Deliverator
Graphical Hackificator
For a long time we have discussed whether it is possible to rebuild Dune Wars without using RevDCM as a base.
I have now made a new version of the mod built on Better BUG AI - this version is called Dune Wars 1.8X.
The changes in version numbers from 1.8 is as follows:
The mod is playable and at a stage where play-test feedback would be useful even though there are a few issues.
Download the Dune Wars 1.8X installer HERE
Notes/Remaining Issues:
1. I *think* I have merged over all custom Dune Wars functionality from 1.8 including:
- Dales Combat Mod
- The latest Orion's Inquistion Mod implementation of Inquisitors
2. The Gamefont small icons for bonus resources are messed up and the water drop gamefonts have reverted to bread. This is easy to fix later.
3. The version of Better AI that is included allows different Leaders to prioritize different victories and has new code that focuses on achieving them. I have disabled the Space race victory, but I guess this code could cause issues.
4. I have included updated versions of the mapscripts. I'm fairly sure that the intermittent crashing of Arrakis.py has been due to the mapscript deciding that an impassable Peak feature is great spot for a city location. I have moved the "chrome" code that adds the Outcrop and Peak features inside the mapscript so that it executes before starting plots are decided. Arrakis.py now seems more stable.
5. I have used a Debug DLL to fix a number of Assert errors. There are still some strange ones which perhaps need to be addressed to get the mod stable.
6. I have generally operated a bare-minimum policy in bringing across code so potentially I missed some bits of code that I didn't appreciate were needed.
Any help with testing and debugging this version of Dune Wars would be appreciated. It feels like I am more than 95% of the way to a new stable base for Dune Wars.
I have now made a new version of the mod built on Better BUG AI - this version is called Dune Wars 1.8X.
The changes in version numbers from 1.8 is as follows:
Spoiler :
Dune Wars 1.8 base:
RevDCM - version 2.61
Better BTS AI - version 0.82
BUG - version 4.2
BULL - version 1.0
Better DuneBUG AI base:
RevDCM - not included
Better BTS AI - version 0.90
BUG - version 4.3
BULL - version 1.1
RevDCM - version 2.61
Better BTS AI - version 0.82
BUG - version 4.2
BULL - version 1.0
Better DuneBUG AI base:
RevDCM - not included
Better BTS AI - version 0.90
BUG - version 4.3
BULL - version 1.1
The mod is playable and at a stage where play-test feedback would be useful even though there are a few issues.
Download the Dune Wars 1.8X installer HERE
Notes/Remaining Issues:
1. I *think* I have merged over all custom Dune Wars functionality from 1.8 including:
- Dales Combat Mod
- The latest Orion's Inquistion Mod implementation of Inquisitors
2. The Gamefont small icons for bonus resources are messed up and the water drop gamefonts have reverted to bread. This is easy to fix later.
3. The version of Better AI that is included allows different Leaders to prioritize different victories and has new code that focuses on achieving them. I have disabled the Space race victory, but I guess this code could cause issues.
4. I have included updated versions of the mapscripts. I'm fairly sure that the intermittent crashing of Arrakis.py has been due to the mapscript deciding that an impassable Peak feature is great spot for a city location. I have moved the "chrome" code that adds the Outcrop and Peak features inside the mapscript so that it executes before starting plots are decided. Arrakis.py now seems more stable.
5. I have used a Debug DLL to fix a number of Assert errors. There are still some strange ones which perhaps need to be addressed to get the mod stable.
6. I have generally operated a bare-minimum policy in bringing across code so potentially I missed some bits of code that I didn't appreciate were needed.
Any help with testing and debugging this version of Dune Wars would be appreciated. It feels like I am more than 95% of the way to a new stable base for Dune Wars.