Hmm, strange thing happened. I captured Narvik, no crash, captured Oslo and no crash but no Fall of Norway. Bug?thanks, no crash here, could any one else test the save please ?
(and please remember me if you had the Fall of... crash if possible)
Hmm, strange thing happened. I captured Narvik, no crash, captured Oslo and no crash but no Fall of Norway. Bug?thanks, no crash here, could any one else test the save please ?
(and please remember me if you had the Fall of... crash if possible)
And no "Fall of Poland" triggered. I'd say Slovakia earned to keep Warsaw !It appear that Slovakia managed to capture Warsaw.
Yep, already in the bug list.New bug to report boss.
on or about the start of the British calling in reinforcements, the British units in London (only British city left) seem to ignore the only 1 unit attack from city rule. My encirclement units in one hex in particular are getting wave attacks out of the city of 8 infantry and a matilda II every turn. The hex they are currently hitting is the wheat hex just west of London.
There is no "Fall of..." for Norway.Hmm, strange thing happened. I captured Narvik, no crash, captured Oslo and no crash but no Fall of Norway. Bug?
Aw. Ok xD. But there was no british troops in Norway. None.There is no "Fall of..." for Norway.
Aw. Ok xD. But there was no british troops in Norway. None.
AI (DLL):
- Every nation use same value (5) for all flavors (testing purpose)
- Tweak score target for cities
- Do not allow Withdraw and Hedgehog posture (testing purpose)
- Do not allow defensive Bastion and Improvement Defense (testing purpose)
- Do not count Air units for Dominance zones (testing purpose)
Global:
- Add Urzahil's units icons
- Add Urzahil's German translation
- Add civilizations maps from JFD WWII Leader mod
- Add WWII 3D Leaders to authorized mods list
- Add ZiS-3 soviet Field Gun (fixed in beta 3)
- Remove all traits description as they are not all activated
Europe 1939-1945:
- Tweak initial buildings list in cities
- Remove Strasbourg for France, update Maginot Line position
- Remove some small soviet cities
- Move Munich, add Essen and Leipzig, remove Passau and Magdeburg for Germany
- Change some population values
- Add troops route out of U.K. in case of near complete conquest by Germany AI
- Add Operation Fallgelb for Germany (human and AI), available only if the Maginot Line is on the map.
- Always place the Modlin Fortress in Poland
Balance :
- Update AI operational and tactical defines values
- Lower Mobile AA combat modifier vs Armor (from 100 to 25)
- Add and edit Army Formations from Artificial Unintelligence mod
- Tweak U.K. and Italy Order of Battle
- Tweak "MotherLand Call" military operation flavors and cost
Bug fix:
- BM13-16 project reference is the BM-13, not the T-34...
- Add forgotten mobile artillery projects to Germany
- Fix Field Gun size
- Allow Greece to trigger allied victory (fixed in beta 3)
- Give French territory to correct player when the AI conquer Paris
- On Military operation, launch Paratroopers from a city and check that it's a friendly city (ie not captured)
- Remove Joffre project
Crash fix:
- Prevent a crash that could occur on some computers when changing the number of resistance turns after capturing a city
- Prevent a crash that could occur on some computers when a defending unit is destroyed after capturing the last city of a civilization
- Fix rocket artillery graphical initialization that was causing random crashes when firing at large figures units (like infantry)
So, which city (cities ?) to add back for USSR ?
My test game with USSR: Yerevan captured by Iran, Murmansk captured by Finland (but I've captured Helsinki), Lwow threatened by Hungary and Slovakia...
still holding Germany around Warsaw (I was first to capture), but well that's interesting !
So you meant will be fixed? Or beta 3 is released?- Add ZiS-3 soviet Field Gun (fixed in beta 3)
- Allow Greece to trigger allied victory (fixed in beta 3)

I dont think the +gold per turn will have a big impact on the game for my way of playing because I rarely have 100+ gold per turn. The bigest impact will be the barrack.
[No AI restrict embarkation]
I found a strange thing - when I captured France, I started to prepare to invade U. K., I moved a lot of u-boats to the English channel. U. K. behaved very strange - every turn they embark 2-3 units, I damage them, next turn these units land on U. K. territory, then U. K. embarks other units, and that happens again and again so I destroyed a lot of units(when I started invasion and landed in England, there were only 5 - 7 units left). U. K. didn't send any fleet to English channel, so my embarked troops and u-boats didn't get any damage. And another thing - once the English tank division landed near Amsterdam(between the city and unit was 1 tile, Amsterdam were already captured by me). I tried to destroy it, but I wasn't able to do it in 1 turn. Suddenly, next turn the tank division embarked! How?! When I was fighting France, they kept their Char B-1 in south, behind Nice(Nice was controlled by France). Another thing - I launched Seelowe(I think it's the most useless operation, paratroopers in England were cool, but so many obsolete units appeared in the sea, including infantry(I don't build it at all as Germany, I build only SS). My production went to -20% because of oversize of military), then I embarked StuGs to capture Plymouth, I attacked the city with 2 StuGs, next turn I attacked it with 1, then I somehow lost the ability to attack Plymouth with an embarked unit. Is it a feature or a bug?