"Beta" Massive WW2 scenario

Great stuff there Rocoteh very useful, I do thank you for taking the time to get this information.

So you think that there should be no units in a city, to well yes fortify it. ( other than its starting forces of 1939 ) I understand what you mean about a boring first turn if every city had at least one unit. I have read a thread about Conquest that you can fortify a unit in the editor, so when the game starts that unit will be fortified, is that cool or what. So that should take care of the boring first turn for Conquest.

If I only give each civ its starting units(forces) of 1939 and nothing else then they will just use the starting units to fortify their unprotected cities. Don't you think? Not to mention these unprotected cities would be prime targets for first attack by enemy units. Some cities can take 20 turns or more to make an infantry unit. These are a few things I would be worried about.
I just think that there should be at least one unit to protect each city at the start of the game and not be counted as part of the civs starting force.

No Conquest today, so visions of stealthy subs picking units out of enemy stacks will dance in my head one more night.

P.S. Congrads to you and the ACW team for getting it in the Conquest bonous CD, excellent work.
 
Meateater,

Thank you.

Its possible that you are right concerning garrisons
and AI:s reaction if you choose to leave them out.

Then a solution would be to give them lower stats
than normal infantry.

Best Regards

Rocoteh
 
Meateater,

I hope you can find use for these stats:

Panzer Production:

Prewar:

PzI: 1 445
PzII: 1 241
Pz 38: 381
PzIII A-D: 258
PzIV B-F1: 256

1939-1940

PzII: 99
Pz 38: 275
Jgd PzI: 100
PzIII A-D: 390
PzIII E-H: 470
PzIV B-F1: 280
Stu.G III: 184

1941

PzII: 233
Pz 38: 698
Jgd.PzI: 74
PzIII E-H: 1 713
PzIII I-O: 40
PzIV B-F1: 480
Stu.G III: 540

(To be continued)

When the war started nearly 50% of Germany:s
tanks were PZI!!. It had a weight of 5.8 tons.
Armor was 13 mm, and was armed with a MG.
Introduced 1935.

Compare with the French tank S35 also introduced
1935: Weight 22 tons. Armor 55mm. Gun 47 mm.

In fact during the Spanish Civil War 1936-1939,
the PzI was no match for the Soviet tanks.
Nationalist units used captured Soviet tanks
whenever they could.

From September 1939 to December 1940 Germany
was only able to produce some 100 tanks each month.

In fall 1940 the PzI could no longer be used as a tank.
As you can see from the stats above the medium tanks produced
counted together were less in numbers than the PzI:s.

In fall -40 Hitler made a "Panzer-split". 10 Panzer divisions
was doubled to 20 Panzer divisions.
How? The "old" Panzer division had 300 tanks.
The "new" Panzer division had 150 tanks.

Best Regards

Rocoteh
 
Most definitely useful information you have supplied Rocoteh. I will include the Panzer 1 in the next update. I was not sure what the PZ 38 is but could it be the captured Czech tanks? From my understanding these czech tanks were used early in the war by the Germans. The Jgd. and Stu. are SPG's I thinks.

I updated the scenario to 4.1, and added in about 18 foot units. ranging from

German heavy MG34, MG42, and SS infantry. Faustpatrone Anti-tank, Panzerfaust 30 Anti-tank, and Panzerschreck 54 Anti-tank.

American M1917A1, M1919A2 heavy MG's, and U.S. paratrooper. Bazooka M1, Bazooka M1A1, and Bazooka M9.

Britain got British commando, and Vickers heavy MG. British Piat
Anti-tank.

Japan got Japanese marine SNLF (spacial naval landing force) and Type 99 heavy MG. ( I need to add the knee mortar, and type 92 heavy MG)

Also added combat engineers and city police(still working on their role). I started readjusting the unit stats too.
 
Meateater,

I have just downloaded 4.1. The changes sounds
interesting.

Yes, the PZ 38 was captured from the Czech:s.
In fact it was produced in Prague into 1944.
As you mentioned, it was important early in the war
since so many of the Geman tanks were Light tanks.

PzI was de facto not a real tank, although most historians
counts its as such.
Yes, you are right I have included SPG:s and Tank Destroyers.
Some days from now I will post the remaning stats (into 1945).

These will show how Germany when their last chance for
victory was gone produced more a more tank-destroyers
at the expense of tank production.

As you know I really like this scenario and I think it will be
next years winner among the scenarios.

I intend to back it up with stats, research and playtesting.
Today I have researched Air-power strenght September 1939.

Its much more difficult to get an accurate picture of this
if you compare with Army and Naval OOB:s.

Have you also met this problem?

Best Regards


Rocoteh
 
That sounds good Rocoteh

I will check a few sites to see if I can get some more information, because all I have now are the total number of each type of aircraft produced during the war.

Well I got Conquest and finished the WW2 pacific conquest. We ( the allies ) were victorious by victory points on the monarchy difficulty with turns left. Great fun.
 
Meateater,

Panzer Production (continued from Post 163):

1942

PzII: 306
Pz 38: 195
Jgd.PzII: 512
JgdPz 38 I: 454
PzIII E-H: 250
PzIII I-O: 2 354
PzIV B-F1: 127
PzIV F2-H: 827
Stu.G III: 391
Jgd. Pz III: 412
Jgd. Pz IV: 25
Tiger I: 78

1943

Pz II: 77
Pz 38: 197
Jgd. Pz II: 204
Jgd. Pz 38 I: 800
PzIII I-O: 360
PzIV F2-H: 2 073
Stu.G III: 205
Jgd. Pz III: 3 407
Jgd. Pz IV: 74
Tiger I: 647
Panther: 1 850
St. G. Tiger I: 90

1944

PzII: 7
Pz 38: 124
Jgd. Pz 38 I: 487
Jgd. Pz 38 II: 1 598
PzIV F2-H: 3 371
Stu.G III: 901
Jgd. Pz III: 4 993
Jgd. Pz IV: 1 745
Tiger I: 623
Panther: 3 964
Tiger II: 377
St. G Tiger I: 18
Jgd. Pz Panther: 215
Jgd. Pz Tiger II: 51

1945

Jgd Pz 38 I: 14
Jgd.Pz 38 II: 1 136
PzIV F2-H: 417
Stu.G III: 111
Jgd.Pz III: 1 023
Jgd Pz IV: 458
Panther: 449
Tiger II: 112
Jgd.Pz Panther: 469
Jgd Pz Tiger II: 26

Edit: Add Nashorn 1943-1945 Tank Destroyer: 473
Add Elefant 1943 Tank Destroyer: 90


Please check your PM.

Best Regards

Rocoteh
 
total aircraft production
Country 1939 1940 1941 1942 1943 1944 1945
UK 7940 15049 20094 23672 26263 26461 12070
US 2141 6086 19433 47836 85898 96318 46001
USSR 10382 10565 15735 25436 34900 40300 20900
Germany 8295 10826 12401 15409 24807 40593 7540
Japan 4467 4768 5088 8861 16693 28180 8263


German aircraft
Type 1939 1940 1941 1942 1943 1944 1945 Total
Dornier 17 215 260 - - - - 475
Dornier 217 1 20 277 564 504 - 1,366
Heinkel-111 452 756 950 1337 1405 756 - 5,656
Heinkel-177 - - - 166 415 565 - 1,146
Junkers-88 69 1816 2146 2270 2160 661 - 9,122
Junkers-188 - - - - 165 301 - 466

Air War Statistics in the European Theater, 1942 to 1944
Type Sorties Tonnage Lost Enemy Kills Claimed
B-17 291,508 640,036 4,688 6,659
B-24 226,775 452,508 3,626 2,617
B-25 63,177 84,980 380 193
B-26 129,943 169,382 911 402
A-20 39,492 31,856 265 11
A-26 11,567 18,054 67 7
Total 762,462 1,396,816 9,937 9,889


Well there is information out there I found this stuff from a quick search. They listed all of the German aircraft but I only put up a few to show you. I also saw British, and American listings on other sites.
 
Meateater,

Very good stats. One problem remains though:
To get accurate stats on OOB:s (Air) September 1939.

I have checked several OOB:S (Air) in relevant scenarios
for Century of Warfare (out of print, one of the most
serious wargames ever done).

I am sorry to say (at least with regard to Air OOB:s)
the research holds low quality in most cases.

Well, I will continue to search.

Best Regards

Rocoteh
 
hi,

i am excited to try your scenario, it seems like you have created the most involved and accurate WWII simulation anywhere, but when i DL'd it, there was nothing inside the zip. it says its ~146kb but there isn't a single file inside.

perhaps i'm just missing something obvious, any ideas?

also, i was curious when you thought you would be able to port this to conquests? seems like a natural fit since it has facism, slavery, and i believe the ability to make it so that one civ will always be enemies, or allies, with another, no matter what.

please fill me in, -mdw
 
Thanks for your comments Sinatra.

Don't know why you can't get it downloaded, maybe the server was down or something.

As for porting it over to the Conquest. It is a different editor and I must start from the ground up as far as I know. I guess the first thing to do would be to make a new map or make a copy of the one in use now.

Well Conquest has not been released world wide yet, I and most people have only had the game a week or so. With that said I would like to wait a while before starting on the Conquest version.

If possible I would like to expand this project for the Conquest version and put together a team of people to work on it. I have a few idea's for some more ww2 Conquest too.
 
i think u misunderstand me, i DID get it to DL, but the zip i got, has nothing in it. its empty. i use windows explorer (on my xp pro) to look inside it, (which works on other zips) but there is nothing in it, even tho it is 147kb in size.

i can't understand why its empty. do i need to use winzip instead?

i can't believe that there isn't a way to import your scenario into conquests. i consider this a huge oversight of the game publisher. i suppose it won't take you as long, as u don't have to design again, but merely copy and add whatever enhancements that conquests has; still that will take you a very long time on a scenario of this size.

obviously i'm not much help to you, but i would like to encourage you very strongly to go ahead with the conquest version, as i think with its new features it will leave no stone unturned in allowing you the potential to create the ultimate ww2 simulation, a worthy goal and one i selfishly would like to see completed.

also, i am curious what u think of the other scenarios out there? i know phoenix has one, (he calls his the best ; ) and yurt has one as well. there are also some others... what do you think of those?

i would like to provide webspace and a webpage where everyone can post their WWII scenarios in one place. i would want to list the following as stats of each scenario:

1. number of cities
2. size of map
3. region of earth covered
4. number of civs
5. year started / time increments (week, month, etc)
6. approx total # of all civ units to start
7. version of civ, (civ3, civ3 ptw, civ3 con) and patch # needed

would you be interested in something like that? i really would like to have all ww2 related scenarios in one place, and compare them against each other, and also get user ratings on them.

long post, many questions. looking forward to all the answers, -mdw
 
Hi Sinatra,

I also had a problem the same as yours at one time, I eventually tried tha Zip in powerarchiver (Free zip software) and it worked ok. I don't know why windows had a problem with the zip, the fact that its size is shown as 147Kb is what caused me to investigate. If the zip really is empty then the size should be shown as 0bytes.
 
thx epl, maybe i'll try winzip, altho i hate to install it just to do this. or maybe meateater will pack the zip differently so that xp can do it. thx again, -mdw
 
Sinatra
I think that would solve the problem if you got win zip. I could zip the scenario in RAR if you have that, I thought most would have win zip.

It would have been cool to be able to import PTW scenarios in to the Conquest editor but I guess it was not possible with all the new features. There is a thread started that talked about maybe being able to import PTW maps.

Yes I have talked to Phoenix and Yurt before. Phoenix was using some of my units from an earlier version of my scenario for his scenario.
With each scenario there is a little different style that is used by the scenario creator to give it, its own unique feel, look or the way it plays. How is that for avoiding a question, but giving an answer.

Well about your last question I am going to have to pass on an answer for a little while. I have a few ideas for Conquest and would like to talk with the other ww2 scenario makers to see if they have an interest. I will consider your offer and idea concerning the web space.
 
I have tried to get this scenario to work for the past couple of days and have had no luck at all. It just seems to hang once it gets to the part where is says loading scenario. I was wondering if you knew what was wrong or what the deal was. I also was able to get the scenario to get just as far in Conquests before it started to hang.
 
Hi Trancer,

I'm afraid you just need to give it time....lots of time...At that point, my 2GHz Pc requires about 30-40 minutes to load it.

I suggest you go make a cup of coffee or 6...:)
 
Wow tracer that is great. I was not sure what you had there in that download until I opened it and then I got a big smile on my face.

Two thumbs up to you Thanks

The only thing was, I think you clicked an ocean tile edit by accedent where Berlin was, because it was gone with just ocean being there.

Like EPL said it can take a while to load all 31 civs for this scenario.
 
Ok I'll fix it sometime before the weekend's over. But great scenario though.

All you have to do to convert any file to work with Conquests is just open it with your Conquests Editor and save it as a .biq file. It's that simple and easy.
 
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