Turn 0
I dont care for the Oasis much in this start, but at least we have some hills near by. Anyhow, I decided to move my scout north, and spotted another cow plot near by, so I decided to move my settle 2 tiles North to get 2 cows. Now I know there is a risk Im settling onto another future resource here, but it seems the best way to go about the start for now.
Turn 0-10
Well, we ended up meeting only Joao this turnset. And in the not too far off lands there is stone somewhere, I will try and beat the other deities to it, or at least eventually take it over with culture.
Turn 10-20
After being very careful with our scout, and popping a bunch of huts, we finally get a tech. Its a good one at least, so I dont mind.
Turn 20-30
Unfortunately, we lost our scout at the beginning of this set. But he did his job well while it lasted.
Turn 30-40
Well, our two workers were hard at work, and now weve paid off with our first wonder of the game. Our power should only go up from here
Unfortunately we got hit by a ******** TERMITE-EVENT at the end.
Turn 40-50
And here we found, Mable City. I felt very sickened after discovering there was a patch so close, right in the perfect spot. I would have settled right on top of it if I could. Unfortunately I will never be able to get it hooked up in time to use it for oracle. And Ill probably lose Oracle race now too, just watch. Oh well, thats how it rolls in the deity lane.
Turn 50-60
Phew
turns out I was wrong. She came in for us, and after some debate I decided to grab Monarchy so I could trade it around with Joao.
Oh.. And we took that +2 health random botany event. Hmm, dont we already have +2h with Bismarck anyway? Oh well, the more the merrier. Unfortunately our Capital will be a little crippled for the moment.
Turn 60-70
We met Churchill and Ramesses, and did some more tech trades around. These idiots are
idiotic enough to give me stuff for hooking up my deadly resources. Hmmm! They are just giving those wonders away, I tell you
. Even Rammy who is always so protective over them.
Anyhow, here goes city #3. So, if I go cultural here, these are going to be my three main cities. (I think!)
Turn 70-80
We pop a g-spy.
We also meet Sitting bull, one of my favourite warmongering leaders.
But most importantly, here comes in our new Toy
. ToA.
Turn 80-90
Ugghhhh. Im really getting peaved now. Ive been moving a settler from one decent spot to another, all over the place and every FREIEKEN time just as Im about to settle, some God damn barb city spawns up right in front of me at the worst time.
I pretty much had it up to my neck with this so Im resorting to a new tactic. Build a group of city-crackers and fix it the old-school way.
Turn 90-100
Ok, a hell of a lot of stuff happened here.
I captured not one, but two barb cities.
I also popped a great priest.
I also met Cyrus and Sury, which are at war.
But best of all
.
In comes the Parthenon
And with Literature 2 turns away, Ill let you guess what is going on the que next.
P.S. I have S. Paya being worked on in my second city