The Manonash
Technology: Iron Age weapons and armor,spearmen, swordsmen, axmen and archers; Horsemen for mounted.
Plank built sailing ships used for trade
Galleys dominate naval warfare.
Improved sailing ships and navigation allow many to make short ocean voyages
Stone carving and bark paper for writing in the north
Stone carving, bark paper (imported), clay tablets for writing in the south
Pottery throughout
Irrigation used in dry areas
Silver and gold metalworking; first steel appears
Stone & mud brick construction in dry areas
Wood and stone construction in the forested north & south;
Crops: Corn in south & wheat in the north
Animals: horses, cattle, sheep, goats, turkeys
Maps & Charts
MOC: Manonash Coast: Economy/War modifiers 90% 70%
CR: Castellane River Valley 80% 50%
Player Stats
Gaznel/Bombshoo - Manonash
Ruler/Heir: /
Overall Score: 702
Leadership/Stability/Culture: 2/5/ 6
Available Spending: Economy/Treasury: 2/3
Population/Area/Diversity: 3/3/2
Domestic Econ/Trade: 13/6 Stagnant
Upkeep: National/Army/Navy 0/1/0
Confidence/Corruption: 74%/33%
EC/TC/RC: 3/1/0
Maps & Charts: ,,,MOC,,,,,,,,,,
Religion/Fanaticism Level: Yerhlism: 2 / 0
Significant natural resources: 0 (none)
Policies Permitted: 1
Indexed Army/Navy Value: 12/2.2
UU: 0/0
Army: 7000-I, 3000-M, no -aUU (14300-max)
Navy: 40-W, 15-T, 0-nUU
Projects: No
Army Costs: 1 EP buys: 3000-I, 500-M, 200-aUU
Navy Costs: 1 EP buys: 25-W, 5-T, 10-nUU
Technology: Trained, armored spearmen and archers; iron working; Horsemen; Improved ship building; war galleys, navigation, ships make shoret ocean voyages. Improved dirt roads; religious altars & shrines.
Ilosilletar/~Darkening~ - Manonash
Ruler/Heir: /
Overall Score: 780
Leadership/Stability/Culture: 2/2/9
Available Spending: Economy/Treasury: 3/1
Population/Area/Diversity: 2/0/2
Domestic Econ/Trade: 8/7 Stagnant
Upkeep: National/Army/Navy 0/1/0
Confidence/Corruption: 63%/23%
EC/TC/RC: 1/1/0
Maps & Charts: ,,,MOC,,,,,,,,,,
Religion/Fanaticism Level: Pagan: 3 / 0
Significant natural resources: 0 0
Policies Permitted: 2
Indexed Army/Navy Value: 22.5/7
UU: Imbarucsa/Warships with catapults
Army: 12200-I, 0-M, 0-aUU (16100-max)
Navy: 25-W, 4-T, 20-nUU
Projects: No
Army Costs: 1 EP buys: 3000-I, 500-M, 200-aUU
Navy Costs: 1 EP buys: 12-W, 5-T, 10-nUU
Technology: Trained, armored spearmen and archers; iron weapons; improved tactics; Horsemen; war galleys. Sailing ships do not sail out of sight of land. Stone streets; brick building; engineering; religious altars, shrines, temples.
Cantoria/Abaddon - Manonash
Ruler/Heir: /
Overall Score: 946
Leadership/Stability/Culture: 2/8/10
Available Spending: Economy/Treasury: 3/4
Population/Area/Diversity: 3/3/3
Domestic Econ/Trade: 16/11 Growing
Upkeep: National/Army/Navy 2/1/0
Confidence/Corruption: 95%/28%
EC/TC/RC: 3/2/0
Maps & Charts: ,,,MOC,,,CR,,,,,,,
Religion/Fanaticism Level: AhrkenBian Yiithism: 3 / 0
Significant natural resources: 1 (Tin)
Policies Permitted: 2
Indexed Army/Navy Value: 26.5/4
UU: 0/0
Army: 12700-I, 3250-M, 0-aUU (24000-max)
Navy: 40-W, 0-T, 0-nUU
Projects: Yes Underway: Oracle of Fire island
Army Costs: 1 EP buys: 3000-I, 500-M, 200-aUU
Navy Costs: 1 EP buys: 20-W, 5-T, 10-nUU
Leadership (Civ/Mil/Rel) 3/1/2
Government: Despotism with council; minimal bureaucracy
Military: Professional armored swordsmen and archers; Improved tactics & weapons; early steel working; armored horse archers; improved horses;
Naval: War galleys. Larger, improved sailing ships; navigation. Short ocean voyges; Improved shipbuilding;
Economic: Government Brothels; metallurgy, canals, improved aquaculture, mining, early currency
Culture/Religion: Religious altars, shrines and temples. Stargazing.
Vissarai/JosefStalinator - Manonash
Ruler/Heir: Telamondesos /
Overall Score: 790
Leadership/Stability/Culture: 2/2/10
Available Spending: Economy/Treasury: 2/2
Population/Area/Diversity: 3/3/3
Domestic Econ/Trade: 11/9 Stagnant
Upkeep: National/Army/Navy 1/1/0
Confidence/Corruption: 70%/26%
EC/TC/RC: 2/2/0
Maps & Charts: ,,,MOC,,,,,,,,,,
Religion/Fanaticism Level: Meoncaoi Vissar: 2 / 1
Significant natural resources: 1 (Iron)
Policies Permitted: 2
Indexed Army/Navy Value: 16.3/3.6
UU: 0/0
Army: 7800-I, 1500-M, no -aUU (13000-max)
Navy: 30-W, 0-T, 0-nUU
Projects: No
Army Costs: 1 EP buys: 3000-I, 500-M, 200-aUU
Navy Costs: 1 EP buys: 20-W, 5-T, 10-nUU
Technology: Trained, armored spearmen, swordsmen; iron weapons; Horsemen; small war galleys; Small sailing ships make short ocean voyages. Improved dirt roads; religious altars, shrines & small temples. Writing, mathematics;
Rynt/LightFang - Manonash
Ruler/Heir: Ryntjin Lynjin /
Overall Score: 787
Leadership/Stability/Culture: 4/4/ 8
Available Spending: Economy/Treasury: 4/2
Population/Area/Diversity: 2/1/2
Domestic Econ/Trade: 9/7 Growing
Upkeep: National/Army/Navy 0/1/1
Confidence/Corruption: 95%/17%
EC/TC/RC: 2/1/0
Maps & Charts: ,,,MOC,,,,,,,,,,
Religion/Fanaticism Level: Ryntnul: 1.5 / 0
Significant natural resources: 2 (fisheries, tin)
Policies Permitted: 3
Indexed Army/Navy Value: 16.9/5.3
UU: 0/0
Army: 9800-I, 1800-M, no -aUU (9700-max)
Navy: 75-W, 12-T, 0-nUU
Projects: No /Great Naval Academy
Army Costs: 1 EP buys: 3000-I, 500-M, 200-aUU
Navy Costs: 1 EP buys: 25-W, 5-T, 10-nUU
Technology: Trained, armored swordsmen; iron weapons; Horsemen; medium war galleys. Improved sailing ships, improved navigation, mapmaking; short ocean voyages. Stoneworking; Dirt roads; religious altars.
Kiidor/Kal'thzar - Manonash
Ruler/Heir: King Crythias/Prince Theraxtas
Overall Score: 976
Leadership/Stability/Culture: 3/8/13
Available Spending: Economy/Treasury: 4/3
Population/Area/Diversity: 5/4/3
Domestic Econ/Trade: 15/9 Growing
Upkeep: National/Army/Navy 2/1/0
Confidence/Corruption: 95%/29%
EC/TC/RC: 3/2/0
Maps & Charts: ,,,MOC,,,CR,,,,,,,
Religion/Fanaticism Level: Yiithism: 4 / 0
Significant natural resources: 2 (Tin, timber)
Policies Permitted: 2
Indexed Army/Navy Value: 18.6/2.9
UU: 0/0
Army: 6800-I, 4500-M, no -aUU (26400-max)
Navy: 40-W, 5-T, 0-nUU
Projects: No
Army Costs: 1 EP buys: 3000-I, 500-M, 200-aUU
Navy Costs: 1 EP buys: 20-W, 5-T, 10-nUU
Technology: Trained, armored swordsmen; iron weapons; Horsemen; War galleys. Improved Stoneworking and fortifications; Larger, improved sailing ships make short ocean voyages. Improved dirt roads; religious altars and shrines. Paper; acounting; mathematics; stargazing.
Tekashen/Human_Slaughter - Manonash
Ruler/Heir: I’danio Swiftalan/Raka Swiftalan
Overall Score: 730
Leadership/Stability/Culture: 1/0/7
Available Spending: Economy/Treasury: 2/1
Population/Area/Diversity: 3/2/2
Domestic Econ/Trade: 12/8 Growing
Upkeep: National/Army/Navy 0/1/1
Confidence/Corruption: 54%/35%
EC/TC/RC: 2/1/0
Maps & Charts: ,,,MOC,,,,,,,,,,
Religion/Fanaticism Level: Yiithism: 2 / 0
Significant natural resources: 0 (none)
Policies Permitted: 1
Indexed Army/Navy Value: 18.9/4.4
UU: 0/0
Army: 9800-I, 1350-M, no -aUU (13200-max)
Navy: 60-W, 5-T, 0-nUU
Projects: No
Army Costs: 1 EP buys: 3000-I, 500-M, 200-aUU
Navy Costs: 1 EP buys: 25-W, 10-T, 10-nUU
Technology: Disciplined, armored spearmen; improved iron weapons; Horsemen; Improved Medium War galleys. Larger, improved sailing ships capable of short ocean voyages; Improved dirt roads; religious altars and shrines. Stargazing, map making.
Xochicalco/Slavic Sioux - Manonash
Ruler/Heir: Queen Ayauhcihuatl/
Overall Score: 873
Leadership/Stability/Culture: 4/4/11
Available Spending: Economy/Treasury: 3/1.5
Population/Area/Diversity: 3/4/2
Domestic Econ/Trade: 11/8 Growing
Upkeep: National/Army/Navy 2/2/0
Confidence/Corruption: 95%/25%
EC/TC/RC: 2/1/0
Maps & Charts: ,,,MOC,,,,,,,,,,
Religion/Fanaticism Level: Observationism: 4 / 0
Significant natural resources: 0 0
Policies Permitted: 3
Indexed Army/Navy Value: 23.1/2.4
UU: 0/0
Army: 11000-I, 5800-M, no -aUU (16600-max)
Navy: 40-W, 0-T, 0-nUU
Projects: No
Army Costs: 1 EP buys: 3000-I, 500-M, 200-aUU
Navy Costs: 1 EP buys: 20-W, 5-T, 10-nUU
Technology: Trained, armored spearmen and early crossbow; iron weapons; armored horsemen; early war galleys. Small sailing ships. Paved streets and improved dirt roads, paved streets; religious altars, shrines & Temples.
Razzak/Frozen in Ice - Manonash
Ruler/Heir: Lya Nokazth/
Overall Score: 850
Leadership/Stability/Culture: 2/8/ 11
Available Spending: Economy/Treasury: 0/4
Population/Area/Diversity: 3/2/3
Domestic Econ/Trade: 16/9 Growing
Upkeep: National/Army/Navy 2/1/0
Confidence/Corruption: 95%/31%
EC/TC/RC: 4/2/2
Maps & Charts: ,,,MOC,,,,,,,,,,
Religion/Fanaticism Level: Yiithism: 4.5 / 1
Significant natural resources: 0 (none)
Policies Permitted: 1
Indexed Army/Navy Value: 11.5/2.9
UU: 0/0
Army: 5100-I, 1700-M, no -aUU (16700-max)
Navy: 40-W, 3-T, 0-nUU
Projects: No
Army Costs: 1 EP buys: 3000-I, 500-M, 200-aUU
Navy Costs: 1 EP buys: 20-W, 5-T, 10-nUU
Technology: Trained, armored spearmen and archers; Horse drawn chariots. iron weapons; War galleys. Larger, improved sailing ships make short sea voyages. Dirt roads; religious altars, shrines and temples. Stargazing.
Oracle of Wendar/The Strategos - Manonash
Ruler/Heir: /
Overall Score: 1043
Leadership/Stability/Culture: 4/5/30
Available Spending: Economy/Treasury: 2/6
Population/Area/Diversity: 2/0/2
Domestic Econ/Trade: 10/7 Growing
Upkeep: National/Army/Navy 3/0/0
Confidence/Corruption: 95%/33%
EC/TC/RC: 2/1/5
Maps & Charts: ,,,MOC,,,,,,,,,,
Religion/Fanaticism Level: Oracle of Wendar : 6 / 3
Significant natural resources: 0 (none)
Policies Permitted: 3
Indexed Army/Navy Value: 1.5/0
UU: 0/0
Army: 1250-I, 0-M, no -aUU (12400-max)
Navy: 0-W, 0-T, 0-nUU
Projects: Yes
Army Costs: 1 EP buys: 3200-I, 500-M, 200-aUU
Navy Costs: 1 EP buys: 20-W, 5-T, 10-nUU
Technology: Trained, armored spearmen and archers; Horsemen. Iron weapons; city Walls, Paving stone streets & roads; religious altars, shrines & large temples.
Nylarlak/Disenfranchised - Manonash
Ruler/Heir: Hetkruullar Pigsticker/
Overall Score: 599
Leadership/Stability/Culture: 3/5/7
Available Spending: Economy/Treasury: 2/6
Population/Area/Diversity: 4/6/4
Domestic Econ/Trade: 13/9 Growing
Upkeep: National/Army/Navy 2/1/0
Confidence/Corruption: 88%/27%
EC/TC/RC: 3/2/0
Maps & Charts: ,,,,,,CR,,,,,,,
Religion/Fanaticism Level: Dubovyk Shamanism: 2 / 0
Significant natural resources: 1 (Horses)
Policies Permitted: 2
Indexed Army/Navy Value: 21.1/2
UU: 0/0
Army: 2700-I, 10750-M, no -aUU (17800-max)
Navy: 0-W, 0-T, 0-nUU
Projects: Yes
Army Costs: 1 EP buys: 2500-I, 600-M, 200-aUU
Navy Costs: 1 EP buys: 20-W, 5-T, 10-nUU
Leadership (Civ/Mil/Rel) 4/1/1
Government: Despotism with an increasingly important theocratic military aristiocracy; shamans and Judges, and growing bureaucracy;
Military: Trained, armored, spearmen, Axmen, archers; improved bows; iron weapons; horsemen armed with spears or bows;
Naval: River craft;
Economic: Improved dirt roads; Improved infrastructure; Horse breeding.
Culture/Religion: Altars, shrines & temples