Actually they are an elective absolute theocratic monarchyPapal States are now named... Roman Republic! It's funny considering that they are a divine monarchy It's the frst rename I got with this version, excluding vassals.
Norse converted to protestantism and then to catholicism on the same turn.
It is either disabling tech trade, or disallowing tech trade for X turns after its historic date. Thus whomever gets Chivalry first, will not be able to trade it for some time (and others will not get it instantly).
The solution I like the most is the way it's implemented in Total Realism
There is no tech trade at all - trading techs is pretty ahistorical anyway, it just didn't work this way.
My modified suggestion based on the TR system:
you get +20% research to the tech, if one of your neighbours have it
you get +10% research for each of the additional neighbours with that tech (+10% for the 2nd, +10% for the 3rd, etc)
naturally no bonus for a civ you are at war with
you get +30% research if a civ have it whom you have open borders with
+15% for each of the additional civs with the tech.
This system is the closest to reality, technological advancements slowly spread through open borders and neighbours historically, not by random "tech trades"
If a few civs get a tech, most other civs have about 50% total bonus, which means it's "cheaper" by 1/3 of the original turns
If most of the civs have a tech, you can even reach 200% bonus, which means that it's "cheaper" by 2/3 of the original turns
Really? Something like this is already included in RFC and RFCE?
Maybe it should be further increased, I never noticed the benefits in my games.
I would imagine this to be the biggest factor in teching, even if we don't abolish tech trades...
German UHV 1/3 fail in 1360
bad idea to build Mainz as my capitol?
no city in Franconia
German UHV 1/3 fail in 1360
bad idea to build Mainz as my capitol?
no city in Franconia
@ 3Miro:
I think Bohemia should be removed from this list. The city in that area will probably be Prague, because it's prebuild. But that city will flip to Austria. Then, you have 26 turns to conquer it. But it isn't very useful to declare war the first 10 turns, because your units will flip to Austria. That means you have 16 useful turns to conquer that city.
German UHV 1/3 fail in 1360
bad idea to build Mainz as my capitol?
no city in Franconia
Another little funny thing was after I killed him the Germans declared war on the Arabs.