[Beyond the Sword] Necro Cristi

re. crashes:

I have spent the evening testing things - there are some 'issues', but I haven't been able to pinpoint them exactly yet. As far as I can work out, playing the mod on a water based map (big and small, continents, etc.) causes fairly regular CTDs. I don't think it's anything to do with Farming, or any other tech as I've played multiple games on the Great Plains map type without crashes from technologies. What would obviously be most useful at this stage is for as much feedback as possible from a variety of map settings. Are other people getting crashes on water based or land based maps?
 
I also couldn't understand, what was the CTD reason.

Here's my savegame:
 

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The first thing you should do is to put the download link to some useful netsite; the link that rapiduser gave was a lot better. Try 3D-downloads or Civfanatics database.
 
I tested it out and seems pretty good for version 0.12. Crashed early, but that problem will be repaired soon, I suppose. This really has influences from many movies (like the Umbrella corporation from Resident Evil). Keep it up ;)
 
Thanks for the savegame crash757. Unfortunately it will be a day or so before I can get onto the computer with civ4 on it, but when I do I'll see if I can't narrow things down a bit further. Has anyone else made any inroads? Was I right about the crashes only occuring on certain map types?

Pegasos - the sendspace hosting is only short term. I will be putting future patches/versions up at civunited where I will also have a forum to put up all the design documents, backstory, etc. that would clutter this thread up. You are right - I have not been shy to take influences from films, books, video games, wherever I've seen a good idea I've pinched it!
 
Thanks for the savegame crash757. Unfortunately it will be a day or so before I can get onto the computer with civ4 on it, but when I do I'll see if I can't narrow things down a bit further. Has anyone else made any inroads? Was I right about the crashes only occuring on certain map types?

Pegasos - the sendspace hosting is only short term. I will be putting future patches/versions up at civunited where I will also have a forum to put up all the design documents, backstory, etc. that would clutter this thread up. You are right - I have not been shy to take influences from films, books, video games, wherever I've seen a good idea I've pinched it!

I found my crash was as said earlier, NOT from fishing Tech, But when I went with a Different Map Based with LESS Ocean, I Did Not Crash...

A Small suggestion is Possibly make the Junkyard dogs use the Wolf Modle, Or
Possibly see if a Model designe savy Person could make either a Bulldog model Or a Rotting dog (Again, Ala Resident evil and a few other zombie type games...lol)
 
I don't think the crashes are because of water quantity. I played Rio Grande map, but got the same crash, although there was not so much water when comparing to some random island map.
 
This is my first mod, but i'm a huge Dario Argento fan.
Uh where do i install it to make it work. :o
 
Could those experiencing crashes try on Great Plains or Highlands map types please? These are maps where I have not experienced any crashes yet, but I need to be sure I'm not barking up the wrong tree with the whole 'water quantity' thing.

Skynet - once downloaded, unzip into your Beyond the Sword mods folder, by default this is something like Civilization 4/Beyond the Sword/Mods. Then start up BTS as normal and choose advanced options, choose a mod, Necro Cristi. Enjoy! (until it crashes ;))
 
Crashes can happen simply because some unit, or anything else is mistyped, or spelled inconsistently. When someone tries to build particular unit the game will crash. I'd check this first.

Hailas
 
I also think it must be some unit, that maybe not the player but the AI is building/built. Worldbuilder should be a handy tool to spy on AI´s actions.
 
I did some additional testing and i can confirm that there are no crashes on 'no-water' maps.

Also, i noticed some other problems:
- research seems to take too long time
- something is wrong with automated workers, they ignore all new available improvements and just stand and do nothing
 
Automated workers seem Bugged anyway, Since instalation they have ALLWAYS picked Forts Over and Above Mines, etc... Annoying since then I have to Unautomate them Build the mine, Remove the build over Old Upgrades, and Then Set him back on auto, lol And Yeah My Working run of this mod was on highlands, But Maybe the bug has to do with HUGE map??? and Number of Civs??
 
I have not downloaded it or tried it yet, nor have I looked at the coding and what not, but I would like to say that you made this quite interesting just from the pictures you uploaded. Got a question for you, why did you choose to use a picture with the Seal of Baphomet in it for a religion? Like I said I haven't looked at it yet so it might all be there and I just haven't looked.

Anyways I would like to pledge myself to helping you with the XML coding, I am learning to work with XML so I would like to try it out with something that I might commit to :) and Fall From Heaven modding is insane with everything they added for a new person.

Edit: The reason why they choose forts over mines is probably because it is not within a city borders so since the new expansion and changes for forts, forts now work as whatever improvement tile is needed for the resource, works will put it there so it can be defended. Which makes sense when you think about it.

The bug might deal with the fact that an AI is trying to make a sea unit that it can't now so it doesn't understand and crashes? Don't know.

Well I am going to download the original sendspace one but I can't even get into the actual game. I extracted it to the right place, BtS/mods. Do you have the small patch installed that was installed at the beginning of the install, if you had your internet connection then?
 
The bug might deal with the fact that an AI is trying to make a sea unit that it can't now so it doesn't understand and crashes? Don't know.

This was my initial thought, so I tried putting in a basic water transport unit, but the crash still occured. I have the day off work tommorrow so am going to go through all the xml changes to do with water - resources, technologies, etc. and see if I can't narrow things down.

Isn't the seal of baphomet the 5 pointed star? Maybe you mean the Sunya religion symbol, which isn't too clear at the moment (need to tidy up the .dds file on that one) but shows the ouroboros serpent devouring itself with the symbol for infinity in the centre. It seemed suitably nihilistic for a religion based on the annihilation of all matter.

Re. the worker automation thing - I've not gone anywhere near worker actions beyond doubling the time it takes to build most things. If it's an issue with the core game I'm not going to fret too much at this stage. As for technology research speed, my intention is to have techs take a bit longer to research than the regular game, although this is largely a balance issue and will no doubt be tweaked once some of the bigger problems have been dealt with.

Not sure what could be causing your problems with running the mod, Cheshiremythos. I've got the BTS 3.02 patch installed but not the latest 3.03 one. This is the only thing I can think of.

All offers of help with development are appreciated. Once bugs are ironed out and I've added more features to make the mod playable (if basic) then I'll look to expand the development team a bit probably.
 
Yes yes it is. It was the on the Flesh of Vodoun religion, which from the name sounds interesting to me. Nope the only religion I saw was the one that replaced Hinduism but hadn't had its civpedia entry changed yet. I was just wondering what made you choose that symbol for a religion thats all considering its modern use in LaVey Satanism. The name Ouroboros sounds familiar, where is it from? Just about anything dealing with religions interests me especially made up ones and there modern equivalents.

I'll look at what version I have it might be that I need to update my BtS because I probaly have whatever the original shipping version was. If I have the 'right' one then I'll play around with it some.
 
This looks amazinging interesting and fun. Since this mod is in it's early stages I'm sure it'll take alittle while to clean up the bugs. I'll dl it tonight and see what feed back I can offer.
 
Just a quick message to say (in case it wasn't apparent) that I'm taking a bit of a break from modding at the moment - the usual 'real life stuff' has taken over for now. I fully intend to continue developing the mod at a later date. In the mean time, if anyone manages to discover the source of the water maps bug please post. I had no joy locating it.
 
Looks like you're off to a good start. I can't wait until you get more of it completed.
 
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