Beta Gauntlet VI

ya wastin i do go for biology and even tho it really hurts i sometimes take med for enviro. using the strat i do health is a REAL problem. but the way you save forests for later well, no way i could control myself that way.

by the way how many workers are people building?
 
i like the great lib but then i avoid scientific method or at least delay it longer than i probably should. if you beeline for labs maybe GL gets in the way?
 
jOe chOOch said:
ya wastin i do go for biology and even tho it really hurts i sometimes take med for enviro. using the strat i do health is a REAL problem. but the way you save forests for later well, no way i could control myself that way.

by the way how many workers are people building?

I usually build 2 workers, but last game I built just one and got 2 more free! I had no idea you could get free workers from huts. I really enjoyed having the 3 workers, but can't ever seem to take the time to build 3.

Great Lib:
Yes, I stopped beelining for Computers because I also like to delay Sci Meth now that turned my focus to pumping out the great people mid game. But if you're plan is to farm GPs you must have the Great Lib. +8 birth rate !
 
i think you can workers and settlers up to warlord. i have been building three, but im gonna try 2. 3 and they are always ahead of whats actually needed.
 
I just build one worker and that seems enough the entire game. If there is a lot of forest around, I build another one just for chopping them down, while the other one improves tiles.

WastinTime said:
1755 AD. launch. Looks like a 1600 finish is possible.
Could you tell me which wonders you build? I usually build Oracle -> Pyramids -> Great Library and if I don't have anything else to build the Hanging Gardens and Taj Mahal (I usually leave it @ 1 turn left untill steel to use the GA to build the iron works faster). Maybe I'm doing something wrong. I want to shave a few extra turns of my end date. ;)
 
fluffyflyingpig said:
Hmm, you didn't specify random personalities. That would kinda negate the point about having Ghengis around.
I used random personnalities...
 
1862 used mansa switched to cottages instead of farms. farm strategy is dead to me now. try again tomorrow with liz. phi is probably alot more important than spir.
 
First try at this was 1923, dispite a war in the late 1800s/early 1900s that cost me all my workers, a couple pop and a few turns to produce defenders. I need to work on my research order.

I had an interesting map with 7-8 flood plains, 4 health (2 outside), 2 Iron (1 random add), Coal(outside), aluminum(outside), copper(outside), spices, incense(outside), ivory(outside). Max pop was 21 with all the :yuck:. I lost track of my GPs but I remember about 15 or 16 counting a few freebies.

outside = outside fat cross of workable tiles.
 
n0xie said:
I just build one worker and that seems enough the entire game.

Could you tell me which wonders you build?

I can't see how 1 worker can keep up. If that's true, then you are not getting a quick enough start. You need to chop wonders fast and improve tiles. Don't forget, you can chop outside your boundries. My 2 workers never get a rest. I prefer 3.

I build Pyra, Great Lib, Oracle, Hanging. (not the Taj, or any others).
 
Just finished (but not submitted) a 1860 AD launch.
Better than previous but still many things to improve on.
Tried a Great Plains map, I think Pangea has more potential.
Maybe I was just unlucky.
I'll try again see what improvements I can make.
 
Got 1872, think around 1850 is possible with my strat and better start loc.

I still can't see how 1755 is possible :confused:
Prolly need to revise my tech order ...

btw is it possible to see submitted games?
 
Denniz said:
I assume you mean prior to bi-monthly publishing. No, but you can always see your own, though.

Yes, I meant that. Was hoping to learn from good players :scan:
 
1858 with Elizabeth on a balanced map, vs Mansa, Cathy, and the Khans. A big improvement for me. I had an excellent start, with six floodplains, lots of woods, corn, gold, and marble in my big plus.

My science rate hovered around 950 beakers throughout the endgame. I think that's my best super science city so far. I'm curious to know what some of the rest of you are peeking out at during the endgame. I included a screenshot of my little baby below.

But I had terrible luck with Great Artists again. I normally avoid the Parthenon because of this, but since I had marble in my radius, it was TOO easy. I paid for that one, getting like five or six artists throughout the game. That cost me probably about 15-20 turns alone. If I could have added all of those as scientist specialists, I would have been running at over 1000 beakers/turn at the end.

These OCCs are fun. I'm looking forward to trying these on higher difficulty levels.
 

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Just finished a 1852 game, which I am fairly pleased with. My peak beakers-per-turn was 1032, and my highest seen hammers-per-turn was 505.

I learned several subtle things this game which makes me believe that this time can be beaten substantially. Perhaps, even, like Wastin' Time did. Funny how that works out.

- Bill
 
godotnut said:
I was just thinking--I wonder if it would be possible to win with an OCC in the new GOTM. Obviously it would have to be "self-imposed," since it's a fixed start. The final score would stink, but it sure would be cool. What do you all think? Possible?

The problem with self-imposed is that you can't build the Oxford University or have more than 2 national wonders, etc.
 
can always at peace be checked? using the cottages, how do you deal with the pillaging? its one thing to have a farm pillaged but a town? its unbearable!
 
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