Beta 13

Just downloaded Beta 13 of the mod and launched the game through clicking on the game's worldbuilder save file. For some weird reason, I don't see any menu.

Language must be set to English
 
I already did, and it changed nothing.

EDIT: I just attached a snapshot of the starting screen, as it stands right now.

Spoiler snapshot :
attachment.php


EDIT: I also tried restarting, which failed too.

UPDATE: Installing video card drivers seems to have solved the problem.
 

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Could someone explain to me what that 'arm' icon means thats shown on the left? Below 'faith' etc. Im playing russia and it shows 16/30 right now
 
Did we increase the Byzantine Barbs in recent SVN. I just started a game with the Ottomans and the entire Byz Empire was conquered by barbs (mostly Mongols and couple of Seljuks).

I adjusted the Seljuk spawn areas a few updates ago
This was needed because they were harder on Arabia/Jerusalem area than they were on Byzantium
Didn't really change the overall strength of the Slejuk spawn though
 
Why do you not receive a +1 friend bonus with other catholics? Everyone is just ticked off at you even though you're both catholic (only Pope gets religion +4)

You need to acquire faith points in order to get diplo boost
Only exception is the Pope, he already likes you if you take Catholicism
 
Just did the Bulgarians on Monarch. Not too hard, though combat odds vs. Constantinople are very important. There is certainly not enough time to research Siege Engines and build some Catapults, so you have to rely on brute force. After Constantinople it is not hard to settle the required provinces. Just be sure that the settlers aren't caught by barb Skirmishers.

The second UHV is interesting, and it fits suprisingly well in the situation. After a few years of huge instability the empire will stabilize, but it requires further expansion. There is room in the north, but how far can you go? Far enough, but there is another way. Even with Serfdom and especially with Organized Religion, Tsarigrad gives many Great Priests, who can contribute a nice deal towards UHV condition 2. If you want to, hire a merchant too. Even more great people points are generated each turn, and if you get a merchant by accident, use him for the Hansaetic League. I love that corporation.:) This goal should be achieved by 1259, but by then you want to focus on other stuff. However, it can be achieved a hundred years earlier or more if you push it, which gives you plenty of time to focus on goal 3. It is time to prepare for war again, a defensive one this time.

Mongols are the first threat. Byzantium should never be a problem, so no need to worry about them, otherwise you've lost already. Those mongols come from the north, but there is a nice mountain chain to protect you. To make sure they won't hurt your empire too hard, focus on entrance gates only. Build fortresses, some knights and city defender archers and put them in a fort. There are exactly 4 of those gates (can you imagine that a Mongol evasion goes straight through Kiev and Poland and strikes you so hard in the north that you lose a city? No.) so it shouldn't be too hard, the odds are heavily in your favour anyway. Even better, sign OBs with Poland and Kiev and start hunting those Keshiks yourself. Triple promoted Knights can be used later on.

Probably there is are not many buildings to construct, so you will be pumping out those knights at a great speed. When the Turks arrive, they should be knocked out of the Balkans immediately. Tsarigrad is safe, but perhaps they can be punished even further? Doesn't matter though, just wait to 1393 to achieve victory.

Pretty easy game, the first 2 goals work out fine but the third is quite easy. However, that is not a big deal since it comes quickly after the second goal.
 
Interesting walkthrough, I always build some Catapults for Constantinople,a lthough I haven't really tried that in the later games. After the fall Byzantium, the best places to expand are in western Balkans and Southern Greece. Some Mongols should spawn directly near the north-eastern part of the peninsula and they can catch you by surprise (regardless of what Kiev does). In the past, the Mongols and Ottomans were particularly annoying when combined with the plague.

How bad were the minor revolts in Serbia, you should have seen at least one.
 
IIRC there were 2 or 3, and the final one succeeded. However, because of the UP it won't hurt much, and I found that the stability gained from temporarily losing the city might even be beneficial for the empire overall, especially when Manor Houses and stuff can be rebuilt. The mongols that spawn near Belgrade won't do much, because they spawn within the range of 6 tiles from a fortress so a Knight can take them out before they start causing trouble.

I should check if catapults are beneficial for me because that takes out the luck part of this guide. I started with Preslav and a city on the Black Sea, but that obviously was a mistake, it is too unproductive. With another city as strong as Preslav the core may be strong enough to outproduce Byzantium and take Constantinople anyway.

The plague came just before the Ottomans arrived. However, when I have time spare I always put 1 or 2 Mounted Sergeants in each city with as many heal promotions as possible (usually 1, in some casses 2), so the main defence remains untouched. I should also point out that in this game Hungary peacefully vassalized early on. If they had grown particulary strong they might have put me into trouble but I doubt that is the case with some early powerplay.
 
IIRC there were 2 or 3, and the final one succeeded. However, because of the UP it won't hurt much, and I found that the stability gained from temporarily losing the city might even be beneficial for the empire overall, especially when Manor Houses and stuff can be rebuilt. The mongols that spawn near Belgrade won't do much, because they spawn within the range of 6 tiles from a fortress so a Knight can take them out before they start causing trouble.

I should check if catapults are beneficial for me because that takes out the luck part of this guide. I started with Preslav and a city on the Black Sea, but that obviously was a mistake, it is too unproductive. With another city as strong as Preslav the core may be strong enough to outproduce Byzantium and take Constantinople anyway.

The plague came just before the Ottomans arrived. However, when I have time spare I always put 1 or 2 Mounted Sergeants in each city with as many heal promotions as possible (usually 1, in some casses 2), so the main defence remains untouched. I should also point out that in this game Hungary peacefully vassalized early on. If they had grown particulary strong they might have put me into trouble but I doubt that is the case with some early powerplay.

The best spot for an early city is in the mountains to the south-west of Preslav, near the pre-build town improvement (i.e. modern day Sofia).
 
Barbarians seem to be stronger in this version. Byzantium, Bulgaria, Kievan rus and Ottomans collapsed to barbs.

And I just saw Keshik spawn in Anatolia in 1370. It used to be one spawn period?

And what are "colonial expenses" in city cost? I dont have any colonies.
 
Barbarians seem to be stronger in this version. Byzantium, Bulgaria, Kievan rus and Ottomans collapsed to barbs.

And I just saw Keshik spawn in Anatolia in 1370. It used to be one spawn period?

And what are "colonial expenses" in city cost? I dont have any colonies.

Which civ are you playing? IIRC, you'll get colonial expenses if a city is on a different landmass or when it's has a certain distance to you capital.
 
Barbarians seem to be stronger in this version. Byzantium, Bulgaria, Kievan rus and Ottomans collapsed to barbs.

Alright, will solve it in the next update

And I just saw Keshik spawn in Anatolia in 1370. It used to be one spawn period?

Mongols are intended in the middle east in the 14th century, yes

And what are "colonial expenses" in city cost? I dont have any colonies.

Hmm, I am not sure. Colonial expenses in BtS means cities connected within your empire without any land routes
 
@AbsintheRed: I just noticed that Norrland is on the two sides of the Baltic sea. The AI messed up if there is a Region that falls on both sides of a sea without land connection. I moved Finland and Estonia to Eastern Europe so the Barbarians don't mess up, but Norrland should be restricted to Scandinavia only and Finland should be expanded. Could you change the provinces there?

The Venetian unit stack bug was also related to the regions. I moved Croatia and Bosnia to Central Europe and the Venice AI works much better.
 
@AbsintheRed: Morholt had found a bug in the Prosecutor code that was supposed to crash the game, however, the game wasn't crashing. I fixed the bug, but started examing the code and specially the part about Poland UP. I found more bugs and I was confused how come we haven't seen them earlier, the answer was that the AI wasn't building Prosecutors. This is due to the fact that the AI isn't building neither Missionaries nor Units with Special City AI (not sure what that is). I noticed that you tweaked the AI for all the leaders, could this have caused the problem.

I have a temporary hack on the AI now, but this only leads to building Prosecutors in a rather random fashion, this doesn't fix the Missionary problem.

PS: you are already aware of this, but the Barbs in the Balkans and Anatolia are way too powerful, Bulgaria does to Barbarians almost always and often times half of Anatolia is conquered.
 
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