Beta 9 Talk

There's no sub directory RFCEurope/RFCEurope, I deleted the RFCE folder and re downloaded but I still have the same problem. If a new beta is coming out soon I will wait until then
 
Oh, boy, Oh boy. Someone from the Baltic region. Since we cannot find anyone from Lithuania, I am going to appoint you in charge of the Lithuanian CityName map. They currently use the Polish one, which is bad.

Are you interested in helping?

OMG! Yes! I'm interested in helping. Though it requires some work in University Library and Internet, but I think I can handle it. :)
 
There is no need to build a city in East Anglia, just make sure you cover the entire province with your cultural borders (between York and London this is somewhat easy).
Agreed


Toulon is worthless

drop the fish and clams for rice and wheat

Which of those have been done?

Okay, I guess fish isn't needed, but Iceland can't work those hills

Thanks, it is historic
 
OMG! Yes! I'm interested in helping. Though it requires some work in University Library and Internet, but I think I can handle it. :)

Awesome!!! City name maps are the hardest thing to do when you are not from the region. We can all find the large cities on the map (like Paris and Ausburg), but the small ones and small ones that have historic significance, this is hard.

Here is the thread for the city names. Currently the Lithuanian names are just a copy of the Polish ones (this was done as a "placeholder", we were just looking for someone to help us make a real map), I have also attached the Moscow city names. It would be good if the Polish, Lithuanian and Moscow names align as much as possible (although I don't think it can be done to 100%).

You can use different city names, if two cities were close, but one was important for the Russians, while the other was important for the Lithuanians. For example, in Bulgaria, the old capital Preslav lost its importance after the Ottomans conquest. However, a new city became a major cultural administrative and political center, it was Sumen (Sumni in Turkish). This, if the Ottomans capture the Bulgarian capital of Preslav, it is renamed to Sumni.

Read the instructions on the first post of the thread. If anything is unclear, either post a question or you can send me a personal message.

http://forums.civfanatics.com/showthread.php?p=10268136#post10268136
 
Warsaw needs salt, the salt mines are enormous and it produced salt from the 12th century until 2007. The caves were awesomeness featuring a chapel, train and even a ferry boat (it was big enough to require a ferry boat...).
 
Crimea, Zaporizhia, Kuban, Cyrenaica, Tripolitania, Ifriqiya, Algiers, and Oran should be added to the Ottoman provinces.
Crimea/Kuban/Zaporizhia was conquered in 1475, Cyrenaica/Tripolitania was taken over by the Ottomans by 1551 and ruled until the end, Algiers/Ifriqiya/Oran from early 16th century
 
Performance: Hi, lately I played Franks until 1703 and there was quite long end turn times. By espionage focus I have noticed Ottomans, who had 30+ units in their cities. I suggest to revise late game to increase cost and upkeep of units. Also cummulating buildings with +1 for stability make it easy for large empire to keep stability and expansion. Abundance of happiness resources in late game allow cities to grow really large.
 
Soldiers vs Population.
Hi, I don't know, if it was mentioned somewhere else, but on demographics screen you can sometime see really weird thing, when number of soldiers is higher then population.
 
Soldiers vs Population.
Hi, I don't know, if it was mentioned somewhere else, but on demographics screen you can sometime see really weird thing, when number of soldiers is higher then population.

We changed the way population is computed, but we didn't change the way army is. This is just cosmetic thing, I will look into it, should be simple enough.
 
Okay, finally installed RFC Europe and played as Poland, so some thoughts about this, and mod as whole point by point:

  1. Poland lack resources, seriously it obvious that you are still placing them, for example where is wheat? Not a single in whole core territory when one UHV is "granary of Europe" and the fact that wheat export was primary source of wealth in Poland.
  2. There also should be salt in Kraków cross (Wieliczka salt mines, active as mine from XIII century), and perhaps some cattle in Great Poland, and some sheep in Podhale (under Tatry mountains) region. Placement of animal resources is mostly dictated by balance as they where raised everywhere.
  3. Honey resource it's also absent despite the fact that drinking mead was somewhat a staple alcoholic beverage in pre partition Commonwealth.
  4. Perhaps new resource of amber instead of place-holder gems? (on Baltic coast)
Well that's all about Poland in mod now something about units:

  1. Archery line makes me want to scream. Longbow should be English UU, archer and crossbow are bit to weak and useful only in defending cities. Arbalest should be last in line and most powerful. So perhaps something like archer - crossbowman - arbalest spaced bit more in tech tree, with archer (S4, +50% city def) and crossbow (as arbalest now) stronger, and arbalest raised to str8/9 (+50% vs heavy inf and cav, or perhaps +25% vs havy inf and cav? or some combination). Hmm, but then knight should gain +1 str...
  2. ...Or Archer as it now, then crossbow as arbalest it's now, and finally S9 Arbalest with +25% vs heavy cav and inf? (but no hills or city def bonus) Of course spaced more in tech tree, because archery units get obsolete too fast, there is no need for 4 units, 3 foot archer units should be enough.
  3. Axe is bit superfluous, sword should gain +25% vs polearm as longsword. So Axeman should go away. And sword available earlier.
  4. Grenadier, I don't know why but this unit always irritated me, they shouldn't get bonus vs line infantry because as of 18c. they basically were line inf, frankly I think that they are unnecessary.
  5. There is too big gap in heavy cav between knight and cuirassier, perhaps place some unit here?
  6. Maceman, rename unit to heavy footman, or men-at-arms.
  7. Perhaps mounted crossbowman as unit? Something like earlier dragoon?
Well I think that's all suggestions that I have, I hope that this is useful feedback to you, and mod is awesome BTW, thanks for effort!
 
Okay, finally installed RFC Europe and played as Poland, so some thoughts about this, and mod as whole point by point:

  1. Poland lack resources, seriously it obvious that you are still placing them, for example where is wheat? Not a single in whole core territory when one UHV is "granary of Europe" and the fact that wheat export was primary source of wealth in Poland.
  2. There also should be salt in Kraków cross (Wieliczka salt mines, active as mine from XIII century), and perhaps some cattle in Great Poland, and some sheep in Podhale (under Tatry mountains) region. Placement of animal resources is mostly dictated by balance as they where raised everywhere.
  3. Honey resource it's also absent despite the fact that drinking mead was somewhat a staple alcoholic beverage in pre partition Commonwealth.
  4. Perhaps new resource of amber instead of place-holder gems? (on Baltic coast)
Well that's all about Poland in mod now something about units:

  1. Archery line makes me want to scream. Longbow should be English UU, archer and crossbow are bit to weak and useful only in defending cities. Arbalest should be last in line and most powerful. So perhaps something like archer - crossbowman - arbalest spaced bit more in tech tree, with archer (S4, +50% city def) and crossbow (as arbalest now) stronger, and arbalest raised to str8/9 (+50% vs heavy inf and cav, or perhaps +25% vs havy inf and cav? or some combination). Hmm, but then knight should gain +1 str...
  2. ...Or Archer as it now, then crossbow as arbalest it's now, and finally S9 Arbalest with +25% vs heavy cav and inf? (but no hills or city def bonus) Of course spaced more in tech tree, because archery units get obsolete too fast, there is no need for 4 units, 3 foot archer units should be enough.
  3. Axe is bit superfluous, sword should gain +25% vs polearm as longsword. So Axeman should go away. And sword available earlier.
  4. Grenadier, I don't know why but this unit always irritated me, they shouldn't get bonus vs line infantry because as of 18c. they basically were line inf, frankly I think that they are unnecessary.
  5. There is too big gap in heavy cav between knight and cuirassier, perhaps place some unit here?
  6. Maceman, rename unit to heavy footman, or men-at-arms.
  7. Perhaps mounted crossbowman as unit? Something like earlier dragoon?
Well I think that's all suggestions that I have, I hope that this is useful feedback to you, and mod is awesome BTW, thanks for effort!

Excellent, someone else saying Poland unhistorical sux
 
@Ogi123

Longbows were eventually a staple of pre gun powder armies but the english used them to greater efficeincy hence the english longbow UU.

I do have to agree there is way too big of a gap between knights and cuirassier and we def need a new unit.. But what?
Axemen should be scraped but swordsmen being available with chainmail just seems so right somehow..
 
Is it just me, or do the Balkans and Germany seem rather empty/too united? I think the German area either needs more independent cities to oppose German expansion or (unlikely to happen, I know) another civ such as Bohemia or Brandenburg. As to the Balkans, there should be an independent city or two in the Transylvanian and/or Moldavian area (Transylvania/Moldavia/Wallachia as a civ would also be interesting). I love the mod but I feel something should be done to try and expand the number of civs on the map to represent the divided nature of most of Europe, which is in my opinion the most interesting part of it.
 
@Barratt87
Longbows were staple only in England, because of trained Yeomen pool. Rest of Europe adopted crossbow because of short required training time (weeks vs years). So I still think that longbow should go to English, besides as I already say there is to much archery units, they obsolete to quickly.
And what are you thoughts about mounted crossbow as a earlier version of dragoon?
 
Yeah I like this too. "Longbow" can be the English upgrade for Arbelestier

Archer - 3 str
Crossbow -5 str (maybe later and 6 str)
Arbelestier - 7/8 str (longbow would be 9)

and the usual hills, city, first strike bonuses
 
The big problem with the longbows as was identified months ago lies in the change in tech tree, it was moved forward 100-150 years or so which has resulted in the current 300 year reign of the bow .. doesn't really get replaced/countered until Flintlock which is a mid 16th century tech.
Depending on tech path, the longbow obsoletes the arbalest in 15-20 turns (Plate Armour -> Chivalry) which makes Simone Boccanegra cry like a little girl :D

There is no need to make huge changes to the unit progression, longbows just need to be detached from chivalry or the tech delayed some to remove the very, very long period in which knights/longs are spammed by everyone (challenge: try to count the number of longbows in the world in 1500 .. hahahahahaha)

As for mounted archers, were they ever used in Europe on any noticeable scale? Samurai and Mongols excelled with them, but I have never heard of them being used back west.
 
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