[Beyond the Sword] Necro Cristi

Is anyone else having trouble with the screenshot links? I've just tested them and they load fine for me but if this is a widespread problem I'll obviously try to upload them somewhere else.

@Dimitri12345:

I would try a clean install after deleting any other versions of the mod you have. I have run into trouble before when not having mods in the default mods directory, and it's also possible that if you have the mod in two places some errors could occur. Also try emptying your cache - I'm never sure if this does anything but supposedly some errors with mods loading are to do with this.
 
ok im useing i different computer to load the mod but it still doesnt work, i have the mod in one directory, so all there is left is how do i clean out my cache?
 
yea, after i tried to make my own mod, i noticed i had nothing inside folders, for example, i couldnt find the leaderhead for the normal bts game becuase it seems like i have no data in my folders. SOOO how am i playing? this is really confusing.... i tried to "search" and couldnt find were the game data is being kept...

about the cache thing, i tried to follow the path and check some other ways and i cant find the cache for bts, seems like the current user doesnt have a application data folder
 
Dimitri, holding the shift key during the whole load process clears the cache as well. The vanilla BTS Assets are located in Prog Files/Firaxis Games/Civilization 4/Beyond The Sword/Assets. That is where everything for normal BTS game is located. Leaderhead Art is located under Art/LeaderHead.
 
Dimitri, holding the shift key during the whole load process clears the cache as well. The vanilla BTS Assets are located in Prog Files/Firaxis Games/Civilization 4/Beyond The Sword/Assets. That is where everything for normal BTS game is located. Leaderhead Art is located under Art/LeaderHead.


well once i go there, the only thing that shows up is the mods directory no assets of anything
 
do you still need undeads? or anything else?
As I am working on the mad max thing, maybe I can plan in some stuff which can easily be used for both mods. just send me a pm with a list or description or some references of stuff you´d like to have.

(when the European football championship is over, i should have more time again :D so, next week on.)

Also, if you´d like to have some postapocalyptic military base stuff, with barbed wire and rusted metal plates, let me know, I now have the basics done and can reuse and expand it for more stuff :D
http://img242.imageshack.us/my.php?image=depotpromo1rw6.jpg
 
@SeZereth:

I have PM'd you with some of the gaps I currently have that need filling.

Also, I am assuming you're supporting Germany in the football? After the Russia - Holland match I think Russia are my new favourite team, with England being so bloody useless you have to have someone to cheer for!
 
Is anyone else having trouble with the screenshot links? I've just tested them and they load fine for me but if this is a widespread problem I'll obviously try to upload them somewhere else.

Working now, so, who knows what the problem was. Maybe the server was down the day I looked.
 
This mod is looking great. My only qualm is there is no real infection of the undead. There needs to be a greater danger to the undead than just renamed barbarians.
 
Oh lawd is dat sum Gordan Freemon?

This mod looks like it has massive potential. Best of luck to ye.
 
Cool kids, don´t wear Blue Jeans...
or... guess who´s invited for dinner ;)
this is a first draft of the zombie :) (hand modelled and textured...)

attachment.php


hope you like it...
I will do another one, with a big belly ;)
and maybe a third one with some ugly hair and stuff ;)

A and he works perfectly with Aztec_Jaguar animation, idle and running looks really creepy (while his attack looks too agile :D )
 
Wow - he really is a beaut, I'm extremely impressed! The only thing I would change is the eye colour - white seems more traditional. Could I also request, if you decide to model any more zombies, that one of them be missing an arm?

Once again that is some fab concept art, I can't wait to see him in action!
 
Hey I've been playing this mod and I believe it has great potential. I understand that it is a work in progress, and therefore I am going to make some suggestions:

Post-apocalyptic beginning
The beginning of the game doesn't have the feeling of being "post-apocalyptic". I think that the zombies are based on the idea that a disease has been spread world-wide, isn't it?. So if it was a virus that was spread all around the globe, then there should be abandoned cities, farms, mines and cottages everywhere. There should be the feeling that one month before the world was full of humans. Also, there should be some signs of the virus: maybe some plots are "infected" (-1 :yuck: to cities with infected plots on their city radius, that spreads like hell in Fall from Heaven 2).

Undead spawning
The first 5-10 turns should be a bit relaxed somehow (you think you are the "only" survivors of the plague). Then the first undead is seen (maybe some pop-up messange "oh god, the deads are walking again"), and since that moment undeads start to spawn out of control. The vainilla BtS rate of barbarians is not enough, maybe Fall from Heaven levels should be reached or even more. The world should be really hostile. Right now it doesn't feel so hostile.

Abandoned cities
Abandoned cities could be there just for flavour but could introduce an interesting mechanism. If a settler creates a city in a plot which has some ruins or abandoned city, then several (2-3) random tier 1 buildings could be automatically built in the new city (meaning that they were already there, but abandoned). Also, zombies should spawn more frequently in abandoned cities than in empty plots, so colonizing an abandoned city is not an easy task.

Infection
I like very much the idea of an infection mechanism. My personal view of it is that any unit that gets a single hit from an undead, gets the "infected" promotion (something like -20% healing per turn, -20% strength). Also, any unit which dies having the "infected" promotion generates an undead barbarian unit. This way, any unit without the help of a medic or an infirmary in a city (that give positive healing per turn) will die in 5 turns and become a zombie. I preffer this feeling of being totally doomed than "random chances" of becoming a zombie. Of course this should be balanced somehow.

Combat against undead
If the infection mechanism gives a great advantage on the undead, then I believe that they should be somehow weaker in combat. As tier 1 units have fire weapons, I would give them 1-2 first strikes. I believe that most tier 1 units have 2 strength and so do have tier 1 zombies. This means that a tier 1 unit in a good defensive position (city with stockade, hill, forest...) will have the option of greatly weakening the zombies with the first strikes and manage to avoid being hit afterwards.

Undead healing rate
I think all the undead should have +50% healing rate (meaning that they have strong regeneration powers). Any damaged zombie that has survived should be perfectly active in two turns. Of course this should be balanced somehow, maybe weaker undead shouldn't regenerate so fast.

These are my personal ideas, I hope they help :-)
 
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