Better than BTS

Referring back to the game sample Jdog supplied, could someone remind me why an AI can declare war and then declare peace in one turn? Probably an explanation but can't think of it. For example in the save game above:

1060AD: Shaka DOWS on neighbour Egypt (why)
1070AD: Shaka and Egypt make peace in 1 turn (how)

Is it simply that AI's never "refuse to talk" with each other only with humans (no big problem with that I think?). What made Shaka want to go to war and then change his mind? What did Egypt supply him with to appease him in only 1 turn?

I wonder if Jdog still has the autosaves for this situation?

EDIT: Doooh. Forgot possible vassal arrangements affecting these instant war/peace declarations. Did Egypt sign a vassal arrangement with someone Shaka is not at war with?

Cheers

I went back to check out the 1-turn war. Ramesses is the owner and resident of the AP and is given the option to call a vote on the same turn that Shaka declares war. Since Ramesses' turn comes after Shaka's, he calls for an end to the just started war and the voting members agree. The war ends on the next turn.

Glad that's settled, it certainly looked strange!
 
Version 0.21 has been posted!

Updates include Solver's 0.19 and a lot of small tweaks to the behavior for moving ships and air units from threatened cities. Most importantly, the retreat AI for these units has been specialized for the various Unit AI types (ie, battleships, carriers, and transport groups will respond differently).

Enjoy.
 
Thanks Jdog! It looks that you are possibly iterating closer and closer to improving one of the biggest AI tactical problems for vanilla BTS and Revolutions, amphibious invasions. You have a rapidly improving insight into the mechanics of this AI beast, so we all hope that you can crack it. :goodjob:

EDIT: just looked at the "readme". Thanks for ensuring that you keep this text file up to date so that testers can have some idea of what to look out for in the various contexts the AI has been re-engineered.
 
Thank you jdog! This is excatly what I was waiting for before starting a new game. Well done!
 
Version 0.3 has been posted

Excellent stuff and thanks to everyone for this. Do testers consider this as solid release on fixing transcontinental invasion? If so, I'll go straight into small sized continent maps and check it out.

Cheers :goodjob:
 
Awesome! Lots of really cool changes, can't wait to start a new game to try it out. Thanks for all the great work

Love this one: Barb ship spawn rate throttled so they don't swamp the seas before players build navies It was starting to get really annoying in all my games
 
Wonderful Jdog! Some really nice stuff happening for this great game. Thank you for your effort multitasking life and civ. Your understanding of the way this AI engine work, is totally invaluable to us.
Cheers. :goodjob:
 
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