance
- Add colloseum?
And generally I think we should move more techs to the earlier period of the mod. There are so many techs you never reach in most games since the game is already decided when you get near them. Remove some modern techs and add more medieval ones. And increase cost of late techs to compensate that year turns become shorter.