Better Report Screen (UI)

Better Report Screen (UI) 7.0

Infixo updated Better Report Screen (vanilla, R&F) with a new update entry:

Version 4.0 Gathering Storm

Version 4.0
- Updated for Gathering Storm.
- Fixed: Description for F8 key is shown in Options.

Gathering Storm changes.
- Resources tab shows new info for strategic resources: stockpile, maximum, net gain.
- Unit Maintenance table in Yields tab shows Resource Maintenance cost.
- Units tab shows the type of resource consumed by a unit (last column).
- Reports List shows 7 buttons for all 7 tabs in the main window.
- Reports List is closed when the buttton is clicked (so you don't have to...

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Adding this mod in the middle of my Mali game, caused me to receive era points when building a suguba for the first time, when I had built many before that. When I turn off BRS, I don't get the era points. I can attach my save file if any one is interested in it.
 
Thanks, I just noticed I had other mods installed as well. When I only enable your mod (and map tacks) the issue does not occur. However, I do notice your policies page reports Desert Folklore as offering 4 faith, when I'm making 10 faith from it. Scripture does report my faith bonus accurately.
 
I have 2 holy sites, each bordering 5 desert tiles. Scanning over all 3 holy sites, shows total adjacency bonus from all sources, and that totals 21. Edit: the screen shot shows all 3 HS.
 

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Glad to help! I think maybe there is an issue with the rationalism calculation also. In game it says I gain 22 science, but I don't see how.

I have 4 campi
All 4 have at least +3 adjacency
Only 1 is size 10 and has library and uni for +6
2 have lib and uni for +3 each
1 has just lib for +1
Total +13,

I just added another campus and bought the library and uni right away. Adjacency of 3 but not size 10, should be +3, but policy went from +22 to +27. which I wonder why it would go up +5??
 
Glad to help! I think maybe there is an issue with the rationalism calculation also.
Yeah, I am aware of that. The issue is that there is only one Lua function that returns yields for a building and it returns them already with applied bonuses. So, if I calculate a modifier, I adds second time sort-of.
As for now, I dont have a solution for that unfortunately.
I wrote about this situation in the mod description, „double modifier effects”.
Anyway, if you don’t use any savefile affecting mods, please post a savefile. I will have a situation to analyze.
 
Infixo updated Better Report Screen (UI) with a new update entry:

Version 4.1 Fixed Rationalism and Desert Folklore

Version 4.1
- Fixed: Policies that modify building yields now should calculate properly even if the policy is slotted atm. In other words - corrected Rationalism, Free Market, Grand Opera and the like.
- Fixed: Modifiers that add bonus yields based on adjacent terrains or features now properly calculate the number of adjacent tiles. In other words - fixed Desert Folklore, Dance of the Aurora and Sacred Path.
- Added: You can use BRS with ConciseUI.

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Hey just wanted to give a huge thanks, the absence of this mod, with no hyperbole, makes the game literally unplayable. All others I can get by without, even if I'll sulk about it, but this..I genuinely don't know how I played so many games of putting in policies, seeing if the difference was worth it, then quick loading lol.

Stellar work mate.
 
Hey just wanted to give a huge thanks, the absence of this mod, with no hyperbole, makes the game literally unplayable. All others I can get by without, even if I'll sulk about it, but this..I genuinely don't know how I played so many games of putting in policies, seeing if the difference was worth it, then quick loading lol.

Stellar work mate.


I find the game to be 100% playable without it but I agree Tunnah it is incredibly useful and VERY well done. My thanks to the author as well.
 
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