3Miro
Deity
Are dynamic names fixed yet? I stopped playing for a while because I got sick of seeing a frankish or british empire the whole game..
Some nations have been fixed or greatly improved. Many are still the same.
Are dynamic names fixed yet? I stopped playing for a while because I got sick of seeing a frankish or british empire the whole game..
I would first go for details on the spawn areas (core area and normal area) for the various civs. Can you do that?
PS: I don't know about line drawing in globe-view.
Another question: I've seen this message back in beta 12:
TXT_KEY_GREAT_PERSON_HARALD_HARDRADA
now looking into the unitinfos xml there's nothing different than with other general names.
(found
<Class>UNITCLASS_GREAT_GENERAL</Class>
<Type>UNIT_GREAT_GENERAL</Type>
<UniqueNames>
<UniqueName>TXT_KEY_GREAT_PERSON_HARALD_HARDRADA</UniqueName>
and nothing elsewhere)
maybe the problem is that there's a civ leader with the same name?
- CoreAreas : what exactly is the function of these? There are no core regions here as in SoI and uhv's and stability depend on provinces afaik.
CoreAreas are the spawn locations, i.e. the area where cities flip for new civ spawns. This is what Mods\RFCEurope\Reference\spawns.png uses, although I'm not sure if that actual file is current. If not, it gives a very good ballpark of what will flip on new civ spawns.
as far as i can see you have Hungary 1n of the prober place, otherwise it looks right
and for equality Constantinople should be renamed into Byzantine
I'll look into it.
In the globe view, there are some icons above the minimap. They are different than the usual icons there. And I only discovered it a few days ago (after several years...but then I didn't really use globe view, esp with the clouds on).
I'm perfectly aware of that. Just wanted to point out that they had it a bit funny calling themselves the Roman Empire - while being so far from Rome. Though of course, if Roman is meant as "upholding roman tradition" it's okay. Anyway, it's true that they weren't called the Byzantines until much later a historian invented the term.The capital of the eastern roman empire was Constantinople.
While we are on F11 features -
However, after the Norse settlements died off, the area was de facto controlled by various Inuit groups; but the Danish government never forgot or relinquished the claims to Greenland that it had inherited from the Norwegians, and when contact with Greenland was re-established in the early 18th century, Denmark asserted its sovereignty over the island. In 1721 a joint mercantile and clerical expedition led by Danish-Norwegian missionary Hans Egede was sent to Greenland, not knowing whether a Norse civilisation remained there. The expedition can be seen as part of the Danish colonisation of the Americas
Quick question, playing as Hungary going for the UHV. The victory screen shows that I have 7% of the land area with Muscovy second with 5%, however I did not accomplish this objective. I have Bulgaria as my vassal which I think might add to the land area but not the UHV, is this correct? Bit of a pain if so!
I understand that at this stage all the colonial projects are more or less fixed and new F9 feature makes it very easy to see them. So I could not help but to compare it with the actual map of colonization:
As you can see this mod captures most areas of colonization. However there are 4 notable omissions:
1. Angola -- just like East Africa this area was very important for slave trade. It was also one of the longest lasting European colonies.
2. Taiwan. "The time of Dutch rule saw economic development in Taiwan, including both large-scale hunting of deer and the cultivation of rice and sugar by imported labour from Fujian in China." -- This colony is not falling under a Far East trading port -- because it was (short lived) colony and can provide Rice, sugar and deer -- rice is very important comodity due to the health issues in RFCE.
3. Florida -- All the Spanish colonies require South American Access, Florida was an important exception -- oldest place in US settled by Europeans was Florida and this deserves to be depicted somehow.
4. Greenland -- Together with Vinland Greenland can be an early colony. Vinland was short lived colony but settlements in Greenland lasted for a long time and were badly devasted by the Black Death. AI never build Vinland -- it takes too much intelligence to sail to the Iceland and settle there. Would be cool to see early colonial project available for Norse after they discover some tech and unlike Vinland also available for later years:
Yeah, and by the way -- there is absolutely no evidence of Norse in Vinland using tobacco. Vinland providing tobacco in c. 1000 AD looks very sillyWe better replace it with Ivory.
While we are on F11 features -- just want to mention that for some strange reason rfce disabled all the detailed F11 information, i.e. it lets you to see either all the resources or none, but no other options. In the vanila BTS there is a F11 feature to see Strategic resources only, then Luxury resources only and so forth. Same goes about Religions (no options to see Orthodoxy only, for example) and the rest. I was wondering if modders accidentally disabled F11 options.
Here's a first try at starting locations map. (There's still some work to do with the large map, but in the medium size the errors are not obvious luckily).
Some questions:
- what is tNewCapitals ? is it the respawn location?
- CoreAreas : what exactly is the function of these? There are no core regions here as in SoI and uhv's and stability depend on provinces afaik.
-same for NormalAreas and Exceptions and BroaderAreas...
I'm perfectly aware of that. Just wanted to point out that they had it a bit funny calling themselves the Roman Empire - while being so far from Rome. Though of course, if Roman is meant as "upholding roman tradition" it's okay. Anyway, it's true that they weren't called the Byzantines until much later a historian invented the term.
For Greenland and Vinland in particular, I consider the real world Viking expedition to Vinland to be a failure. They never managed to establish a permanent settlement, so this falls in the category of: "something the nation tried to achieve and failed, something important that could have changed the history of Europe". Permanent settlement in Vinland would predate the real colonization by many centuries and could have dramatically changed the entire colonial history.