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Bird Rider

Discussion in 'Civ5 - Unit Graphics' started by Nomad or What, May 13, 2014.

  1. Nomad or What

    Nomad or What Wayfarer Supporter

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    Bird Rider converted from Chalid's Civ IV unit; uses 8 animations but only 6 are in use in Civ V (Fade In / Fade Out are excluded but remarked in the .fxsxml file).

    The .fxsxml file is setup as a Helicopter Gunship; feel free to modify this and the rest of the definitions to suit your needs. Remember to define the ZOffset in the ArtDefines (I am using 40) or it will appear in the ground.

    Animations are limited for this unit and there are no additional visual or sound effects provided; only graphics were converted with the expectation that fellow modders could possibly improve upon it.
     
  2. Civitar

    Civitar Adventurer

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    THANK YOU!!! Here is the template for Dragon Riders, everybody!
    Good job as always, Nomad!
     
  3. Nomad or What

    Nomad or What Wayfarer Supporter

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    Unfortunately you will still need customized animations for a dragon rider, unless you rigged the dragon mesh over the existing bones for this mount and I don't think that would look good at all. Sorry, but we aren't there yet unless someone can create custom animations from scratch. :sad:
     
  4. Civitar

    Civitar Adventurer

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    I'm pretty sure that a dragon rider would be easy with this, the front legs just wouldn't move much and it would have big wings. It's not like rigging the bones over the mesh force the bones to look like the mesh. The tail can be made smaller.
     
  5. Nomad or What

    Nomad or What Wayfarer Supporter

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    If I have time I will give it a try. Hopefully it won't end up looking like your bear with lion animations... :D
     
  6. Civitar

    Civitar Adventurer

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    The bear animated perfectly, he just looked funny jumping around agilely with such a fat body. I'll take a swing at the dragon rider tonight.
     
  7. Nomad or What

    Nomad or What Wayfarer Supporter

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    Ok, I will hold off then - hopefully you get a good-looking unit! The other concern I had for this animation was that the rider was a bit small to scale correctly in Civ V and still be noticeable. If this unit shows some promise I think I can tweak the animations with the rider re-scaled to a (slightly) larger size. I would have to re-scale the appropriate bones and mesh for each .kf file I converted before exporting, but fortunately there are only 6 useable animations for this unit. :whew:
     
  8. Civitar

    Civitar Adventurer

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  9. ShiroToraRyu

    ShiroToraRyu Civ 6 Modder

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    @Nomad or What

    have you a Lycan-Unit ? a big bad wolf like in the underworld-movies ?
     
  10. Nomad or What

    Nomad or What Wayfarer Supporter

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    What do you think about these?


    new Werewolf


    Werewolf

    If you are interested I can convert one or both of them because I am going to want one too :)
     
  11. ShiroToraRyu

    ShiroToraRyu Civ 6 Modder

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    the first one looks good.

    thats very interesting !
     
  12. Civitar

    Civitar Adventurer

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    Please do the first werewolf, he's much better. Aztec Jaguar animations would look great with those claws.
     
  13. azurial

    azurial Chieftain

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    @Nomad or What nice addition. Can you also do the bird alone ? for the Wildlife mod
    Already we have: Wolves, Spiders, Scorpions, Lions and Kracken(?)
     
  14. Civitar

    Civitar Adventurer

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    The Eagle has already been done by ispanets.
     
  15. azurial

    azurial Chieftain

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    Yeah. found it. thx
     
  16. Ekmek

    Ekmek on steam: ekmek_e

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    I'd put the wolf head on a civ5 warrior body then texture the warrior skin to look like fur
     
  17. Pazyryk

    Pazyryk Deity

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    Oooooo! Werewolf! Can I have one of those please?
     

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