SVN:
BULLAI @ scourceforgeSpoiler :first Better BUG AI: http://forums.civfanatics.com/showthread.php?p=8657114#post8657114
2010-02-13 version was revision 15
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int CvCity::getAdditionalHealthByFeature(FeatureTypes eFeature, int iChange) const
{
int iGood = 0, iBad = 0;
return getAdditionalHealthByFeature(eFeature, iChange, iGood, iBad);
}
/*
* Returns the total additional health that adding or removing iChange eFeatures will provide
* and sets the good and bad levels individually.
*
* Doesn't reset iGood or iBad to zero.
* Positive values for iBad mean an increase in unhealthiness.
*/
int CvCity::getAdditionalHealthByFeature(FeatureTypes eFeature, int iChange, int& iGood, int& iBad) const
{
Ever heard of function overloading?
I had not heard of that feature. Seems overly confusing.
What is the CxImage folder for?
My brother and I (7000km apart) have tried about 5 games now with this mod. Every single game has turned into an OSS error fest sometime during the game.
rev 100
- Spies will wake up again when stationary bonus is maxed, if sent to sleep on a plot where they can perform missions (Afforess)
- more MongooseFeatureDamageFix
- various small fixes/teaks for the AI
- no more isolated starts on PerfectWorld!
rev 101
- AI can now build city defense units even if only warriors are available (using other UnitAIs, ignoring NotUnitAIs)
- Retreat to a doomed city is hopefully less likely now
- Building forts is no longer considered in AI_bestPlotBuild, they can only be built from AI_improveBonus. (That's the way it was initially, and that's the way it should be. I see that now.)