BFC Playtesters wanted.

I'd be interested, I hope I can play it well.
 
Battle-Field Chess. Its more of a tactical battle in which you command a division and have to decimate the opposing, equally sized division.

BTW, I downloaded the scenario, but I'm a bit confused as to what all the particular units do. What does the unit with the check on it do?

Otherwise I am doing alright, I found it fairly easy to defeat the AI because they kept leaving their mobile HQ's out in the open where my scouts could find them and my rangers could eliminate them.

Is the object to eliminate the enemy Division HQ? :confused:
 
Originally posted by Ohwell
Battle-Field Chess. Its more of a tactical battle in which you command a division and have to decimate the opposing, equally sized division.

BTW, I downloaded the scenario, but I'm a bit confused as to what all the particular units do. What does the unit with the check on it do?

Otherwise I am doing alright, I found it fairly easy to defeat the AI because they kept leaving their mobile HQ's out in the open where my scouts could find them and my rangers could eliminate them.

Is the object to eliminate the enemy Division HQ? :confused:

The check thing kills the numbered buttons which then give you reinforcements. The buttons appear randomly next to your bunker.

yes, you need to kill the division HQ to win - first you need to find it. Killing the brigade HQs only gives you free units.

Finally a word about the single player version. I just cobbled together a single player version for testing so the testers can have a feel for which units are too weak or powerful. There is nothing particularly done to give the AI an advantage in the beta.

The general plan is for other people to try and create the single player games within the BFC framework. You know like 'BFC-POW rescue from Fuchsia City' or 'BFC-evacuation of Konigsberg' etc. I'm working on making the batch file handle different event files for Single and multi-player.

I guess I'll get round to doing a single player game too when the two-player game kicks off
 
I've just started mobiliizing a ltitle bit. Can you create a summary of all the untis in the game and their purpose? That would be very helpful. I could see a "Battle of Gettysburg" game made from this framework.
 
not home right now but off the top of my head

Armoured Bn - Attack
Armoured Regiment- beefed up version of Armoured Bn
Light Armoured Bn - weaker defense but greater mobility
Self Propelled-AT Bn - slightly weaker attack but greater defense than Armoured Bn

Infantry - Defensive unit, slow movement
Motor Infantry - Defensive unit, faster movement
Armoured Inf Bn - weaker attack unit
Airborne - Elite Infantry that can hop 10
Ranger - Helicopter Elite Infantry
Marine - Amphibious Elite Infantry
AT Bn - Stronger defensive unit, slow
Self Propelled AA Bn - balanced unit that can also hunt aircraft

Tactical Air - mid-ranged bomber - ala Stuka/Apache
Strategic Air - Nuke
Salvo - short ranged aircraft - a la artillery
Brigade HQs - mobile artillery base
SP-Artillery - faster version of the same

Emplacement - land locked battleship
RPL - river transport unit
MGB - river superiority unit
Combat Engineers - settlers
Commandoes - submarine Spy for sabotage only.
Recon Coy - cannot attack but moves fast and can C2.
Minefields - unit to slow down attacking spearhead.
Division HQ - the unit you need to hide and defend.
Choice - use this to pick reinforcment options.
 
Since the spy-who-can't-bribe is used in other scenarios, I'm curious. What happens if the player picks the "." option in your @SABOTAGEOPTIONS?
@SABOTAGEOPTIONS
@width=320
@title=Commando Options
@options
.
Sabotage Unit.

Does the 1h 5f make hilltops a little less safe than in a lot of scenarios? Sounds sneaky!:evil:

Btw, the Terrain2 looks great. Very retro.:goodjob:
 
I think it still bribes if you pick the period.

Whoever is play testing, I'm interested in to know if any units are over or under powered and if any terrain is too strong defensively etc.

I'm currently making the single player scenario around the evacuation of East Prussia since the island in the centre right looks remarkably suitable to reprent Koenigsburg.

It goes along this premise.

There is an port where you have to transport civilian units you build to a safe city behind the bunker via sea.

Every Red unit you kill generates two others.

In the safe city you need to build 10 refugee units by disbanding units you convoy over to win. If you're over-run before that you lose.
 
To potential play-tester.

This is a relatively advanced version with a full single-player game, tentatively called Fortress Koenigsberg. There is only basic sound for the time being but everything else is pretty much ready although not fully checked for bugs.

For those who can't rebother to position their troops for the single-player game, I have a saved game called jumpstart.sav which has everything prepositioned. You should still go through the motion and run the batch file option 1, start the scenario and then run batch file option 3.

(added later - Release version now available so no more testing)
 
To cut a long story short.....
 

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Don't worry about SARS, kobayashi. I've heard that influenza has a greater mortality rate than it and since it has only a 10% mortality rate, your chances or survival are great.
 
Actually it mainly kills people in their forties or above and people already aflicted with other complications so I'm relatively safe in that regard. Also by now, they have figured which anti-viral agents help. However, if I were to get it, I would still need to be hospitalised and quarantined from my computer for a few weeks.
 
That's only to stop it from spreading. At least it isn't airborne or many many more people would have it.
 
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