Thal...
Some more information for you on the diplomacy window bug....
I met America and they asked if I wanted to be friends. We agreed and they replied "wonderful".
A few turns later I met the Romans for the first time and so that ended fine.
Then the Siamese leader opened up a dialog with me but no writing appeared and so I alt and tabbed to look at the tuner and then back to the game with numerous pressing of the esc key I got the brief screen of Washington flicker up with a message saying "That will do".....
NotificationPanel: Notification: nil 0
NotificationPanel: Unknown Notification, Adding generic 67
NotificationPanel: GenericFinger Title TextControl: 5701BD70
LeaderHeadRoot: Handling LeaderMessage: 0,
Welcome! Rome is honored by your presence.
UnitFlagManager: DEBUG: SHOW Washington Warrior PROMOTION_SENTRY
UnitFlagManager: DEBUG: SHOW Washington Warrior PROMOTION_SENTRY
UnitFlagManager: DEBUG: SHOW Washington Scout PROMOTION_SENTRY
UnitFlagManager: DEBUG: SHOW Washington Scout PROMOTION_IGNORE_TERRAIN_COST
UnitFlagManager: DEBUG: SHOW Washington Scout PROMOTION_SENTRY
UnitFlagManager: DEBUG: SHOW Washington Scout PROMOTION_IGNORE_TERRAIN_COST
DiscussionDialog: Handling
LeaderMessage: 12, That will do.
UnitFlagManager: DEBUG: SHOW Edinburgh Warrior PROMOTION_DRILL_1
UnitFlagManager: DEBUG: Init Bucharest Warrior
UnitFlagManager: DEBUG: SHOW Rio de Janeiro Archer PROMOTION_BARRAGE_1
UnitFlagManager: DEBUG: SHOW Genoa Archer PROMOTION_BARRAGE_1
UnitFlagManager: DEBUG: SHOW Harun al-Rashid Scout PROMOTION_SURVIVALISM_1
UnitFlagManager: DEBUG: SHOW Harun al-Rashid Scout PROMOTION_IGNORE_TERRAIN_COST
UnitFlagManager: DEBUG: SHOW Harun al-Rashid Scout PROMOTION_SURVIVALISM_1
UnitFlagManager: DEBUG: SHOW Harun al-Rashid Scout PROMOTION_IGNORE_TERRAIN_COST
UnitFlagManager: DEBUG: Init Barbarian Spearman
UnitFlagManager: DEBUG: Init Barbarian Archer
UnitFlagManager: DEBUG: SHOW Bismarck Warrior PROMOTION_SHOCK_1
UnitFlagManager: DEBUG: SHOW Bismarck Warrior PROMOTION_SHOCK_1
UnitFlagManager: DEBUG: SHOW Bismarck Scout PROMOTION_IGNORE_TERRAIN_COST
UnitFlagManager: DEBUG: SHOW Bucharest Warrior PROMOTION_DRILL_1
UnitFlagManager: DEBUG: SHOW Bucharest Warrior PROMOTION_EMBARKATION
InfoAddictHistoricalData: INFO: loadPlayerDataTable() from 59 to 60 took 0.0020000000004075s to complete.
InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.016999999999825s
InfoAddictCivRelations: INFO: Total time to build political view: 0.0039999999999054s
Nowhere in the above can you see this...
but he appeared between meeting Rome and then that flash of a response by Washington and yet he is not accounted for within the above logs.
Washington's late response could it have been a conclusion to our previous friendship meeting where he had replied "wonderful" and then should have added "that will do"...?
Some information
PRIOR to the event and logs posted.....
UnitFlagManager: DEBUG: Init Askia Settler
UnitFlagManager: DEBUG: Init Askia Spearman
UnitFlagManager: DEBUG: Init Harun al-Rashid Settler
DiscussionDialog: Handling
LeaderMessage: 26, Let us plant the seeds of a bright future by making a Declaration of Friendship to the world. What say you?
DiscussionDialog: Handling LeaderMessage: 12,
Wonderful.
UnitFlagManager: DEBUG: SHOW Harun al-Rashid Scout PROMOTION_IGNORE_TERRAIN_COST
UnitFlagManager: DEBUG: SHOW Washington Warrior PROMOTION_SENTRY
UnitFlagManager: DEBUG: SHOW Catherine Scout PROMOTION_IGNORE_TERRAIN_COST
DiscussionDialog: Handling LeaderMessage: 12,
Ahhh, I've noticed that you've become friends with America. Glad to hear if it. I'm already on good terms with them myself.
UnitFlagManager: DEBUG: Init Monaco Archer
UnitFlagManager: DEBUG: SHOW Genoa Archer PROMOTION_BARRAGE_1
UnitFlagManager: DEBUG: SHOW Harun al-Rashid Scout PROMOTION_SURVIVALISM_1
UnitFlagManager: DEBUG: SHOW Harun al-Rashid Scout PROMOTION_IGNORE_TERRAIN_COST
UnitFlagManager: DEBUG: Init Barbarian Spearman
NotificationPanel: Notification: Barbarian 10
NotificationPanel: BarbarianFinger Title TextControl: 57003250
UnitFlagManager: DEBUG: Init Barbarian Galley
UnitFlagManager: DEBUG: Init Barbarian Galley
UnitFlagManager: DEBUG: SHOW Bismarck Warrior PROMOTION_SHOCK_1
UnitFlagManager: DEBUG: SHOW Bismarck Warrior PROMOTION_SHOCK_1
UnitFlagManager: DEBUG: SHOW Bismarck Scout PROMOTION_IGNORE_TERRAIN_COST
InfoAddictHistoricalData: INFO: loadPlayerDataTable() from 57 to 58 took 0.00099999999974898s to complete.
InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.011000000000422s
InfoAddictCivRelations: INFO: Total time to build political view: 0.0039999999999054s
\Users\xxx\Documents\My Games\Sid Meier's Civilization 5\MODS\Thals Balance Mods - Combined (v 4)\Unofficial Patch\UP - Event Registration: INFO: DoDoFResearch
\Users\xxx\Documents\My Games\Sid Meier's Civilization 5\MODS\Thals Balance Mods - Combined (v 4)\Unofficial Patch\UP - Event Registration: INFO: GiveMinorCivAllianceRewards()
\Users\xxx\Documents\My Games\Sid Meier's Civilization 5\MODS\Thals Balance Mods - Combined (v 4)\Unofficial Patch\UP - Event Registration: DEBUG: Gao: 13 +0
Runtime Error: [string "C:\Users\xxx\Documents\My Games\Sid Meie..."]:298: attempt to get length of global 'cityList' (a nil value)
UnitFlagManager: DEBUG: SHOW Bismarck Warrior PROMOTION_SHOCK_1
UnitFlagManager: DEBUG: SHOW Bismarck Warrior PROMOTION_SHOCK_1
NotificationPanel: Notification: Diplomacy 41
NotificationPanel: DiplomacyFinger Title TextControl: 570183A0
NotificationPanel: Notification: Diplomacy 41
NotificationPanel: DiplomacyFinger Title TextControl: 57019260
NotificationPanel: Notification: MetCityState 5
NotificationPanel: MetCityStateFinger Title TextControl: 5701BD70
UnitFlagManager: DEBUG: SHOW Bismarck Warrior PROMOTION_SHOCK_1
\Users\xxx\Documents\My Games\Sid Meier's Civilization 5\MODS\Thals Balance Mods - Combined (v 4)\Unofficial Patch\UP - Event Registration: INFO: DoCheckNewBuildingStats
\Users\xxx\Documents\My Games\Sid Meier's Civilization 5\MODS\Thals Balance Mods - Combined (v 4)\Unofficial Patch\UP - Event Registration: INFO: BalancePromotionsAllUnits()
UnitFlagManager: DEBUG: SHOW Alexander Scout PROMOTION_IGNORE_TERRAIN_COST
UnitFlagManager: DEBUG: Init Bucharest Warrior
UnitFlagManager: DEBUG: SHOW Rio de Janeiro Archer PROMOTION_BARRAGE_1
UnitFlagManager: DEBUG: SHOW Genoa Archer PROMOTION_BARRAGE_1
UnitFlagManager: DEBUG: SHOW Harun al-Rashid Scout PROMOTION_SURVIVALISM_1
UnitFlagManager: DEBUG: SHOW Harun al-Rashid Scout PROMOTION_IGNORE_TERRAIN_COST
UnitFlagManager: DEBUG: Init Barbarian Spearman
UnitFlagManager: DEBUG: Init Barbarian Brute
NotificationPanel: Notification: Tech 1
UnitFlagManager: DEBUG: SHOW Bismarck Warrior PROMOTION_SHOCK_1
UnitFlagManager: DEBUG: SHOW Bismarck Warrior PROMOTION_SHOCK_1
UnitFlagManager: DEBUG: SHOW Bismarck Scout PROMOTION_IGNORE_TERRAIN_COST
UnitFlagManager: DEBUG: SHOW Bucharest Warrior PROMOTION_DRILL_1
UnitFlagManager: DEBUG: SHOW Bucharest Warrior PROMOTION_EMBARKATION
InfoAddictHistoricalData: INFO: loadPlayerDataTable() from 58 to 59 took 0.00099999999974898s to complete.
InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.010999999999967s
InfoAddictCivRelations: INFO: Total time to build political view: 0.0030000000001564s
\Users\xxx\Documents\My Games\Sid Meier's Civilization 5\MODS\Thals Balance Mods - Combined (v 4)\Unofficial Patch\UP - Event Registration: INFO: DoDoFResearch
\Users\xxx\Documents\My Games\Sid Meier's Civilization 5\MODS\Thals Balance Mods - Combined (v 4)\Unofficial Patch\UP - Event Registration: INFO: GiveMinorCivAllianceRewards()
\Users\xxx\Documents\My Games\Sid Meier's Civilization 5\MODS\Thals Balance Mods - Combined (v 4)\Unofficial Patch\UP - Event Registration: DEBUG: Gao: 15 +0
Runtime Error: [string "C:\Users\xxx\Documents\My Games\Sid Meie..."]:298: attempt to get length of global 'cityList' (a nil value)
UnitFlagManager: DEBUG: SHOW Bismarck Warrior PROMOTION_SHOCK_1
UnitFlagManager: DEBUG: SHOW Bismarck Warrior PROMOTION_SHOCK_1
UnitFlagManager: DEBUG: SHOW Bismarck Warrior PROMOTION_SHOCK_1
UnitFlagManager: DEBUG: SHOW Bismarck Warrior PROMOTION_SHOCK_1
UnitFlagManager: DEBUG: SHOW Bismarck Warrior PROMOTION_SHOCK_1
UnitFlagManager: DEBUG: SHOW Bismarck Warrior PROMOTION_SHOCK_1
\Users\xxx\Documents\My Games\Sid Meier's Civilization 5\MODS\Thals Balance Mods - Combined (v 4)\Unofficial Patch\UP - Event Registration: INFO: DoCheckNewBuildingStats
\Users\xxx\Documents\My Games\Sid Meier's Civilization 5\MODS\Thals Balance Mods - Combined (v 4)\Unofficial Patch\UP - Event Registration: INFO: BalancePromotionsAllUnits()
UnitFlagManager: DEBUG: SHOW Alexander Scout PROMOTION_IGNORE_TERRAIN_COST
What does the number mean following the LeaderMessage - if it represents each Civ then there is a problem there.
Hope that helps
