Why not? Well personally for me at least it's because it adds way too much clutter that I have to ignore when looking for units and other things.Yes, of course I know the yields without seeing them. It's just easier to see them all the time, because why not? Main point at least for me is seeing the worked/unworked tiles handily.
Why not? Well personally for me at least it's because it adds way too much clutter that I have to ignore when looking for units and other things.
You should be able to evaluate a city spot without the yield display. The decisive features are the resources anyway not the yields of the other tiles.
Ressources are most important when you decide where to place your cities.
Resources and mods have little to do with what is being discussed though.And to add: In Realism: Invictus it is even more important to have multiple access to as many vital ressources as possible.
That's what makes it so fun to argue about.I don't think there's really much to argue about yields on vs. off. It's really down to personal preference.
Main point at least for me is seeing the worked/unworked tiles handily.
I don't think there's really much to argue about yields on vs. off. It's really down to personal preference. I keep them on simply as that is how my mind processes things. I probably could train myself to do without, but as a counter-argument ..why? As someone who is extremely into the micro aspects of the game, I can keep my focus on important things without having to add that layer of subconscious awareness that I'd have to work really hard to obtain...personally. And I don't find the tile yields clutter the map at all myself..again imo. I certainly respect those with the mental capacity to work with them off..ha
It's the resource bubbles really that kind of get in the way, but for the same reason I can't do do without them.
I see that now, as I never realised that tiles worked by the city have larger yield graphics than unworked tiles