[Beyond the Sword] Necro Cristi

Great mod, can't wait for the next update.
I've played the mod using smartmap for visa, great lakes, desert, and highlands maps with no game crashes. With 16 Civs, (one for each leader), I've gotten to year 1846 so far.

I know you're working on the next updates, but I have a few suggestions.
1) I found after 150 - 200 turns or so, your cities start having negative health with no real way to raise it. Maybe a few more health care buildings like wells, apocathery, docter's office, etc, would help.
2) For the first 40 - 50 turns all you really can build are survivers, and maybe databases. Scouts come alot later on, maybe have early scouts with hunting, and then later more advanced explorer scouts. Settlers come very late too, if I'm lucky enough to pop even 1 hut and get a settler, I've pretty much won. The other civs limp along for about 100 - 150 turns with 1 city, while I out produce and out tech them with 2 cities.
3) Finally having ruined cities & ruined bases, (ie. ancient civs & ancient temples), would make sense in this mod. I think they could only produce extra gold with the correct tech, but still it would help and add flavor to the mod.

Never the less, this looks like a great mod that fun to play once it's more developed. Thanks again for a great mod.
 
I thought, rather than posting point by point changes for each faction (given that most features haven't been implemented and are liable to change anyway) I would set out thematically and in broad gameplay terms what I'm aiming for. Faction #1 then:

garden.jpg


Short Description: Environmentalists, Gaians, etc.

Slightly longer description:

Basically I wanted a faction to explore different facets of green ideology, or rather what it might become given the breakdown of existing society. On the one hand Ki represents the 'Walden' style self-sustaining eco-friendly existence of an earlier time - disdainful of modern technology and the damage it has done to the planet, and seeking a communion with the soil. On the other hand there is the in some ways more extreme deification of Gaia seen in a lot of New Age and Radical Feminist strands of environmentalism - less building a thatched cottage and more dancing naked through the trees and sacrificing the odd goat.

History
Spoiler :

Emergence

The Garden of Ki began less as a faction than a collection of self-regulating communities bound together by a broad environmental concern and rejection of 'Old World' philosophy. The Garden officially came into being ten years after Outbreak (although it was only the most prominent of many radical environmentalist groups which sprung up at the time), when a group of multi-faction dissidents led by former teacher Eugene Rousseau struck out from what remained of civilization and settled the first Ki colony - Genesis. The colony acted as a beacon for like-minded dissidents, and soon Ki colonies sprung up along the Western seaboard, and North into harsh mountainous country.

Philosophy

There were two broad strands of thought which united the colonies (collectively known as the Garden) - first is a rejection of much of the modern industrial-capitalist society which existed in developed countries prior to outbreak, and a return to an earlier more naturalistic way of life. Second is a progressive scientific understanding of the ecological system and the role humans must play within it to sustain equilibrium. This melding of the ancient and modern appealed to a wide range of the New World population - scientists, theologians, farmers, artists, all brought their own unique skills and helped the Garden to flourish.

Divisions

Being a loosely aligned group of radical collectives with no official government, as well as the broad poltical basis of its members, meant differences were often pronounced within the Ki communities. While the freedom to express these differences was always a source of pride for Garden citizens, once those differences began to crystalise into factional confrontation the respective colony councils recognised the need for a central comittee to maintain order even though the individual colonies would retain their independence. Following elections Eugene Rousseau was elected Spokesman, with Xi Shi Zhao as Deputy. Rousseau, a frontiersman and skilled
craftsman represented the more traditional founding principles of The Garden of Ki - he emphasised self-sufficiency, the superiority of pre-modern technologies and art, and the importance of each individual working the land. Zhao, by contrast represented a younger generation of Ki citizens. They did not just revere the earth they worshipped it, reclaiming many of the older pagan traditions and spiritual ceremonies. Against the highly pacifistic Rousseau, Zhao emphasised the often savage splendour of the natural world, her 'Braves' making Ki settlements somewhat unwelcoming for outsiders.

Religion and Conquest

It is unclear at what point the ecological philosophy of the Garden morphed into a religious creed. No doubt for some citizens it had always been so, while even when Zhao's influence was at its zenith there were many who retained their secular beliefs. What is clear is that by AO15 'Breath of Gaia' was the unofficial state religion of the Ki settlements. It became increasingly popular to view Outbreak not as the result of a biological weapon, but as the earths own immune system rejecting the human 'virus'. Reports increasingly circulated of witchcraft and even human sacrifice, and Ki settlements, which had once traded freely with the outside world officially shut their borders. It was against this backdrop that the 'annexing' of Ki settlements began in AO17 by an increasingly militant Foundationist Brotherhood, concerned at the 'UnGodly' actions of its leaders. While there were several months of bloody guerilla warfare, the vastly superior numbers, training, and weaponry (not to mention religious zeal) of the Foundationist forces disbanded the Gardens central committe, maintaining a puppet government over the settlements.

Outbreak and Independence

Following Second Outbreak and the subsequent breakdown of civilization, The Garden found themsevles free once more. Having been founded as unconnected autonomous colonies far from civilization they were the faction least affected by the spread of infection. With the Foundationist forces retreating to secure their borders (and with the occupation having been largely symbolic also) the Garden quickly reverted to their previous way of life, indeed if anything the invasion strengthened their religious fervour. Rousseau's original dream of an idyllic pastoral workshop became increasingly incongruous with the Gaian Acolytes, and Xi Shi Zhou, or 'Earthmother' as she now termed herself was unquestionably the dominant voice in Ki society. Appointed Tribal Elders superceded the previous radical democracy of Garden
settlements, with religion an increasingly powerful controlling influence.

The Garden Withers

With the formation of the Foundationists into the Empire of Solomon, The Garden as it had existed ceased to be. A brutal pogrom was enacted by the Empire on all 'heathen' factions, with all Ki settlements being offered the choice of conversion and repatriation into Solomon society, or death. Ki settlements were systematically wiped out as the Empire spread ever outwards, and what remained of the Ki council fled into the wilderness.
There they remained, to all intents a primitive and defeated people. In the subsequent Conspiracy of the Three States which overthrew the Empire, former Ki citizens took on a relatively minor role due to the small numbers that remained. Rousseau had died in exile, and although Zhou led a fierce band of warriors in the fighting, there was little left to reclaim. In the peace accords drawn up, The Garden of Ki were officially recognised as one of the newly independent states, but this was as much a symbolic gesture of the brutality done to them by the Empire than a serious appraisal of their continuance as a nation. Zhou disappeared once hostilities ceased, and with her the last remnants of the Garden vanished. It should be noted that though the Ki settlements no longer exist, much of the philosophy they were built around - respect for the earth, settlement autonomy etc. has become guiding principle in the rebuilding of the New World. Rousseau's ideals live on even if he does not.



Gameplay
Spoiler :

Having been inspired by the FFH mod I wanted a faction which could really take advantage of the natural world. Garden of Ki is a low-technology faction (no firearms, vehicles, factories, etc.) made feasible in gameplay terms by having cheap units with no building/resource requirements and a variety of terrain bonuses (woodsman, tame animals, etc.). While unsuited for large scale conquests (especially late game), in their own territory they are formidable. Other faction features would include buildings giving bonuses for forest tiles, and possibly a higher than average city health - very useful once the infection model is implemented. Working in a special synergy with the 'Breath of Gaia' religion is also a high priority. Leaders are Eugene Rousseau (ind/exp) and Xi Shi Zhou (cha/cre)


Feedback? Gameplay suggestions (keep it general at this early stage please)? More faction info wanted or should I just get on with modding?
 
1) I found after 150 - 200 turns or so, your cities start having negative health with no real way to raise it. Maybe a few more health care buildings like wells, apocathery, docter's office, etc, would help.
2) For the first 40 - 50 turns all you really can build are survivers, and maybe databases. Scouts come alot later on, maybe have early scouts with hunting, and then later more advanced explorer scouts. Settlers come very late too, if I'm lucky enough to pop even 1 hut and get a settler, I've pretty much won. The other civs limp along for about 100 - 150 turns with 1 city, while I out produce and out tech them with 2 cities.
3) Finally having ruined cities & ruined bases, (ie. ancient civs & ancient temples), would make sense in this mod. I think they could only produce extra gold with the correct tech, but still it would help and add flavor to the mod.

Thanks for feedback.

1) Still haven't balanced health - it will be much more imprtant than in the base game though as poor health can lead to infection and rampant zombification.
2) Yeah, I liked the idea of settlers requiring a bit of tech investment to get, but 'something' needs to take their place, whether units, buildings, or what have you.
3) When I get to grips with the xml/python controlling barbarians and terrain generation this is certainly something I will be investigating.

Keilden - You reskin a wolf to look like a zombie dog and I'll happily put him in the game. :)
 
Is it just me, or are the civilopedia entries for religions, societies, and leaders unchanged from the vanilla?

Edit: I just reread the explanation, my bad.
 
The Atlanteans are the 'science' faction, but science in a more 'renaissance' rather than 'lab-coat' way i.e. while they are expert researchers they also excel in the arts, philosophy, etc. I wanted them to represent a certain view of utopia (hence the reference to Francis Bacon's New Atlantis) with all the advantages, and disadvantages, this brings.
 
It did not work for me when I loaded it it said A LOT of XML errors

Wait do you have to have BTS for it to work cause I dont
 
Good game so far,

Keep up teh good wrok
 
Just a quick update to let people know where I am on the sporadic meandering path that will be the 0.13 release.

Done so Far:

Units (complete with new art) - Junkyard Dog, Security Forces, Comrade, Rider, Amazon, check out the previous page for screenies of some of these.
Units (with art recycled from BTS) - Dandy highwayman, Headhunter, Dragoon Guard
Doubled the faction musical themes, now each leader gets their own score (yeah, I know, priorities . . .)
Lovely new sepia UI
Started work on the diplomacy_text file

To do before next release:

Add enough new units so every faction has at least one to play with
Experiment with a few unique buildings
Try and get zombies implemented (I have started investigating barbarians in xml files but have not had any joy as yet)
Tidy up as much of the art as possible - I have some great designs done in photoshop for faction flags, religious icons etc. but am being beaten repeatedly over the head by .dds files at the moment.
Some very basic balance changes e.g. moving settlers back down the tech tree
 
Looks nice. Can't wait to see it fully released. An idea that may have already been implemented/suggest I have is to make a crematorium furnace. I would give this building the equivalent to the old temple bonus (+1 Happiness) and would but a little smoke stack by city to represent it. Also if you have zombie infection spread I would make the crematorium furnace drastically decrease it.

Oh, and a possible idea is taking the zombie carrier idea (where someone is infected but not a zombie them self) This good be bad if brought into your city, but if there was a way to tell if they were a carrier (make it hard or require a special tech/unit/building) you could send them into some neighboring city to spread the plauge and soften them up some for an invasion.

And how about Mad Max as a great person in the game? and other Post Apoplectic names we all know and would love to us?

Well hope some of that helps. Keep up the good work
 
Yeah, I'd actually hit my stride in terms of adding stuff and then a friend showed me Mount&Blade (amazing indie game) which I've been addicted to ever since, to the extent that I've not even opened civ4 in about a month.
This new infatuation won't last forever though, and I've started to get that civ 'itch' again, so expect modding to resume soon(ish).

Hexed - I like the crematorium idea a lot. As to the general infection model, it will be a large undertaking involving Python and all sorts of scary things I haven't really touched yet. It will of course have carriers, ways to infect cities etc. It would be a pretty poor zombie mod that didn't have this sort of thing, but I'm going to try to get the damn thing working and halfway playable first!

Oh, and the whole game is riddled with nerdy references to post-apocalyptic literature, films, and general sci-fi and anime geekiness - those who don't know their Dahlia Gillespies from their Dave Listers will be pretty lost ;)
 
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