3Miro
Deity
Oh come on, it is just a messed up name. Now, who was playing with the Civ names.
Increasing the food count is fine, but I would also like to decrease the early tech rate and maybe increase the Kiev penalties for having a huge empire of 25 cities (it is unrealistic).
Anyway, checked it, and it's this way at least since Beta 1
You say "one people" when referring to a certain ethnicity, for example the Saxons. Since there are many peoples that make up the Germans for example (Saxons, Bavarians, Swabians ...) you get the plural instead.This reminds me: I was wondering earlier, why is it peoples and not people? Isn't people already plural?
It can easily be that this is the correct form here for some reason, but it sounds very unnatural to me...
alright I'm still having some bad crash issues (my game crashes every 10-20 turns)
I've tried to increase the autosave to every turn, where exactly can i do that in the mod?
@ 3Mir
The only playing with the dynamic names is showing up the full name. For the rest, you have to contact Sedna17.
Had a somewhat nice start here.
But..
The UHV stated no GA or so, does that include settling a GA in a city?
Anyway the culture counter freezes just before 10000.
9930 in my case.
Savegame attached, 1 turn before it reaches 9930 and freezes.
But elsewise 10k is achievable
Cluny Abbey, Notre Dame, Stephansdom and beeline to Drama in my case.
Monastaries, Churches etc. too of course.
Its OK, there is no problem. I hope to get some time this weekend to play with this. Whenever you are done with your changes, I will change the XML files so that the Dynamic names are covered by the CivilizationInfos XML file (not the C++ as it is now). Then you will be able to make all the changes.
Thanks for the savegame, I will look at the bug tonight and depending on what it is, I will post a quick fix so you can continue the game.
no need to hurry, I can wait for beta 7
The spawn date was this 848 this time too(has anyone else had this or is it possibly somthing on my end?)
Food for Dijon would still be nice. If Marseilles were allowed to grow Dijon would be the smallest city.
Maybe a cow 1 tile E, NW or SW of the spawn point or something like that. Not sure if giving Dijon too much food would have a negative impact when the AI plays Burgundy(Powerhouse).
I think I'll try Spain now, already noticed that the 2EP/city UP works now
There is a bug in RFC and RFCE for some nations to skip their first turn. The problem is that this is somewhat random and thus I have been unable to locate it, you can reload an autosave and try again, it will probably be the correct year this time.
I've tried something like that(but not several times I admit)
It was either 844 or 848 but not 840 but I'll try it once I saved the spanish autoplay
I think it says that spawn date is 840 AD and it is a playable turn, so it's skipping 1 or even 2 turns in my case.(usually 2)
I had noticed the -1 turn left bug in rfc and usually I don't care about it, but with Burgundy currently it's different
It's 2 turns too late and Burgundy has another 2-4 turns of anarchy due to civics and religion.
Thats a bit long imo(I haven't yet dared to switch all civics initially for 3 turns of anarchy +1 for religion)