Information about virtues retrieved from many videos on youtube :
Might, 2nd tier
Public security
+0.25 Healt for every Military unit under your command
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Prosperity, 1st tier
Frugality
10% Food retained after a city grows
Prosperity, 2nd tier
Pathfinders
Explorer can build 3 additionnals expeditions
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Industry, 1st tier
Labor logistic (opener)
+10% production towards buildings
Central planning
+5 energy in capital
Commoditization
+1 energy from every basic ressource
Scalable infrastructure
+15% production towards wonders
Standardized Architecture
+25% Production towards buildings which have already bean built in the capital
Industry , 2nd tier
Investment
Earn 1% of stockpiled Enegry amount every tun up to 50 Energy.
(name unknown)
+25% Production toward orbital units
Alternative Martkets
Trade Routes with Stations grant +6 Energy per Station Tier
Pro-
something-ing
+0.5 Health for every Trade unit under your command
Industry, 3rd tier
Social investment
+2 production from every Manufactory improvement
Something-network
+25% more yield from your trade routes to you own cities
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Knowledge, 1st tier
Foresight (opener)
+10% science when healthy
Creative class
Earn extra culture equal to 50% of net positive health
Laboratory apprenticeship
Each city tile generate +0.25 Science for every population
Social Mores
Each city tile generate +0.25 Culture for every population
Field Research
Earn 50 science from finishing Expeditions
Knowledge, 3rd tier
Information warfare
Recruit 1 new Covert Agent
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Tier bonuses
5 knowledge : +10% culture in every city
5 Might : 5% strength melee and ranged for all units
5 industry : +10% Energy in every City
Tier 2 Synergy (require 8 virtues) : Chose 1 free virtue, recruit 1 new covert agent
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See folowing image for info about affinities and Xp costs :