Beta 13

With arguably the best land available Kiev shouldn't be too hard. There are a few things to think about, but not too much trouble.

All the goals are in the 13th century. This means that we cannot focus too much on one goal after another, but for simplicity I'll rewrite the 3 goals into 2 goals.
1. Expand to the required provinces and other areas with food abundance and 2. don't lose a city to the mongols.
If these goals are met, you probably met the actual UHV criterias as well so let's focus on these 2.

The first mission is to find the hotspots. Unfortunately I can't get the strategy layer to work (Alt + S works though, so you can label the tiles), but the key is to combine all resources while trying to overlap as few tiles as possible. Rivers are abundant so I suggest to build the cities on rivers, the health bonus is beneficial too. Don't build Khabarovsk though. It is the best city in the area so I placed a city there but the big problem is that there suddenly is no good spot in Volhynia. 1N of Khabarovsk is good enough, but worse than Khabarovsk. Outside of the UHV territories there are many other great tiles too, but they can be exploited if you want to play past the UHV, i.e. you won't need them.

Now back to 880AD. I did not build Kiev, for the reasons I mentioned above. In stead, I built Mozir 1N of the pigs and Litomir 1E of the Barley. Especially Litomir is a great early city. Send 1 Horse Archer west, one south, and one should protect your workers. Skirmishers can be annoying but luckily Horse Archers are just as quick so you can chase them if necessary. The HA going to the west has the obvious task to meet civs. The one in the south too, but he has other duties down there. For example, visit barbarian cities. A Byzantine barbarian city can be conquered and returned (no stability hit, experience and a happy Justinian), while in the meanwhile you can convert to Orthodoxy. Ragusa is sometimes barbarian, and it's resources are valuable. Don't hesitate, but take it if possible.

Expansion should be straightforward. Early turns are about growth. Too few workers to rapidly build farms (Serfdom and Manorialism are a must by the way)? Too few Lancers or Druzhinas to hunt HAs? Build some. Enough of those? Expand. Expansion should be in the direction where new resources can be found. Health and Happiness are limited, food isn't. When you reach the growth limits of a city, consider the 'avoid population growth' button. Anything that contributes towards growth but is lost to avoid population growth counts towards the 20,000 food produced, and it's going to be much, very much.

Now, on to goal 2. Mongols will arrive. 12 Strength light cavalry. This means that Guisarmiers won't stand a chance on the open field, and you don't want them to pillage anything. Come on, you are a Kievan Rus! Druzhinas will win once in a while, but a double promoted Knight has a chance of 6/7 to win a battle against a Keshik. I prefer to have at least 2 of them in each city, 3 in border towns in the east. Luckily, Druzhinas are very cheap to upgrade, so start with those Druzhinas early. Don't entirely neglect the western borders, some sneaky Mongols will spawn there.

Meanwhile, don't forget the actual goals. Churches and Monasteries are not top level priorities, but remember that you will likely have to trade for stone (Hungary might want to vassalize), so Cathedrals are expensive. However, you should never be in much time trouble, each goal has a margin of about 15 to 20 turns.

General remarks: Germany is way too strong in this version, just like France. Poland always loses by the 13th century. Venice is doing fine, doesn't need much balancing. I like the way Cordoba behaves too.

Civ-specific remarks: Volhynia should be removed from the UHV provinces list IMO, or removed altogether. It isn't even on the reference map. Stability is very easy to deal with. Even without castles I managed to have a stability rating of +20 or more (+30 or more in a golden age). I don't consider this to be a bad thing, in the late game with lots of expansion it will become a problem but for the UHV there is nothing to worry at all. The goals are all of more or less the same difficulty, I'd say sub-medium. The third seems a little easy but since it is not too easy to get stone it's fine, requires some planning.
 
General remarks: Germany is way too strong in this version, just like France. Poland always loses by the 13th century. Venice is doing fine, doesn't need much balancing. I like the way Cordoba behaves too.

I think this might be true, in my game France had vassalized Arabia and killed Burgundy by 1100. When Burgundy respawned, France vassalized it. Later on, Germany conquered Venice and collapsed it, vassalized Austria.

Oh, I think that Burgundy should have a different respawn zone from their original spawn. When they respawned in my game they got Marseilles from the French but didn't get Namur up in Flanders which was also controlled by the French. I think this inaccurate, the province of Flanders should be added to their respawn and Provence removed, IMO. It's more historical.
 
As France:

- Dunquerque didnt flip to English, correct?
- Seljuks took Jerusalem on turn I arrived there with crusade, no automatic declare war against arabs, normal first encounter window.
- Seems there was a stack venetians near Ragusa doing nothing
- Nice feature with returning crusaders
 
This time I decided to go to from the east to the west, to Burgundy to be precise. I went for the UHV again, and succeeded. It's written in a story telling fashion, so it could be copied to a strategy thread if needed.

Burgundy starts at a very nice valley, the Rhone valley. In my opinion it is one of the most beautiful places on the map, on any map for that matter. This *should* become the core of a dominating civilization. So let's check the neighbours. Independent cities in the southeast, France in the northwest and soon Germany in the southeast. Germany and France will soon build towards each other, realize that there is no way to further expand into that direction, build loads of troops and become the most overpowered civs in the game.

Now let's check the UHVs. In chronological order, we have to secure the following things:
1. Accumulate 10,000 culture.
2. Control several provinces.
3. Have a higher score than England, France and Germany.
Wait, what?? So basically we have to expand exactly into the most contested territory in RFCE, and dominate 2 superpowers at the same time. If we do, goal number 3 is basically achieved too so there are 2 things to do: build culture and an army. The first two goals are in the 14th century, the third in the 15th century, so it seems there is enough time to be peaceful for a while. Unfortunately, that won't work. Sooner or later one of your previously pleased neighbours declares war and brings a SoD, and that is no understatement. One of their assets is a big, production rich land, so another (early) challenge is to outproduce them.

To do this, you have to conquer some land, three cities won't be enough. Don't make Dijon your capital by the way, Neuchatel is awesome. Milan and Firenze are the best spots availabe (even consider Napoli if stability lets you, it can get a manor house and other stuff up in no time). The reason why Milan is okay is that you shouldn't expect to avoid BFC overlap. If Toulouse is still barbarian, you may take that too. Any city you have at this point, the French do not have. More cities also generate more culture, but that is something to work on later. Early cities produce manor houses, some christian buildings and barracks. On flatlands, build farms, on hills, mines. After that, Longswordmen are needed. Castles are an option only if you need them desperately for stability, otherwise these are too expensive: think offensive! It is unlikely that you will settle the territory needed, so you need to prepare for war at some point. The Germans declared war on me just when I started with Longswordmen, so I took Augsburg and Frankfurt and they collapsed. Some time later they returned, and vassalized. One enemy down, one to go. Germany is a little weaker in the early game I think so they should be your first target. I think France is a little harder, but not impossible.

Early wonders are a great benefit for the first goal. Build a cathedral in a wonder city and the first goal is easy. The UB is also magnificent. Don't worry about this goal too much though, I got it more than 100 years before the deadline and at that point I had 17,000 culture. Another great thing is that some wonders generate Great Priests, who can build a corporation, like Knights Hospitaller (more culture).

So, now we have to fight the French. There are 2 things you should avoid: declare war unprepared or without enough troops (overkill might be just enough) and being at war with France and/or Germany and/or Spain at the same time. Whenever there is nothing really important to construct, build units. I think the most optimal time to declare war is when you have about 5 Paladins and about 10 or 15 foot soldiers. A stack with 1 or 2 healers, 1 or 2 units against archers, polearms and heavy infantry, some city raiders, 3 trebuchets and a bunch of pure strength Paladins, that would be ideal, because it is very hard to counter, and the French have many troops to counter. Simply take the cities that are needed for UHV first, then Paris, and then any other city that can be beneficial. After this, you're basically done. After 1250 I only had to wait for the timer to grant me victory. To have some more fun, attack Venice or even Spain if you feel like it. Spain became jealous and sent some serious stacks. Some Paladins, 2 forts in the Pyrenees and city defense or hills defense Longbowmen did the trick. Even if they reach the open field, don't worry about them too much. Unfortunately they won't naval assault you in Bordeaux or Calais/Dunkerque. That would mean serious trouble as there is no place to create a naval force, unless you take Barcelona.

General remarks:

Without France and Genoa (too juicy) and a vassalized Germany and England, the game became very different from others. Hungary became a superpower, with an empire that stretched from Durazzo to Vienna and the Carpathians. I didn't feel like trying to win the crusades so they took Jerusalem too. Nobody else survived in eastern Europe, Bulgaria respawned and vassalized to Turkey. Even Lithuania collapsed. Venice got a much easier job to buy the crusade so they took Constantinople. After that they lost the war against Hungary and vassalized.

The upgrade path from Longswordman (and Knights Hospitaller unit) to Maceman is flat. Production costs are the same, so upgrade is almost free. I think the difference should be enlarged.

Civ specific remarks:

The cultural UHV is too easy. Raise it to 15,000 or even better, swap the dates with the second goal and ask for 20,000 points. That keeps interest in the UHV a little longer.
 
Bulgarian UHV 3: In 860 Byzantines respawn with Thessaloniki as capital. Since I owned the city, the Byzantines have "taken" it, meaning that I lose UHV 3. Maybe remove Byzantines from the list?
 
Bulgarian UHV 3: In 860 Byzantines respawn with Thessaloniki as capital. Since I owned the city, the Byzantines have "taken" it, meaning that I lose UHV 3. Maybe remove Byzantines from the list?

Did you play to the date you should get the UHV. IIRC, if a city is taken by flipping, you didn't loose it for the code, so you would still get the UHV.

And if we remove the Byzantines from the UHV, it would be too easy.
 
Bulgarian UHV 3: In 860 Byzantines respawn with Thessaloniki as capital. Since I owned the city, the Byzantines have "taken" it, meaning that I lose UHV 3. Maybe remove Byzantines from the list?

If you keep your stability high, they cannot respawn in your territory

Did you play to the date you should get the UHV. IIRC, if a city is taken by flipping, you didn't loose it for the code, so you would still get the UHV.

That's not true
Flipping, liberating, and everything similar towards those 3 civs counts too
 
Aggressive expansion and conquering with high stability with Bulgarians to meet 914 deadline is hard! Is this really intended? Otherwise I have to wait with the Constantinople conquest until right before the deadline since the Byzantines usually collapse a few turns later.
 
Oh, so you got a Byzantine respawn before the first UHV date?
That's really unfortunate, I thought it was somewhere before the 3rd UHV date
A respawned Byzantium before 900 AD is very rare
But I don't want to forbid their respawn. As I said, keep your stability as high as possible
 
Thanks for the great feedbacks Wessel!
One small question: SVN or Beta 13?
 
Note: I am attaching a autosave from Beta 13 (not SVN) that shows the player founding Protestantantism as Islamic Cordoba.

Now... I ditched the Genoa game (too slow) and went with Cordoba.

I figured it would be a challenge to fight off the spaniards. Well... not really. By building a handful of swordsmen and a catapult really early, I crushed Spain around 1050ish. I was only able to do this by making Seville (Isbiliya) my capitol. It seems to have more food and production than Cordoba.

Of course, I lost the first goal, but that dosen't matter.
I did later found Cordoba, one to the right to maximize space.

Strategy: Rushed Spain and Portugal... easily conquered them both (on Viceroy). Following that, I basically just solidified my position. Spain tried to respawn twice... collapsed both times. Once I got around to taking Barcelona and Pamplona, they stopped respawning.

Beelined a Great Merchant for a corporation, got the Hanseatic League. This makes Iberian nations unfair to play against. With a massive food income from numerous resources, even my low food cities (like Tanja or Al-Mariyya near the south copper) become industrial powerhouses. Portugal especially becomes a place for specialist heaven once I conquered it.

I later colonized Morroco, Oran, Marrakesh, Madeira, the Canaries, and Iceland. Marrakesh exampted, these cities grew explosively thanks to the Hanseatic League.

I once again dominated world colonies, no one could touch my science lead (although France got close for a short time).
 

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Thanks for the great feedbacks Wessel!
One small question: SVN or Beta 13?

Thanks! I use Beta 13 myself but sometimes I keep track of the SVN version (just to take a look), which merijn_v1 has installed at his computer. But all my feedback is for beta 13, so solved issues won't be adopted in my stories. Germany is up next by the way. I managed to find a really suiting city allocation with Alt + S (also in the edited Kiev story) but currently I just started so it takes a few days, I think I can get to the UHV by the end of this week.
 
When the empire descends into the civil war -- Independents don't get any units guarding cities. This can be exploited by Human player, who can move all the units out of the city when his stability becomes collapsing. I think each city should get 2 guard units depending on the tech level of collapsed civ. What do the modders think?
 
I am playing the SVN version now. Jerusalem if frequently changing hands now and crusades are abundant thanks to the revolt mechanic.

Where can I see a list of all troublesome regions and to whom they are immune?

A tunisian civ or more spawning barb cities in NA to create corsairs would be nice. And Iberia has too many resources once one nation conquers everything. Remove resources from Cordoba around 1400-1500?
 
I am playing the SVN version now. Jerusalem if frequently changing hands now and crusades are abundant thanks to the revolt mechanic.

Where can I see a list of all troublesome regions and to whom they are immune?

A tunisian civ or more spawning barb cities in NA to create corsairs would be nice. And Iberia has too many resources once one nation conquers everything. Remove resources from Cordoba around 1400-1500?

If you want a tunisian civ, just play RFCE ++
 
Bug report. Burgundy respawned when I hit the 'next turn' button, but nothing happened. None of the cities flipped and Burgundy didn't revive on the scoreboard. The French couldn't work the tiles in the BFCs of their Burgundian territories though, so that part of the code apparently did work. Standard Beta 13 version.
 

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appearently, each time you conquest Jerusalem (even if you do it several times gifting it back to independents) you loses some of the army, going home ... :p
 
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