BLA1 - Mystical Monarch

Blasphemous said:
Okay, during the upgrade over email we (very briefly) discussed the fact that Spices give 26 shields in this game for some reason.
What do we do about this?
One thing to do is probably to report this odd bug to Firaxis. =S

This was my e-mail response to the spices question, for those who did not get it or see it:

The 25 shields is a bad thing, but I checked other spices that were visable,
and they all do the same thing. The Aztecs have some (hopefully not for
long), and I'm sure there are others on the map. Every civ that has them
will get the benefit, so I don't think it is a game breaker, unless we
exploit it by taking all the spices on the map. I don't think we should
just avoid them because of it. We need the luxuries, and for now, don't
have a lot of choices.

My 2 cents on it.
 
Oh, familiar things... :)
In the ancient age, when I could not beat Warlord, and got very angry losing in a wonder race :mad:, I opened the editor and made my monopol luxury resource to make 25 shields, commerce and food... I wonder how could I beat them so easily after that... :rolleyes:
 
I am not happy with the situation. I don't know how this happened, but it really screws up gameplay mechanics. As I said in my e-mail, I would vote to either
A) take the spices immediately, and actively NOT use them, although they could be hooked up
or B) restart the game as it's only one set in.

BTW - Could someone try retiring the game to see if the score shows up on the HoF? If it doesn't, then it means the game is modded (intentionally or not)
 
I got swamped with emails during the downtime, I caught the 25 shields thing. Who's up and all of that?

*goes off to find his deep blue color for the forums*
 
Vizurok said:
Oh, familiar things... :)
In the ancient age, when I could not beat Warlord, and got very angry losing in a wonder race :mad:, I opened the editor and made my monopol luxury resource to make 25 shields, commerce and food... I wonder how could I beat them so easily after that... :rolleyes:


So our bug is not a bug, but something you had done in our editor? If this is the case, I say we bring back the turns to before Vizurok touched it, get rid of the rest, and figure out what to do from there.
 
Viz: that should not have worked. Rule changes you make in the editor don't effect saved games...or do you mean a saved-game editor?
 
I'm confused here too.

How can Vizurok's modding in the editor do that to this game?

Even if it was a save file editor, wouldn't he have had to actively open and mod it?
 
I was working under the assumption that Viz generated the start file...and if he did so using modified rules, then those are the rules we're stll going by.
 
:crazyeye: So...how in the heck did this happen?
 
I generated the start, I play on standard C3C 1.15b, this is some kind of crazy bug. =\
 
Well we could either generate a new start, or carry on.

Anyone have any suggestions?
 
My vote goes to generate a new start.

I didn't have a chance last night, but did anyone try to retire the game? IIRC, a modded game does not show up on the HoF on your PC. That would tell us if the game was unintentionally modded or a bug that needs to be reported.
 
I just retired it, i had no high score come up at all, didn't even flash up a high score table, just back to title screen
 
Thanks SK, I believe that means the game was modded from turn 1. If we wish to continue this SG, I'll reaffirm my desire to start over.

Opinions?
 
I will go with the group, but really this would give us an unfair advantage to have an ancient age city with industrial age production values.
 
Just cause it's modded doesn't mean it's not a bug... I'm pretty sure I've started games since this save was generated, and this problem didn't ever come up...
I don't mind generating a new start, but maybe we should just vote between the two other starts we had available to us before we picked the China start?

EDIT:
Just realized that perhaps the starting save got slightly corrupted during upload... So here it is, attached... If anyone has the nerve or the appropriate cheat tools, we can check out this theory.
 
Blasphemous said:
Just cause it's modded doesn't mean it's not a bug... I'm pretty sure I've started games since this save was generated, and this problem didn't ever come up...
I don't mind generating a new start, but maybe we should just vote between the two other starts we had available to us before we picked the China start?

First of all, if it's modded, it DOES mean that its not a bug. The only way, AFAIK, for the high score to not be recorded, is with a game that has been manually changed. Perhaps you were playing around in the editor and didn't realize you saved it? In all honesty, I don't know how it happened, and I'm not saying you did it intentionally, I'm just saying that the AI will never understand how to use it appropriately and put the proper priority on getting those tiles. In your other games, did you have the same situation? Spices in jungle? And did you check the production of the squares?

Also, if the vote goes for a restart, I would rather generate an entirely new start. I'd hate to be 70-100 turns in again and have this happen.

Another option: Abandon our city, and raze any nearby cities. We could use a colony to get the spices, but not allow any cities to be built there. Seems like more trouble than its worth tho....

Forgive me if I'm taking a hard line on this, but we should be able to beat the AI on Monarch anyhow. I think this bug, mod, whatever actually makes the game too easy. I don't know about the rest of you, but I have a hard time staying interested if there's no challenge.

EDIT: I'd be happy to check it when I get home, in about 7 hours ....
 
Just checked my editor. conquests.biq is clean.
I have messed around with the editor, but never with conquests.biq. What I'm saying is that somehow the save that we started off of got screwed up just enough to use a slightly modified ruleset.
 
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