AerisDraco
Chieftain
This doesn't really deserve it's own thread, but nonetheless, I would like to point it out.
From the current leaked tech tree, it seems (at least to me) unlikely at best for Biplanes to cost any resources, considering Aluminum (in Civ5 for Jet Fighters) is two techs ahead, and Oil, the resource that has been used for fighters (and in Civ5, the Triplane) is unlocked not only on a different branch of the tree (though about that, Firaxis doesn't care {case in point, the Cavalry, Helicopter, Jet Fighter, etc...}) but, more importantly in my opinion, ahead of Flight.
Now, I realize this is a definite leap in logic, but it does seem interesting that Firaxis would make such a design decision, even if they do cost resources.
As for the implications, a free air unit means that anyone (especially human players) can stack planes to high heaven. And considering that, as far as we can tell, ranged units haven't been nerfed too much, expect stacks of Biplanes in the cities of many players, as long as the no-resource cost proves to be true. (Of course, it's unlikely, but still...)
And yes, I do realize the tech tree isn't complete by any means.
From the current leaked tech tree, it seems (at least to me) unlikely at best for Biplanes to cost any resources, considering Aluminum (in Civ5 for Jet Fighters) is two techs ahead, and Oil, the resource that has been used for fighters (and in Civ5, the Triplane) is unlocked not only on a different branch of the tree (though about that, Firaxis doesn't care {case in point, the Cavalry, Helicopter, Jet Fighter, etc...}) but, more importantly in my opinion, ahead of Flight.
Now, I realize this is a definite leap in logic, but it does seem interesting that Firaxis would make such a design decision, even if they do cost resources.
As for the implications, a free air unit means that anyone (especially human players) can stack planes to high heaven. And considering that, as far as we can tell, ranged units haven't been nerfed too much, expect stacks of Biplanes in the cities of many players, as long as the no-resource cost proves to be true. (Of course, it's unlikely, but still...)
And yes, I do realize the tech tree isn't complete by any means.