I have an idea with the combat of ranged units at least when they are attacking. Ranged archery units could do less damage when they are a 2 hexes or more away. The reasoning is that aiming at an individual enemy unit becomes harder the farther you are away decreasing accuracy. They would in effect be aiming at an area and not an individual. One hex away could be normal damage.
Siege units on the other hand don't need the change because in addition to being siege weapons they are also area-effect weapons.
Siege units on the other hand don't need the change because in addition to being siege weapons they are also area-effect weapons.