Txurce
Deity
I like most of the changes. I have questions regarding:
1. Explorers - given their purpose, why not call them "Scouts" or "Recon"?
2. China now makes more gold, but its GG advantage is all but gone (a fast spawn rate soon leads only to short GA's). I think this makes them less distinctive - and with the Chu-Ko-nu siege nerf, they are militarily weaker than ever. I would go back to something more like the dev's original intent: a potent, well-financed military machine.
3. WWGD - this is an interesting change that promises to make the AI more distinct... but I worry about the potency of early AI rushes (vs both the human player and peaceful AI).
1. Explorers - given their purpose, why not call them "Scouts" or "Recon"?
2. China now makes more gold, but its GG advantage is all but gone (a fast spawn rate soon leads only to short GA's). I think this makes them less distinctive - and with the Chu-Ko-nu siege nerf, they are militarily weaker than ever. I would go back to something more like the dev's original intent: a potent, well-financed military machine.
3. WWGD - this is an interesting change that promises to make the AI more distinct... but I worry about the potency of early AI rushes (vs both the human player and peaceful AI).