For those with Excel you are more than welcome to use the editor I use for Fall from Heaven. At this point it is all clean (it doesn't have any FfH attributes in it) and converted to BtS so it should be ideal for anyone working on a large scale BtS project. This is currently a blank spreadsheet just waiting for data to be entered. Its fairly easy to use. Just enter the data int he fields and press the export in the upper left hand corner and it creates the xml file for you. It can currently create the following files: [TAB]GlobalDefines.xml [TAB]CIV4BonusInfos.xml [TAB]CIV4BuildingInfos.xml [TAB]CIV4CivicInfos.xml [TAB]CIV4CivilizationInfos.xml [TAB]CIV4DiplomacyInfos.xml [TAB]CIV4EventInfos.xml [TAB]CIV4EventTriggers.xml [TAB]CIV4HandicapInfos.xml [TAB]CIV4ImprovementInfos.xml [TAB]CIV4LeaderHeadInfos.xml [TAB]CIV4PromotionInfos.xml [TAB]CIV4TechInfos.xml [TAB]CIV4UnitInfos.xml [TAB]CIV4ArtDefines_Unit.xml Where possible list boxes are implemented to make it easy to select a building for the prereqBuilding on units and such. If you put the spreadsheet in the root directory for your mod it will create all fo the xml files in the appropriate directory. You will have to change the path in the VBS scripts of you want it to create them in another location (say you want to use create smaller files for modular xml loading). Download it here: [tab]Original version: Beyond the Sword Editor 1.0 [tab]ddrekins updated version: Beyond the Sword Editor 1.1 If you want an example of what one looks like filled in check out the following: Fall from Heaven Editor ps. I can't promise a ton of support on this. I stay busy enough with FfH, but I wanted to make it available if anyone else wanted to use it.