Beta 9 Talk

[Bug]: Unable to choose religion as Norse. Have Catholic Palermo, Dublin and Othodox York (924) but cnvert option does not appear in religion screen .. guessing it broke with religion present from start in indy/carb cities
Same bug here, I converted Paris as the French but I cannot choose a state religion.

You have to switch away from the paganism civic before being able to declare a state religion
 
"the Magyars' proportion in the Carpathian Basin was at an almost constant 80% during the Middle Ages - non Magyars numbered hardly more than 20% to 25% of the total population - and began to decrease only at the time of the Ottoman conquest, reaching as low as around 39% in the end of the 18th century. The decline of the Magyars was due to the constant wars, Ottoman raids, famines and plagues during the 150 years of Ottoman rule. The main zones of war were the territories inhabited by the Magyars, so the death toll attrited them at a much higher rate than among other nationalities"

I didn't find exact details on the plagues, but IIRC plagues in Hungary before the 15th century weren't as hard as in the western parts of Europe

That is different form the chart. It makes sense to have a constant Magyar/Non-Magyar ratio during plagues, since the decease doesn't have a reason to pick one group over another. On the other hand, if the Magyars formed the bulk of the army, then large wars would affect them more than Non-Magyars. The chart on the other hand deals with the total population.
 
Moving longbows might cause some rather big problems for late starters. Just tried a Lithuania start to see new techs (much better, still has no civics chosen though), and not only does everyone and their dog get knights but more longbows than I can count .. it makes early warfare for the late civs a practical impossibility - Guisamier/Longbows in all cities and huge stacks of roaming Knights/Trebuchets.
Which brings me to: How on earth are you supposed to get the Lith. culture UHV? Beeline to Drama for a GA?

Tech is still very homogeneous, about as advanced/fast as before (Frederick laughs at your attempt to nerf him by the way :D). Has the 20 turn trade block been introduced?
 
Moving longbows might cause some rather big problems for late starters. Just tried a Lithuania start to see new techs (much better, still has no civics chosen though), and not only does everyone and their dog get knights but more longbows than I can count .. it makes early warfare for the late civs a practical impossibility - Guisamier/Longbows in all cities and huge stacks of roaming Knights/Trebuchets.
Which brings me to: How on earth are you supposed to get the Lith. culture UHV? Beeline to Drama for a GA?

Tech is still very homogeneous, about as advanced/fast as before (Frederick laughs at your attempt to nerf him by the way :D). Has the 20 turn trade block been introduced?

- Lithuania is not balanced at all
- I think we need to nerf the Longbowman to strength 8 (or maybe something else about the bonuses)
- How far ahead is Frederick. It is fine if he is first in tech so long as he is not too far ahead. When I did a bunch of Dutch starts, we was maybe a tech ahead.
- The 20 turn trade block should be working
 
- How far ahead is Frederick. It is fine if he is first in tech so long as he is not too far ahead. When I did a bunch of Dutch starts, we was maybe a tech ahead.
Ahead of the Dutch or the rest of the continent? It is one thing to have the tech, but without ability to use it through hammers/food that one tech grows fast.
It is not as bad as before, just saw the mention of him in the notes and noticed that he is still the leader in pretty much all games, English start had him 3-4 ahead of France which was second in tech .. Spain and France battle for second place with those three consistently being top in score.

Poland is pretty strong now, perhaps throwing them at Frederick to give him something other than wonders and tech to think about would slow him a bit :D
 
Well, archer strength 3, crossbowman 5, arbalastier 6, longbowman 9. A bit high given all the bonuses. If you add the +125% walls and castle bonus...

Maybe even lower, strength 7?
 
yeah it seems to me like crossbows and all that (not archers) are a little overpowered for their time.

For instance I took a stack of 2 armored lancers and 2 longswordsman after 2 catapults had attacked the city for collatoral, and attacked Cordoba City which had 3 xbows each with medic and city defender and lost every single unit...

once trebuchets come things are a little bit better balanced because you can actually dent the crossbows first but then arbelestier come. then you play the waiting game for knights... then longbows come. It seems like there are brief windows where your offensive units can actually damage archers. I think the strength level isn't too bad but the +50% city defender base on top of the +25% vs heavy infantry and cavalry (which is only what spain starts with, in addition to others) plus the first strike and the city defender feat it is simple too high. Perhaps nerf the city defender to +25% on crossbows (maybe drop price by 10% to compensate). 5 str (+50% city, +25% vs heavy, +25% hills, +25% fortify, +20% city, hopefully 0% walls) = 12.25 str. Even an armored lancer can't take that down. It takes about 2 armored lancers for every crossbow, yet armored lancer cost 50% more.... so really its 3 times the production.

By the time you get arbelestier, the sieger can get trebs and knights somewhat soon. The problem is the arbelestier get +50% vs heavy, so the combined effect of heavy + city is 25% lower, but it still hurts. With only 6 strength though, you can actually counter them with knights.

But once you get knights, he's going to start getting longbows which are again difficult to take out. Perhaps knights could receive an ignore first strikes buff.
 
In my opinion, making city defenders out of longbowmen and weakening them against knights is exactly the wrong way to go. Longbowmen were famous for their advantage over heavy cavalry and heavy infantry.
 
I rather see low strenght. Bows in the open werent that good against cavalry. Bows should be like siege eq, only strong when used correctly.
 
Got memory failure in 1218 as Franks.

With new militarism I believe the French can win domination victory before public works......

After #1 UHV, flip your cities to Burgandy and Germany (leave no army to them), then have 4 mounted sergeants or horse archers near Dijon, 2-3 near Lyon, 2-3 near Marseilles, then at turn 98 or 900 A.D., switch to militarism & feudal civics, and blitz Burgandy, take them out in one turn, Then you'll be solid.

New civics are nice.
 
free peasantry comes rather late imo (printing press)
would the +100% worker speed bonus really do any good at that point?
How about giving serfdom +50% worker speed (the civic has more drawbacks than advantages)
and giving free peasantry say +1gold / specialist?

but elsewise nice job :goodjob:
Managed in my first game to be the first to build a colony with Portugal around 1500.
Some might concider them to be OP (apprenticeship+guilds=:king:)

speaking of.. the portuguese warmap and settlermap were supposed to be corrected in beta 9
the maps/pics in the reference folder haven't changed (not noticeable) and neither Portugals expansion behaviour as AI.
 
free peasantry comes rather late imo (printing press)
would the +100% worker speed bonus really do any good at that point?
How about giving serfdom +50% worker speed (the civic has more drawbacks than advantages)
and giving free peasantry say +1gold / specialist?

but elsewise nice job :goodjob:
Managed in my first game to be the first to build a colony with Portugal around 1500.
Some might concider them to be OP (apprenticeship+guilds=:king:)

speaking of.. the portuguese warmap and settlermap were supposed to be corrected in beta 9
the maps/pics in the reference folder haven't changed (not noticeable) and neither Portugals expansion behaviour as AI.

- Free Peasantry is supposed to be the Cottage civic. The worker boost is needed to quickly transition from farms/workshops to cottages.
- Good news about Portugal.
- The reference folder is outdated, I don' know how to make those plots.
- Portuguese expansion behavior has improved, but not by much. It still takes them quite some time to get a ship and settler on islands or Africa.
 
I played an amazing game as Burgundy. The only problem was that the 3rd UHV didn't trigger even though I was #1 in score (England & Germany were my vassals and I wiped France off the map). Maybe France's lack of score is the source of the bug. I have the save, but the forum still isn't accepting attachments.

Veshta, I need to try the Norse again. My game must have been atypical.
 
Good to hear I am not the only one experiencing problems with the early bows. Keep in mind though that they are the English UU, so take them into account if planning dramatic changes.
Veshta, I need to try the Norse again. My game must have been atypical.
It is actually damn easy now:
zerks to Sicily (indy Palermo now), swing by York on the way.
Sword+Archer to Dublin (4 barbs = auto-wins, nets you a triple forest bonus sword)
First workboat to Iceland
First settler to Iceland or Normandy.
2nd Settler to Crimea on russian roads.
(3rd settler to Iceland if first went south)
zerks to Edinburgh (and Calais if first settler went north, quick'ish to beat french to it)

Build manors ASAP in all cities and you'll not go below +2 or so, rest is razing .. first 2 UHV completed in 950 or there about for me but the check is broken so doesn't count :)
PS: Norse are swimming in luxuries now: Wine/Olives from Palermo, Whales/Ivory from Iceland, Dyes from Britain and sheep from Crimea + the fur/gems/honey back home.
No wonder they were rampaging for so long, they were riding high on a wave of happiness :lol:
 
@ 3Miro

I have a problem in my Portugese game. I can't play more then about 6 turns. After that, I keep getting the message "waiting for other player" when I'm finished the turn. (I had this problem before, but I could continue when I reloaded, now I can't.) I've got the saves and the PythonErr.log in the package.

EDIT: I've got the same problems as Wessel_v1. I can't upload any files. Should I upload it via Sourceforge as a revision, so you look in the files and delete it afterwards?
 
@ 3Miro

I have a problem in my Portugese game. I can't play more then about 6 turns. After that, I keep getting the message "waiting for other player" when I'm finished the turn. (I had this problem before, but I could continue when I reloaded, now I can't.) I've got the saves and the PythonErr.log in the package.

EDIT: I've got the same problems as Wessel_v1. I can't upload any files. Should I upload it via Sourceforge as a revision, so you look in the files and delete it afterwards?

You can just upload the files to sourceforge, no need to add them to the svn three (go to files and then upload). I will look into this tonight.

I have noticed some infinite loops in the game, but they are very inconsistent so a savegame would be great.
 
I was playing Norse I failed the second UHV because I was being dumb and used a settler in Denmark and forgot all about Crimea and forgot to send Berserkers to Sicily. Anyway I had Iceland and i remembered someone saying something about Iceland becoming independent so I sent my archer to the far corner of Iceland out of the culture borders. When Spain spawned I guess a portal to Spain also spawned because my archer went from Iceland to Spain. Took me a while to realize where my archer in Iceland had gone and the archer appeared with all the Spanish units like he was one of them, but he was still mine.
 
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