attackdrone
Warlord
Alpha Centauri II for me has always been my greatest hope for a sequel. Pity that EA has its grubby hands on it.
However, they require me to fax in a signature on the agreement. I dont have access to a fax at the moment :/
Is this paid?
Since they posted their advertisement for Beta Testers in a TBS forum, then its probably of the same genre. And since its not going to be SMAC, then my moneys on Colonization.
Wouldnt it be sort of unusual to ressurect a game that was last released 14 years ago when a new Civ would be a sure fire money spinner?
2 words: Railroad Tycoon. This title came out in between C4 and BtS. It was never going to be a sure-fire money winner, and they knew it. However it gave them a nice break from the Civ grind (always working on the same project, even if it is Civ, must wear on even the most avid of people after a while). Colonizatyon I think would fit nicely into this same category, with the one plus is that while Railroad Tycoon had others of its genre out there to compete against (and therefore deflating sales), there would be no competition for a Colonization remake.
Colonization was a great builder/strategy game, kinda like turning up the focus and zooming in on one region of a Civ game.
I always assumed Col would be perfect for a new version. However, I read somewhere that the big problem is to do with how the native tribes were treated in the original. Basically, in the game they were just exploited and then wiped out. Somebody connected with the game, designers or whatever, later felt very uncomfortable about this and that is why Col has since had a low profile and has never been redone.
Don't know how a revamped game could handle this, as the Europeans were (still are in some cases) genuinely despicable in the attitude to the native peoples. If there was a balancing payback (e.g. serious health problems caused by tobocco and cocaine use), it didn't happen in the timeframe of the game.
I take your point, but surely cold hard cash cow of civ would be more likely even if developing it would get on the nerves? I know next to nothing about the industry so you may be right, but to me it seems a sure-fire unit shifter is more likely, especially seeing as PC sales in general are suffering .
But we still havent seen Civ4 Complete (to include Mods, Scenarios etc. from the contest last winter as well as the final patch). This would be a cash cow in itself as there would be very little development (dedicated upfront monetary/ resources) necessary in order to pump this out, and could easily go in parallel to a smaller project such as Colonization that would require less capital and resources (they already have the original source code, theme, and development notes), as well as providing that much needed breather from the Civ Grind.
Also Civ 4 complete is already out
Civ 4 Gold is, i don't know whether that counts
Yeah but they hardly need beta testers for that, what function would the questionairre serve? Also Civ 4 complete is already out
Civ4 gold has BtS in it.
What contest are you referring to?
Have to say, I never played colonisation, but having looked up the extensive wiki entry on it, it looks good. an updated version might be nice...
Colonization was a great builder/strategy game, kinda like turning up the focus and zooming in on one region of a Civ game.
I always assumed Col would be perfect for a new version. However, I read somewhere that the big problem is to do with how the native tribes were treated in the original. Basically, in the game they were just exploited and then wiped out. Somebody connected with the game, designers or whatever, later felt very uncomfortable about this and that is why Col has since had a low profile and has never been redone.
Don't know how a revamped game could handle this, as the Europeans were (still are in some cases) genuinely despicable in the attitude to the native peoples. If there was a balancing payback (e.g. serious health problems caused by tobocco and cocaine use), it didn't happen in the timeframe of the game.