We dont want FfH with Zombies, we want Zombies that can use mechanics as a basis to create a new experience. The point of mutations and the different zombie types does fit with the lore. While I'm remaking Necro Cristi, I want to implement some features to make some things different, and here's some explanations
Zombies
To be honest, The zombies were what drew me to this mod. I wanted some real threat, something that would make its presence kown throughout the whole game. And I wanted it to get more deadly as time went on, but they could be contained and eventually eliminated. Different zombie types give a theat as well as variety to the endless hordes. Around midgame, where you have techs that enable the creation of high-powered machines, defensive fortifications, or scientific boosts, The zombies become less of a threat and then Faction-War can take its place. Zombies are deadly, and the addition of multiple types of deadlier zombies makes for a challenge.
Factions
While SMAC has some good starting points, I want to really think of original ideas. Sure, use SWAC as a base, but expand and elaborate from there.
The Counter
The counter mechanic is still being debated by me and, well, me. I dont really know what way to take it, or even to use it or not. Because the flavor of the mod brings a situation where characters have unique traits to make a lasting experience, I want it to go towards FfH in that the player decides where things go from there, and that the flavor has a miniml impact on how the world progresses. But there are many things for a counter to do- Determine the general civil level, the infection/threat level, or something else. Who knows, there are many ideas.
Religion: Monolith
That's me an my S.T.A.L.K.E.R. fandom talking. But something similar to its premise- Artifact Worship- might be a good idea. Monolith is the name I gave it to simply remind myself of the fanaticism that it generates.
Zanzibar/Factions
As I said, I dont like the Metropolis-Theme that the Zanzibar Dynasty portrays. I want to change these guys, still giving them an industrial tinge or such. Perhaps a Steam-punk Society. But I want them to really get away from the capitalism and industrialism, as those things dont fit with the mod.