"Beta" Massive WW2 scenario

Meateater,

Yes you are right.
You have a very good scenario with a working system,
and potential for further development.

That is what is important. Unique units can always be added
later on.
The reverse: a scenario with hundreds of unique units,
no working system and poor Order of Battle, I regard
as an uninteresting scenario, even if all the units
had been done by a unit-creator genius.

Best Regards

Rocoteh
 
i like the look of your scenario and have no problem opening it in the editor, but receive an error message any time i try to open it in game. i am using conquests. any help wud be appreciated.

thanks
 
the_scotsman

If you quote the text in the error message its
easier to help you.

----------

Meateater,

I agree with you that its better to have cruisers (CA and CL)
as individual units. When do you think you will have
your next version up for download?

Best Regards

Rocoteh
 
the_scotsman
Not sure what the problom is

Rocoteh
I made an update today to the first page of this tread.
I plan on getting an update up to the scenario over the weekend. Hopefully I can get a lot of the militaries done.
 
Meateater,

That sounds good.

I am looking forward to download the new version.

Best Regards

Rocoteh
 
I must say Meateater, you have totally outdone yourself with this scenario. Great work man! Probably one of the best I've ever played.

A few comments though. Washington D.C. isn't adjacent to the Atlantic Ocean. The city isn't connected to water. Just a little minor thing. Also, instead of naming the city Syria, controlled by France, it should be called Damascus (If that's spelled right) and Palestine should be called Jerusaleum (Sorry if it's not spelled right.) Again, just minor things since you want to be historicaly accurate.

Anyways, superb work! You deserve a medal!
 
I downloaded the scenario but i get an error saying there's not an entry in the pediaicons.txt for british infantry. should there be other files to add other than the biq? I'm running the Conquests version.

Also, I was looking in the editor and like what I see. One suggestion would be to add famous generals like rommel, guderian, macarthur, etc and place them as armies so you can send entire divisions against each other in the battles, i think it'd add something great to the game play. also i think you have some wonders in wrong places.

Anyway, if you could help me out with getting this to load, i'd appreciate it, i can't wait to give it a run.
 
As for the probloms make sure you put the scenario in the PTW scenario folder. That is the only thing I can think of.

Thank's for the comments
 
Meateater,

This is a high-quality scenario.

My intension is to support it as much as time allows.

Best Regards

Rocoteh
 
Never got to update the scenario this weekend, I did delete all of the units on the map so I am ready to go. I did do more research for the starting strengths of each military.

I started to play around with the new units from Conquest so they should be in the next update too.
 
Meateater,

I am glad to hear that.

I am looking forward to your next version.

Do you think you will go for cruisers at 1:1 and
divided into CA and CL?

Best Regards

Rocoteh
 
Meateater I can't get your game to run for some reason. I've got conquest and it will load up to where is says on the screen Configuring scenario and the game stops. I wait over 25 minutes then it ctd. any clues why? how long does it take for this scenario to load up? i got a 2 gh with 512mb ram.
 
Smidlee,

Meateater is not online but I think I can help you:

On my old computer (I still call it that since I cancelled
the buy of the new one due to 2 total crashes) 1.2 Gh Celeron
512 MB RAM load time is 70 minutes for the latest version
of the scenario. On the new that I cancelled (2.6 Gh Pentium 4
1 536 MB RAM) load time was only 10 minutes.

I guess you have to wait 50 minutes, but its worth it
since it is an excellent scenario. One of the best in fact!!!

Regards

Rocoteh
 
Just a few comments about the crashes. There are two versions of the scenario up for download one is for PTW and one is for Conquest, the Conquest versions have a C at the end of the file name 4.1C. So make sure you have the correct one. Make sure you put the scenario in the PTW scenario folder, and not the Conquest ones. Also the scenario has become very large and takes a lot of ram to run, I noticed the scenario will not fully load and will crash to desk top if I am low on virtual memory. So I had like 15 saved games in the saved games folder, so I deleted them and it loaded fine. Other than that with wat you said about your computer specs, if you load all 31 civs it would take about a hour to load.

Ok I am done adding the Conquest units in to the scenario. So future versions will come with a edited Civilopedia and Pediaicon files with instuctions for placment. For the units I am NOT going to provide them in the down load but have you copy and paste them from your Conquest folder to the extras WW2 PTW folder.

Rocoteh

I have been researching navy, airforce, and army deployments prior to or at the out break of the war. As you know there were battle groupings or battle fleets, a few for the U.S. were the Atlantic Squadron; the Asiatic Fleet; Hawaiian Detachment. With this information I was able to locate where ships were stationed a little better. I found the Official Cronology of the U.S. Navy during WW2 sep 1 1939 through 1945 and it is quite intresting to read. I got done with reading the 1939 part named chapter 1.

What do you think an air unit should represent in the game? I was thinking a group. I am having a hard time finding how many of each aircraft were avalible at the start of the war. All I am getting if the total number of bombers and fighter, so I may have to look up each air unit to get better stats.
 
Meateater,

I have also looked for stats with regard to September 1939.
So far only general production stats, but I think I have 2
sources left to check that can give result.

Your question on what an air-unit should represent
is interesting. During work with my own WWIII-scenario
(work halted due to lack of time) I have reflected much over
this. A group sounds good, but with regard to Carrier-based air
I think its good that a unit can represent 10-50 planes.
With an example from my own scenario my idea is that
land-based aircraft should be 1 unit = 40-50 planes, but
I will use another solution for Carrier-based air:
I want to have at least F-14, F-18 and ASW represented
on US Carriers.

Best Regards

Rocoteh
 
Rocoteh
Thanks for your opinions on the planes, maybe I will make land based aircraft groups and carrier based be squads. I still need to do more research on air force squads, groups and wings for each country, that is if I can find that infomation.

Last night after I posted here, I have found British and U.S. navel deployment groups and positions for 1939, so that is looking better.
 
Meateater,

As soon as I has checked the 2 sources I mentioned
(and evaluated them) I will post stats here.

Best Regards

Rocoteh
 
Meateater,

Some stats on Air OOB September 1 1939

Germany:

Me 109 E/F x 1 200
Me 110 C x 400
Ju-86 x 200
Ju-87 x 400
Do-17 x 600
He-111 x 500
Ju-88 x 450

United Kingdom

Hurricane x 600
Spitfire x 150
Gladiator x 50
Swordfish x 90
Skua x 100
Blenheim x 700

The ambition should of course always be to an
starting OOB as accurate as possible but when you
look at produced combat aircraft a 90% accurate
OOB maybe is acceptable:

Produced Combat Aircraft 1939-1945

USA 324 750
Japan 76 320

If you compare with the most powerful Airforce today, the U.S. Airforce 3100 Combat Aircraft one can really see the move from quantity to quality.
One can then argue that you can not compare Peacetime strenght 2003 with war-production, but the point is that US and NATO doctrine DO count upon Peacestrenght since the next major war should be won with forces on hand, the so called: "Come as you are War".

Best Regards

Rocoteh
 
some questions:

red forest -
isn't washington part of a complex w/annapolis on the chesapeake bay, and if so, aren't there navy ports there? i seem to recall the british navy attacking us there in 1812, no?

meateater -
why does your scenario have to be in the ptw scenarios folder? is it the case that even scenarios created with conquests editor would be placed there? (it may be, as they now "give away" ptw with conquests) i find that all somewhat confusing.

also, what do you mean about the copy and pasting of units? if you include units in your download, what units exactly do i need to copy and where do i copy them from? (apparently the paste is to a subfolder of your scenario called ww2extras)

just fyi, my vote would be to make your download as all inclusive and as idiot proof as possible. less steps is better, even if the DL is bigger.

rocoteh and meateater -
regarding troop size, i have always found it a drawback that unit health and regular / veteran / elite are the only measure of training and morale a unit has.

for instance, i don't think a saudi arabian f16 pilot compares to an american one. and, i don't think an iraqi pilot compares to a saudi one.

there should be some way to represent this. if you ever played tecmo superbowl, the players had five player "conditions" about how good they felt that day, (poor to excellent). this impacted their abilities directly. i wish there was a way to do this directly in civ. (btw, that feature is not represented in ANY football game today, which sux. it was a great feature. only how "tired" they are is)

let me know if you misplaced my email. thx, -mdw
 
if someone were to attempt to try to make units (artwork) for the units in your scenario here, where would they go to find out the basic "how to do it" instructions covering pixel size, animation, etc? no promises, but i might no someone who could do it.
 
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