Beta Gauntlet VI

The point of the HOF is to play with the game in it's original state without giving yourself an advantage. Adding marble to a map is just as much changing it at using world builder.

1828 launch but I REALLY should have launched before 1800. Aluminum was just outside my border in a section that Frederick was encroaching on. He wouldn't mine it and trade it. I was stupid, I could have turned the cultural slider up and grabbed it for myself. Instead I made 6 units and took out his city. I used way too many turns on that and it took a while to grab the city.

My starting location wasn't great, I could have done a lot better. I think 1700 is possible, don't think my original guess at 1600 is achievable. I think I have figure my main strat out though. I need to do some math to improve it though.
 
:mad: No copper or aluminum this time :mad:

I tried the great plains like so many of you are using. Much nicer start (Pig, 2 Corn, 2 Marble and Fur in the cross), but resource problems. Since I had no stone, I threw an Engineer at the Oxford. I used Liz again trying to go for the GPs, but I've got to go back to Qin.
I thought I was going to beat my 1755, but only got 1775. I think that was my last try. Maybe squeeze in one more next week.

Hey, I actually got attacked this game (if you can call it that). My Infantry had to stomp a few Macemen, crossbowmen, and catapults. I had to waste 1 turn building the Infantry, then upgraded my warrior for my army of 2.
 
1828 on Balanced as Liz against Khans and Cyrus.

1000+ beakers due to GA. Before GA, it was 900+.
 

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Methos said:
I had a few too many cottages there at the end. I actually was able to learn techs faster than I could build parts! :eek: Amazingly I didn't have a single war the entire game. In fact no one did.

Finished with a launch in 1876 AD. Ended up getting nineteen great people (three artist, four engineers, one merchant, one prophet, and ten scientists).

I’ve added an attachment of Berlin at the end of the game.

Edit: I guess I should mention the last 15-20 turns I converted a bunch of towns into watermills for the extra hammers.
:eek: How many times did you have to reroll to get a start like that? 16 or so tiles of river out of 23 must be some kind of record?
 
friskymike said:
:eek: How many times did you have to reroll to get a start like that? 16 or so tiles of river out of 23 must be some kind of record?

I can't remember if I rerolled at all. If I did it would have only been a time or two. I typically only reroll if its a really sucky start. If its okay I'll play it out for a while to see how it goes before ending it.

BTW, I quit my 2nd game and am working on the third. For my second attempt I decided to go for Civil Service as soon as possible hoping a Beauracracy jump early on would be more beneficial. I went for the Pyramids second. I made too many mistakes so nixxed it before I found out if it was a good idea or not.

My game I'm playing now, as Qin, is going much better. I took Education with the Oracle. Need to try and finish it out. Hopefully will have time for a fourth attempt.
 
Sigh. 1808, with Elizibeth. I think I'm maxing out this strategy. No Coal, but three aluminium (!!).

I'll play one more game with Elizibeth, and if it fails to break 1800 I'll switch to Qin, or maybe Saladin.

- Bill
 
Switch from Der Fuhrer to Thin Lizzy. That shaves off about 50 years. Still not able to break 1800 but at least I'm under 1850. I have to say I really love OOC. I still don't see how you people break 1800. I'm researching at around 800 beakers/turn throughout the game and still it takes me up untill about 1820-1840 to get all the tech needed for the space ship parts. At this game I was well over 1000 beakers/turn at the end and it still didnt seem enough. Oh well I'll just start another game I guess :rolleyes:
 

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n0xie said:
Switch from Der Fuhrer to Thin Lizzy. That shaves off about 50 years. Still not able to break 1800 but at least I'm under 1850. I have to say I really love OOC. I still don't see how you people break 1800.

Impressive!:goodjob: I have tried them all: Lizzy, Vicky, and Qin. I still don't see how you guys can break 1850.;) I have never had any problem with the two Mongols; in fact, they love me to the end. In my last run, they even gave me free coal and iron (so much for the "Balance" map).
 
Moonsinger said:
I have never had any problem with the two Mongols; in fact, they love me to the end.
The point of including the Mongols in this Gauntlet wasn't to be difficult to the players, but so that players would give them grief. :D
 
Wastintime I believe you are one of the best OCC players in the world...

Got my self a 1894... must try again
 
I just completed my second try at a OCC game, and I completed in 1970 which I actually thought was pretty good considering I ran out of time in my previous attempt.
Then I come here and read a few posts trying to measure myself up agains all U's other players.....and all my pride gained through my previously mentioned achivement is gone in an instant...........SPACE RACE VICTORY BEFORE THE 1800's !!!....and in a OCC game!
That's just incredible to me, so I figure I must be doing something terribly wrong.

Playing as Peter (Phi,Exp) trying to emphazize on GP for research, gold and production.
I went for all religions starting with buddhism and hinduism of course and I got them all very fast fast with the help of some GP (my strategy being spreading what religion I want to make good friends of the Khan family), then building Stonehenge and the Oracle, in fact I grabbed all wonders in the game excluding the Hanging Gardens and Notre Dame (strategy to get as many GP points as possible).

I had 26 GP's
Just under 800 beakers p/t (higher when building research)
I built one cottage which never beacame a village since I built a workshop on it to speed production

In my defense I could not build the Space Elevator nor did I get aluminum which was extremely frustrating not that it would have mattered since my research was just keeping up with my Space Part building

I guess I must tunnel my way towards all the spaceship techs as fast as I can and neglect all others?

ONE QUESTION (statements): 1. The more base commerce my city produces, the more science it outputs.

2. If my research is at 100% and my treasury is in the plus there's nothing more I can do except assign more scientists and GP's?

This is my first real post here and i'd love some rock hard tips on how to be as good as some of U's fanatics seem to be


Happy C-IV-ing :)
 

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EricTheRed said:
in fact I grabbed all wonders in the game excluding the Hanging Gardens and Notre Dame (strategy to get as many GP points as possible
Aren't you getting a lot of Artists that way? I generally only want 1 Artist throughout the game and that's the free one you get with music. This to cross the 5000 culture at which time you'll have all the land you'll ever get (you should have finished the space race before hitting legendary ;) ).

I think most people here (me included) try not to 'pollute' their GPP 'pool' with anything other than scientist, hoping to force more Great Scientists this way as there is less chance for any other type of leader. An early Engineer is great (worth spending it on the partheon in my opinion, since it will produce an additional 2 or 3 GP before it gets obsolete), an early Priest is a little less useful although the hammer boost can help in the beginning. An early Artist is horrible. You don't need the gold since you have no upkeep, nor the extra culture, since you'll 50.000 before it's useful. That's why I try to delay building the Globe Theatre as long as possible, and if I have a couple of luxeries, or the Khan's are willing to trade some, I don't build it at all

Then again I am yet to break 1800 so maybe I'm doing it all wrong :)
 
1730AD with Elizabeth.

This time can be substantially beaten. I didn't have any Aluminium, and as such my production lagged behind my research by a significant amount. I even managed to get some Future Tech... very unoptimized.

- Bill
 
Welcome to the boards Eric. Don't be intimidated at all the early finishes. This guantlet will have a lot of entries. The people that are posting on here are going to be near the top, the average finish time will not be anywhere near some of these scores. I know I felt pretty bad when I first started playing the gauntlet and finished 100 turns behind the other players. This is how I learned though.

Here are the basic tips for any friendly victory type, cultural, space, diplo. They are used for this gauntlet as well. These are really hard concepts to get into your head, but you need to in order to compete in these gauntlets. They aren't the normal way of play, they are meant for a fast finish:

1) Play a minimalistic strategy. Only build and research things you need.
2) Religions are usually useless. Founding religions is really useless.
3) Commerce if your tech and/or cultural rate. You want towns, ALL towns. You have 20 spaces in your fat cross you can work, you want atleast 10 of them towns, more if available.
4) Farms are not necessary (having 1-2 is good IF you need them, don't just build them because)
5) Most wonders are a waste of time.
6) Trade away your tech. If you can't trade something for it, give it away. You aren't going to fight your opponent, it doesn't matter if they are ahead of you in tech.
7) Play a leader that helps you the most. In most peaceful games, the financial trait is required.

That is about all I can think of right now. I may update it if I think of more. Now as for this gauntlet. Here is what I am doing right now. This isn't what everyone is doing, and I am bottoming out at 1800 on this strat, so it won't be the one that wins.

I play as Elizabeth. The financial trait is almost a requirement for this gauntlet. Philosophical helps in producing extra GP to use as super specialists. Qin Shi Huang is another good choice to help with wonder building. The same strat works for him as well.

Map selection, I use balanced. It has the highest chance of getting the resources you want, great plains and pangea are good choices as well. As for # of opponents, I have played with anywhere from 2-9 on this gauntlet. Fewer means less pressure on your borders but more means better tech trading and on balanced, more resources.

As for a starting location, you need as many river tiles as you can get. Each river tile gives +1 commerce, having 10 river tiles means about 25-30 extra commerce a turn, that will save you atleast 10 turns in the end. You need to have several food resources in your big border, within 4 spaces of your capital. The more variety the better. Having htem in your fat cross is an added bonus.

If you have multiple luxury resources in your fat cross, silks, spices, ivory, etc, put cottages on them. I may or may not keep 1 to put a plantation on to get the happiness. They will generate more as a town than they would as a plantation, and it doesn't do any good to have 4 silks.

Here is what I build in my city. If it isn't on the list, I don't build it. Granary, library, university, laboratory, grocer, aquaduct, Oxford, Globe, Pyramids, Oracle, and sometimes Great Library if I can get it built early. If I am building faster than I am teching, and it is EARLY I will build a monastery or two. Don't try and fit them in if you are teching fast in the beginning. I don't build the Hanging Gardens, its not worth the time. If I had stone I may fit it in though.

Here is my tech path right now. It can change each time I play, but it is basic. By tech path, I mean I go to the tech tree and click on this, let the game fill in the pre-requisites. I don't tech anything I don't need to, I trade for everything I can.

Bronze-Pottery-Alphabet-Civil Service-Paper-Education(Oracle)-Printing Press-Literature(if I can't trade for it and want the GL)-Astronomy-Assembly Line-Electricity-Liberalism-Industrialization(from liberalism)-Rocketry-Computers-Ecology then the other space ship techs, order varies.

I need to go now, ask any specific questions you want me to explain. I will post more later.

Ben
 
Congratulations Bill. Think you are going to win this one again. What did you do differently this time? You seem to be better than I am at finding the little optimizations.
 
Newb question: How come in some of the screenshots I am seeing nobody is suffering from unhappyness? I city size 24 cities with only 15 happyness and nobody complaining. How was this pulled off?
 
Flel said:
Newb question: How come in some of the screenshots I am seeing nobody is suffering from unhappyness? I city size 24 cities with only 15 happyness and nobody complaining. How was this pulled off?

In One City Challenges, the Globe Theatre national wonder, available after the tech drama and after building a theatre, is extremely important. It eliminates unhappiness from the city where it is built. In OCCs, that means it eliminates ALL unhappiness from your entire empire.

Analogous cases can be made for the other "in the city where it is built" wonders, ex. Oxford University gives +100% beakers in one city. There is only one city, so Oxford increases research by 2/3rds for the entire empire.

OTOH, wonders wich give +1 something in all cities are comparatively unimportant.

HTH, Regards.

PS Best finish 1992 - still proud of myself :P
 
Fragment said:
In One City Challenges, the Globe Theatre national wonder, available after the tech drama and after building a theatre, is extremely important. It eliminates unhappiness from the city where it is built. In OCCs, that means it eliminates ALL unhappiness from your entire empire.

Analogous cases can be made for the other "in the city where it is built" wonders, ex. Oxford University gives +100% beakers in one city. There is only one city, so Oxford increases research by 2/3rds for the entire empire.

OTOH, wonders wich give +1 something in all cities are comparatively unimportant.

HTH, Regards.

PS Best finish 1992 - still proud of myself :P

My best finish is 1946 at the moment but I never knew that thing about the globe! Thats really useful (can trade away all those extra resources now^^) I'll try to see what I can get for beelining to drama+education+literature (globe,oxford,library) BTW is it me or does the AI never seem to try to go for any useful wonder? Also I check random personality option each time at the game to hope prevent some war (afaik the khans are the best warmongers, but with this i never have to build units except a warrior to give some early happiness)
 
1824 Balanced Elizabeth

Used Oracle to get Philosophy on the same turn as researching Civil Service to save one turn of anarchy. (I feared waiting with Oracle for Education + I could not start building uni/oxford immediately anyway - wanted pyramids and GL as well)

Used Taj Mahal to build most of Apollo Program (started as late as 1430 AD).

Other wonders: Pyramids, Great Library.

Used final artist + fusion engineer for final GA. I research robotics after fusion to use more of the GA. Also, built 2 explorers while waiting for robotics/docking bay as a prebuild.

Final GP points: 1716/2400. Oracle gave me 2 prophets, Taj Mahal fortunately only one artist (GA). Had one late engineer, too (became a citizen as well).

Had some wars... thus 3 military units. I even think I had to switch to slavery prematurely to pop rush a spearman. Built only one cottage (only one floodplain) (it was pillaged once during early war), I had two grassland gems instead.

Happy moment: culture-razed Montezuma's city with Stonehenge.

My dilemmas:
- at which point to switch from all-scientists to all-production
- whether to let the city grow late game after techs like ecology / genetics, or stay focused on building/teching (or perhaps taking medicine for environmentalism and grow sooner???)

Perhaps I'll attach a screenshot later.
 
n0xie said:
Aren't you getting a lot of Artists that way? I generally only want 1 Artist throughout the game and that's the free one you get with music. This to cross the 5000 culture at which time you'll have all the land you'll ever get (you should have finished the space race before hitting legendary ;) ).
I had about 7 or 8 artists and I had culture enough to reach a cultural victory before I won a space race (if I had had 3 cities that is) or a wopping 156.000+ culture points.
I guess you have a good point there ;)


Big_Ben said:
Welcome to the boards Eric. Don't be intimidated at all the early finishes. This guantlet will have a lot of entries. The people that are posting on here are going to be near the top, the average finish time will not be anywhere near some of these scores. I know I felt pretty bad when I first started playing the gauntlet and finished 100 turns behind the other players. This is how I learned though.........................
Thank you :)
The strategy you mention will require some persistance on my behalf, I generally like to build everything I can and get every Culture Point, Great Person and Gold Coin possible.
Yes, I'm a bit greedy that way :crazyeye:

Big thanks for the time you have taken to help, will try this and post again on my successes and mishaps
 
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