Back to the original topic...
It is possible that a random number seed could be specified, and saved with the game, in order to make it so the "randomness" of bad rolls will vary depending upon the play.
Sure, that may mean one person gets a bad event, while another gets a bad combat... but as long as events aren't unbalancing, it will hopefully not break the game too much.
Since it is all hypothetical right now, I lean toward keeping events on as the default position...as long as events aren't an extremely major part of the game that can quickly reverse your fortunes with little you can do about it.
It is possible that a random number seed could be specified, and saved with the game, in order to make it so the "randomness" of bad rolls will vary depending upon the play.
Sure, that may mean one person gets a bad event, while another gets a bad combat... but as long as events aren't unbalancing, it will hopefully not break the game too much.
Since it is all hypothetical right now, I lean toward keeping events on as the default position...as long as events aren't an extremely major part of the game that can quickly reverse your fortunes with little you can do about it.